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Exploration of Elementary School Students' Cognitive, Affective and Psychomotor Abilities Through Educaplay Interactive Media Sari, Dwi Novita; Embong, Rahimah; Harahap, Irham Habibi; Hasanah; Lestari, Nila; Friska, Diva; Wangi, Indah Sekar; Sari, Siti Asnik Kumala; Anjani, Yulia
Jurnal Penelitian Pendidikan IPA Vol 11 No 6 (2025): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i6.11479

Abstract

Objective: This study discusses the use of the Educaplay interactive platform on students' cognitive, affective and psychomotor abilities in learning about flat shapes in grade V elementary school. Through a comparative analysis of the pre-test and post-test results, it can be seen that Educaplay is able to improve students' cognitive abilities from 60 to 86.67%. As well as affective abilities of 81.84 to 88.08% and Psychomotor Abilities of 80.94 to 85.17%, respectively. In addition, Educaplay also succeeded in providing student involvement during the learning process, so that the learning process became more interactive and interesting. Educaplay provides a more diverse learning experience and makes it easier for students to understand the concept of flat shapes more deeply. The research findings show that the application of Educaplay technology-based media in the learning process has a positive effect on students' cognitive, affective, psychomotor abilities and improves the quality of teaching at the elementary school level. The research findings recommend the use of Educaplay as a learning tool to improve students' cognitive, affective and psychomotor abilities.
UPAYA MENINGKATKAN KEAKTIFAN SISWA MENGGUNAKAN MODEL KOOPERATIF TIPE TGT BERBANTUAN WORDWALL PADA MATA PELAJARAN MATEMATIKA KELAS IV SDN 101934 CITAMAN Friska, Diva; Safrida Napitupulu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33692

Abstract

This study aims to determine the increase in student activity in mathematics subjects through the application of the TGT (Teams Games Tournament) cooperative learning model assisted by wordwall. This study uses the Classroom Action Research (CAR) approach, this study is a quantitative study. Data collection instruments in this study were student observation sheets, questionnaires and documentation. This study involved fourth grade students of SDN 101934 Citaman as the main participants. The results showed that student activity increased significantly, by showing the average percentage value of student activity observation sheets in cycle I of 56.60% (moderate category) and in cycle II of 80.26% (good category), so it can be seen that there is an increase in the average percentage value from cycle I to cycle II. Based on the explanation above, it can be concluded that using the TGT type cooperative model assisted by wordwall can increase student activity in Mathematics subjects in grade IV SDN 101934 Citaman.