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Development of Science E-module Based on Augmented Reality Using Assembler Edu on the Material of Substances and Their Changes Salsabila, Putri; Putra, Teja Pratama; Nasir, Muhammad; Abe, Yoichiro; Linda*, Roza
Jurnal IPA & Pembelajaran IPA Vol 8, No 4 (2024): DECEMBER 2024
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jipi.v8i4.42369

Abstract

Students' understanding of abstract concepts in the material on substances and their changes is still a challenge in science learning. This study aims to develop a valid and practical augmented reality-assisted science module using assembler edu on the material of substances and their changes. this type of research is research and development (RD) and uses the ADDIE development model. The procedures of this study include (1) the analysis stage, (2) the design stage, (3) the development stage. The data collection instruments used were a needs questionnaire, a validation questionnaire for material and media experts, a questionnaire on the practicality of teachers and students. The subjects in this study included validation test subjects consisting of 3 material experts and 3 media experts, a practicality test consisting of 3 science teachers and 30 students. The implementation of the practicality test was carried out at SMP Negeri 40 Pekanbaru in the 2024/2025 Academic Year. The results of the study show that: 1) based on the results of the validation test by material experts and media experts, the assessment scores were 0.99 and 0.97 with very valid qualifications, (2) based on the results of the practicality test by practitioners/teachers and students, the average scores were 3.75 and 3.70 with very practical qualifications. Based on the results of the validation and practicality tests, the science module assisted by augmented reality on the material of substances and their changes is declared valid and practical to be used as teaching materials in the learning process
Science Learning Transformation: Android Digital Comics (MiGiRo) as a Science Learning Resource on the Concept of Genetics Diniya, Diniya; Amaliyah, Fitri; Syarif, Muhammad Ilham; Oshima, Ryugo; Abe, Yoichiro
Lectura : Jurnal Pendidikan Vol. 16 No. 1 (2025): Lectura: Jurnal Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/lectura.v16i1.22822

Abstract

The learning resources used by teachers in science education, such as textbooks and student worksheets, are often less engaging and primarily limited to occasional presentations. Students grow disinterested and distracted as a result of this lack of variation. This study set out to assess the efficacy, usefulness, and reactions of junior high school students to the employment of Android-based digital comics (MiGiRo) as a teaching tool for the subject of genetics. The Research and Development (R&D) method with the Plomp model was employed. Validation was conducted by material experts, media experts, and linguists, while practicality was assessed by science teachers, and student responses were collected from ninth-grade students. The data were analyzed quantitatively. The validation results indicated that MiGiRo received scores of 86.3% from material experts, 75% from media experts, and 92.5% from linguists, all within the very good category, making it suitable for use. The practicality test showed a score of 96.7%, indicating that MiGiRo is very practical with no revisions needed. Student response testing during the field trial resulted in an overall score of 88.3%, also in the very good category. It can be concluded that MiGiRo is a useful and legitimate interactive learning tool for junior high school students.