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Literasi Digital dan Pendidikan Pemilih Generasi Z dengan Media Permainan Kartu Rahman, Taufiqur; Muktaf, Zein Mufarrih; Tunggali, Ade Putranto Prasetyo Wijiharto; Pradipta, Elita Putri
JPM: Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2024): October 2024
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jpm.v5i2.2111

Abstract

Social media is currently widely used to discuss politics and the resulting discourse often polarizes society. In addition to the issue of political polarization, an important issue that needs to be observed ahead of, during and after the election is the circulation of hoaxes, fake news, and hate speech between supporters of political candidates. According to the results of the Kompas R&D survey, the interest of Generation Z is large enough to use the right to vote in the 2024 election. However, their enthusiasm tends to be lower when compared to the generation above them. If in Generation Z the enthusiasm rate is at 67.8 percent, then the participants of the generation above have a percentage of 68.1-77.9 percent. For this reason, it is necessary to have alternative media that can be used as a vehicle for political education for generation Z so that their enthusiasm to participate in elections is increasing. This community service team has developed a card game as an alternative media for voter education among generation z. The result of the event using this game shows an increase of understanding of the participants from 43,33 point to 67,65 point in average out of 17 participants of the event.
Decoding Diversity: Indonesian Student’ Reception of Religious and Multicultural Themes in ‘Mentega Terbang’ Using Stuart Hall’s Encoding/Decoding Framework Annisa, Firly; Nurnisya, Frizki Yulianti; Sofian, Muhammad Raqib Bin Mohd; Pradipta, Elita Putri; Soliman, Eman M.
CHANNEL: Jurnal Komunikasi Vol. 13 No. 1 (2025): CHANNEL: Jurnal Komunikasi 26th Edition
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/channel.v13i1.1341

Abstract

This research explores the reception of the Malaysian film "Mentega Terbang" among students at Universitas Muhammadiyah Yogyakarta (UMY). The film has sparked controversy in Malaysia due to its portrayal of elements perceived to be insensitive to Islam, the predominant religion in the country. Using Stuart Hall's encoding/decoding model as a research framework, this study investigates how Indonesian students interpret and engage with the film's themes and controversies. The methodology employed in this research involves qualitative analysis of audience reception. Data was gathered through focus group discussions and individual interviews conducted with UMY students. The findings reveal diverse interpretations among Indonesian students regarding the portrayal of questioning religion during childhood as a common and acceptable theme. Many students argue that such themes should not necessarily provoke controversy but rather reflect everyday experiences and discussions. Overall, this study contributes to understanding how media messages, particularly those involving sensitive cultural and religious themes, are received and interpreted by different audience groups. It underscores the variability in audience perceptions and highlights the importance of context and cultural background in shaping interpretations of media content.
Literasi Digital dan Pendidikan Pemilih Generasi Z dengan Media Permainan Kartu Rahman, Taufiqur; Muktaf, Zein Mufarrih; Tunggali, Ade Putranto Prasetyo Wijiharto; Pradipta, Elita Putri
Jurnal Pengabdian Masyarakat - PIMAS Vol. 3 No. 4 (2024): November
Publisher : LPPM Universitas Harapan Bangsa Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35960/pimas.v3i4.1589

Abstract

Social media is currently widely used to discuss politics and the resulting discourse often polarizes society. In addition to the issue of political polarization, an important issue that needs to be observed ahead of, during and after the election is the circulation of hoaxes, fake news, and hate speech between supporters of political candidates. According to the results of the Kompas R&D survey, the interest of Generation Z is large enough to use the right to vote in the 2024 election. However, their enthusiasm tends to be lower when compared to the generation above them. If in Generation Z the enthusiasm rate is at 67.8 percent, then the participants of the generation above have a percentage of 68.1-77.9 percent. For this reason, it is necessary to have alternative media that can be used as a vehicle for political education for generation Z so that their enthusiasm to participate in elections is increasing. This community service team has developed a card game as an alternative media for voter education among generation z. The result of the event using this game shows an increase of understanding of the participants from 43,33 point to 67,65 point in average out of 17 participants of the event.