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Hanani, Muhammad Dzakir Aslam
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THE IMPLEMENTATION OF QUIZZIZ AS AN ENGLISH LANGUAGE LEARNING ASSESSMENT TOOL Hanani, Muhammad Dzakir Aslam; Sari, Raras Hafidha; Ambarwati, Suci
Teaching English as Foreign Language, Literature and Linguistics Vol. 4 No. 2 (2024): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/teflics.v4i2.7481

Abstract

This study explores the implementation of Quizizz as an assessment tool for English language learning. The study highlights Quizizz's potential to enhance student engagement and motivation through its interactive, game-based format. Employing a mixed-method approach, this research involved planning and execution stages to observe the impact of Quizizz on students' understanding of "Obligation and Necessity." Findings indicate that Quizizz not only increases student participation but also provides immediate feedback, aiding both students and teachers in assessing comprehension and areas for improvement. Challenges, such as limited digital access and technical literacy, were addressed through supportive interventions. This research supports Quizizz as an effective, engaging assessment medium, offering recommendations for future improvements in digital learning assessments. Keywords: digital learning; English assessment; interactive quiz; Quizizz; student engagement.
THE IMPLEMENTATION OF QUIZZIZ AS AN ENGLISH LANGUAGE LEARNING ASSESSMENT TOOL Hanani, Muhammad Dzakir Aslam; Sari, Raras Hafidha; Ambarwati, Suci
Teaching English as Foreign Language, Literature and Linguisticss Vol. 4 No. 2 (2024): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/teflics.v4i2.7481

Abstract

This study explores the implementation of Quizizz as an assessment tool for English language learning. The study highlights Quizizz's potential to enhance student engagement and motivation through its interactive, game-based format. Employing a mixed-method approach, this research involved planning and execution stages to observe the impact of Quizizz on students' understanding of "Obligation and Necessity." Findings indicate that Quizizz not only increases student participation but also provides immediate feedback, aiding both students and teachers in assessing comprehension and areas for improvement. Challenges, such as limited digital access and technical literacy, were addressed through supportive interventions. This research supports Quizizz as an effective, engaging assessment medium, offering recommendations for future improvements in digital learning assessments. Keywords: digital learning; English assessment; interactive quiz; Quizizz; student engagement.
Implementation of the TGT Method and Puzzle Media in English Learning Hanani, Muhammad Dzakir Aslam; Saputra, Nopran Riyan Agung; Fallo, Said Riztieo; Maslichah, Nora Ichdah; Dzakia, Salma Fauza; Islam, Ahmad Fakhruddin Fajrul
Teaching English as Foreign Language, Literature and Linguisticss Vol. 5 No. 2 (2025): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/teflics.v5i2.9389

Abstract

This study explores the implementation of the Team Games Tournament (TGT) method combined with puzzle media in the English learning process of the Teman Belajar tutoring program located in Bandung Village, Diwek Subdistrict, Jombang Regency. Initiated by students of Universitas Hasyim Asy’ari, this program specifically targets elementary school students (SD/MI) in rural areas to address limitations in traditional English instruction. Employing a qualitative descriptive approach, the research involved observation, interviews, and documentation to examine learning dynamics and student responses. The TGT method was applied through structured group activities that promoted cooperation, discussion, and tournament-style learning. Puzzle-based media were used to reinforce vocabulary and sentence construction in a visual and kinesthetic manner. Findings show that the integration of TGT and puzzle media significantly increased student motivation, participation, and English comprehension. Students became more engaged and confident, especially during game-based sessions that involved healthy competition and teamwork. Tutors observed notable improvements in vocabulary recall, pronunciation, and willingness to speak in English. The research concludes that the TGT method and puzzle media are effective and adaptable strategies for early English education in underserved areas. This study provides a model for community-based educational interventions that integrate collaborative and interactive learning to address foundational learning gaps.