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GPT Chat Integration in Project Based Learning in Learning: A Systematic Literature Review Purnama, Iwan; Edi, Firman; Syahrul; Agustin, Risnawati; Pranoto, Nuridin Widya
Jurnal Penelitian Pendidikan IPA Vol 9 No SpecialIssue (2023): UNRAM journals and research based on science education, science applic
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.6712

Abstract

The evolution of technology in education has opened new doors for innovative teaching methods. One such breakthrough tool is ChatGPT, a learning model developed by Open AI. Open AI has huge potential, not only to increase efficiency but also to improve pedagogy for more engaging learning experiences. The purpose of this research is to test the integration of GPT Chat in Project Based-Learning in Learning. This research uses a systematic literature review method using Preferred Reporting Items for Systematic Reviews (PRISMA). The results of this research explain that in the Industrial Revolution Era 4.0, educational institutions must prepare new literacy and orientation in the field of education, the new literacy itself is in the form of data, technology, and human resource literacy. Project-based learning is a learning model that emphasizes student activity in solving various problems through a series of activities starting with gathering information, planning a project, and producing a particular product packaged in the form of project work. The stages of project-based learning are Determining basic questions, developing a project plan, Developing a schedule, Monitoring, Test results, and Evaluation of experience. ChatGPT is a research tool or “thought partner”, and is said to be useful for a variety of teaching purposes. The application of the PjBL model has the potential to improve student learning outcomes and motivation in Indonesia. Therefore, the integration of GPT chat with Project Based-learning in learning needs to receive further attention so that it can make a more significant contribution to improving the quality of learning and student motivation in Indonesia.
E-Worksheet to Improve Critical Thinking and Scientific Argumentation Skills: A Systematic Literature Review Sudirman; Megahati S, Ruth Rize Paas; Agustin, Risnawati; Masita, Ella; Pranoto, Nuridin Widya
Jurnal Penelitian Pendidikan IPA Vol 10 No 6 (2024): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i6.7327

Abstract

Using e-worksheets will provide students with the opportunity to actively participate in the process of technological development in an increasingly rapid world, be able to think critically, and enable students to argue scientifically. E-worksheet is a form of E-worksheet that is done digitally and carried out systematically and continuously over a certain period. E-worksheets can improve critical thinking skills and scientific argumentation. E-worksheets can be created and designed according to needs in the learning process. The student activity sheet contains tasks that must be carried out by students. Where the research aims to examine E-worksheets to Improve Critical Thinking Abilities and Scientific Argumentation: A Systematic Literature review. The review was conducted based on state-of-the-art methods using the preferred reporting items for reviews and meta-analyses (PRISMA) guidelines. The results of this research explain that: The types of teaching materials in learning are printed teaching materials, audio teaching materials, audio-visual teaching materials, interactive multimedia teaching materials, and web-based teaching materials; Various forms of E-worksheets: E-worksheets that help students discover a concept, practice, integrate various concepts that have been discovered, study guides, practical instructions; Function of E-worksheet: functions as a medium, learning tool, Critical Thinking Skills and Scientific Argumentation.
Augmented Reality for Interactive, Innovative and Fun Science Learning: Systematic Literature Review Prananta, Arie Wahyu; Rohman, Abdur; Agustin, Risnawati; Pranoto, Nuridin Widya
Jurnal Penelitian Pendidikan IPA Vol 10 No SpecialIssue (2024): Science Education, Ecotourism, Health Science
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10iSpecialIssue.7519

Abstract

The development of the learning process by utilizing current technological developments needs to adapt to the character of 21st-century learning. The fact that 21st-century learning is still not implemented optimally and well enough in schools has encouraged several studies that integrate Augmented Reality technology into science learning. AR Learning Media can visualize science learning concepts for understanding and structure of an object model, making AR a more effective, innovative, and fun media. Where the research objective is to examine Augmented Reality for Interactive, Innovative, and Fun Science Learning: Systematic Literature Review. The review was conducted based on state-of-the-art methods using the preferred reporting items for reviews and meta-analyses (PRISMA) guidelines. The results of this research explain that there are 3 types of Augmented Reality Methods, namely image recognition, Markerless Augmented Reality, Projection Augmented Reality, and Superimposition Augmented Reality; There are 4 things to use Augmented Reality, namely the use of augmented reality (AR) as a learning medium, the use of augmented reality (AR) to train skills, Abstract Thinking Skills, Creative Thinking Skills, Interactive, Innovative and fun. Some fields use AR, namely: entertainment, military training, robotics and telerobotics, consumer design, and medicine.
Mind Map-Assisted STEM Integration to Enhance Students' Science Skills in the 21st Century: A Literature Review Nurhuda, Pradicta; Megawati, Ruth; Sudirman; Agustin, Risnawati
Jurnal Penelitian Pendidikan IPA Vol 10 No 12 (2024): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i12.9480

Abstract

Creative thinking skills help students develop new ideas and concepts, imagine, find interrelated relationships, and have multiple perspectives on something. If their creative thinking skills are lacking, students will face difficulties in solving problems or learning questions. Mind Mapping helps organize numbers, letters, words, ideas, concepts, and other items so that they are not lost shortly. This helps students understand and develop creative thinking in science learning in the 21st century. Where the purpose of the study is to examine the Integration of Mind MAP in STEM to Improve Students' Science Skills in the 21st Century: Literature Review. This review was conducted based on state-of-the-art methods using the guidelines for preferred reporting items for reviews and meta-analyses (PRISMA). The results of this study explain the Description of STEM Content (Science, Technology, Engineering, Mathematics); Benefits of the STEM Learning Method, namely (Improving Skills, Motivating Children, Self-Evaluation, Fun Learning, Important Pillars); Advantages of the Mind Mapping Learning Model (Can express opinions freely; Notes are more concise and clear; Easier to find notes if needed; Notes are more focused on the core material; Easy to see the overall picture; Disadvantages of the Mind Mapping Learning Model (It takes longer to "see" the relationship between one idea and another. Often, material that is just a repetition of what was previously overlooked).
Advantages and Disadvantages of Virtual Reality in Science Learning Systems in the 21st Century: A Review Khairul; Purnama, Iwan; Prananta, Arie Wahyu; Megahati.S , Ruth Rize Paas; Agustin, Risnawati
Jurnal Penelitian Pendidikan IPA Vol 11 No 2 (2025): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i2.10214

Abstract

The rapid development of information technology has brought human civilization into the 21st century, which requires mastery of 21st-century skills, such as critical, creative, collaborative, and communicative thinking. Virtual reality offers an immersive and interactive learning experience, allowing students to interact with virtual environments as if they were real, thus potentially increasing conceptual understanding and learning motivation. Virtual reality has advantages and disadvantages in science learning. Where the purpose of the study is to examine the advantages and disadvantages of virtual reality in science learning systems in the 21st century: a Review, namely collecting information from previous studies related to the Advantages and Disadvantages of Virtual Reality in Science Learning Systems in the 21st Century This review was conducted based on the review method. The results of this study explain that there are several advantages and disadvantages of using a science learning system that uses virtual reality, one of the results that explains the advantages of virtual reality is Immersive Learning so that students can see learning concepts more realistically and not only focus on books or material explanations; teachers and one of the disadvantages of virtual reality in science learning is that VR systems can be expensive to develop and maintain, making them less accessible to organizations, educational institutions with limited budgets.