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GPT Chat Integration in Project Based Learning in Learning: A Systematic Literature Review Purnama, Iwan; Edi, Firman; Syahrul; Agustin, Risnawati; Pranoto, Nuridin Widya
Jurnal Penelitian Pendidikan IPA Vol 9 No SpecialIssue (2023): UNRAM journals and research based on science education, science applic
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.6712

Abstract

The evolution of technology in education has opened new doors for innovative teaching methods. One such breakthrough tool is ChatGPT, a learning model developed by Open AI. Open AI has huge potential, not only to increase efficiency but also to improve pedagogy for more engaging learning experiences. The purpose of this research is to test the integration of GPT Chat in Project Based-Learning in Learning. This research uses a systematic literature review method using Preferred Reporting Items for Systematic Reviews (PRISMA). The results of this research explain that in the Industrial Revolution Era 4.0, educational institutions must prepare new literacy and orientation in the field of education, the new literacy itself is in the form of data, technology, and human resource literacy. Project-based learning is a learning model that emphasizes student activity in solving various problems through a series of activities starting with gathering information, planning a project, and producing a particular product packaged in the form of project work. The stages of project-based learning are Determining basic questions, developing a project plan, Developing a schedule, Monitoring, Test results, and Evaluation of experience. ChatGPT is a research tool or “thought partner”, and is said to be useful for a variety of teaching purposes. The application of the PjBL model has the potential to improve student learning outcomes and motivation in Indonesia. Therefore, the integration of GPT chat with Project Based-learning in learning needs to receive further attention so that it can make a more significant contribution to improving the quality of learning and student motivation in Indonesia.
E-Worksheet to Improve Critical Thinking and Scientific Argumentation Skills: A Systematic Literature Review Sudirman; Megahati S, Ruth Rize Paas; Agustin, Risnawati; Masita, Ella; Pranoto, Nuridin Widya
Jurnal Penelitian Pendidikan IPA Vol 10 No 6 (2024): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i6.7327

Abstract

Using e-worksheets will provide students with the opportunity to actively participate in the process of technological development in an increasingly rapid world, be able to think critically, and enable students to argue scientifically. E-worksheet is a form of E-worksheet that is done digitally and carried out systematically and continuously over a certain period. E-worksheets can improve critical thinking skills and scientific argumentation. E-worksheets can be created and designed according to needs in the learning process. The student activity sheet contains tasks that must be carried out by students. Where the research aims to examine E-worksheets to Improve Critical Thinking Abilities and Scientific Argumentation: A Systematic Literature review. The review was conducted based on state-of-the-art methods using the preferred reporting items for reviews and meta-analyses (PRISMA) guidelines. The results of this research explain that: The types of teaching materials in learning are printed teaching materials, audio teaching materials, audio-visual teaching materials, interactive multimedia teaching materials, and web-based teaching materials; Various forms of E-worksheets: E-worksheets that help students discover a concept, practice, integrate various concepts that have been discovered, study guides, practical instructions; Function of E-worksheet: functions as a medium, learning tool, Critical Thinking Skills and Scientific Argumentation.
Augmented Reality for Interactive, Innovative and Fun Science Learning: Systematic Literature Review Prananta, Arie Wahyu; Rohman, Abdur; Agustin, Risnawati; Pranoto, Nuridin Widya
Jurnal Penelitian Pendidikan IPA Vol 10 No SpecialIssue (2024): Science Education, Ecotourism, Health Science
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10iSpecialIssue.7519

Abstract

The development of the learning process by utilizing current technological developments needs to adapt to the character of 21st-century learning. The fact that 21st-century learning is still not implemented optimally and well enough in schools has encouraged several studies that integrate Augmented Reality technology into science learning. AR Learning Media can visualize science learning concepts for understanding and structure of an object model, making AR a more effective, innovative, and fun media. Where the research objective is to examine Augmented Reality for Interactive, Innovative, and Fun Science Learning: Systematic Literature Review. The review was conducted based on state-of-the-art methods using the preferred reporting items for reviews and meta-analyses (PRISMA) guidelines. The results of this research explain that there are 3 types of Augmented Reality Methods, namely image recognition, Markerless Augmented Reality, Projection Augmented Reality, and Superimposition Augmented Reality; There are 4 things to use Augmented Reality, namely the use of augmented reality (AR) as a learning medium, the use of augmented reality (AR) to train skills, Abstract Thinking Skills, Creative Thinking Skills, Interactive, Innovative and fun. Some fields use AR, namely: entertainment, military training, robotics and telerobotics, consumer design, and medicine.