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Analisis Ciri Frasa Endosentris dalam Bahasa Madura pada Koran Madura Satu Hati untuk Bangsa Khoirun Nadia; Irfan Kholid Sofhan; Rintan Amalia Rohar; Hasan Suaedi
Atmosfer: Jurnal Pendidikan, Bahasa, Sastra, Seni, Budaya, dan Sosial Humaniora Vol. 3 No. 2 (2025): Jurnal Pendidikan, Bahasa, Sastra, Seni, Budaya, dan Sosial Humaniora
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59024/atmosfer.v3i2.1250

Abstract

This study examines the characteristics of endocentric phrases in the Madurese language as used in the newspaper Madura Satu Hati Untuk Bangsa. The primary focus of the research is to identify the types of endocentric phrases and their formation patterns. This study is significant because the Madurese language, as one of Indonesia's cultural treasures, has unique syntactic characteristics that need to be understood to support its preservation and development. Using a qualitative descriptive method, the research data were collected from news articles, opinion pieces, and other columns in the newspaper. The analysis was conducted based on structural linguistic theory, which emphasizes the relationships between the elements forming phrases. The results show that endocentric phrases in the Madurese language can be classified into two main types: coordinative phrases and attributive phrases. The formation patterns of endocentric phrases reflect a unique combination of free and bound morphemes, as well as grammatical structures that demonstrate harmony between the head and its modifiers. The study found that the characteristics of endocentric phrases in Madurese display certain similarities and differences with Indonesian, particularly in grammar and word order. The findings of this study not only enrich the linguistic documentation of the Madurese language but also provide valuable insights for the broader development of regional language studies.
Efektivitas Model Game Based Learning dalam Pembelajaran Bahasa Indonesia Kelas XII IPS SMA Bima Ambulu Irfan Kholid Sofhan; Nuning Indahwiya; Agus Milu Susetyo
Jurnal Ilmu Bahasa dan Pendidikan Guru Sekolah Dasar Vol. 2 No. 1 (2026): Januari : Jurnal Ilmu Bahasa dan Pendidikan Guru Sekolah Dasar
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jibpgsd.v2i1.211

Abstract

This research is motivated by the use of conventional learning models that still dominate Indonesian language learning at the high school level, causing learning to become monotonous and less actively involving students. This study aims to determine the effectiveness of implementing the Quizizz-based Game Based Learning (GBL) model in improving learning outcomes, motivation, and participation of grade XII Social Science students at SMA BIMA Ambulu. The research method used is quantitative experimental with a one-group design (one-group pretest-posttest design). Research subjects consisted of 70 students divided into two classes, namely XII IPS 2 and XII IPS 5, with 35 students each. Data were collected through tests (pretest and posttest), learning motivation questionnaires using a 5-level Likert scale, student activity observation sheets, and documentation of learning activities. Research instruments have been tested for validity using Pearson Product Moment correlation and reliability using Cronbach's Alpha. Data analysis included validity tests, reliability tests, normality tests, and hypothesis testing using Independent Sample t-Test. The research results show that all test items are declared valid (r calculated > r table 0.334) and the instrument is reliable with a Cronbach's Alpha value of 0.812. The average N-Gain for class XII IPS 2 is 0.668 and class XII IPS 5 is 0.679, both in the medium-high category indicating the effectiveness of the GBL model. The t-test results show no significant difference between the two classes (mean difference 0.011), indicating consistency in the effectiveness of the GBL model in both groups. This study concludes that the Quizizz-based Game Based Learning model is proven effective in improving Indonesian language learning outcomes for grade XII Social Science students at SMA BIMA Ambulu. The implementation of GBL creates more interactive, enjoyable, healthy competitive learning, and is able to increase motivation and active student participation in learning.