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Pelatihan Teknik Pembuatan Konten Menarik dan Informatif Untuk Media Sosial Bagi Penggiat Literasi Digital Desa Gladagsari, Boyolali Dewi, Maya Utami; Nugroho, Aris Sarwo; Kholifah, Siti; Siswanto, Siswanto; Sumaryanto, Sumaryanto; Fitrianto, Yuli; Qosidah, Nanik; Nurmana, Ayyub Hamdanu Budi; Supriadi, Candra; Imaliya, Tri
Journal Of Human And Education (JAHE) Vol. 5 No. 1 (2025): Journal of Human And Education (JAHE)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jh.v5i1.2131

Abstract

In this increasingly advanced digital era, social media has become the leading platform for many individuals and organizations to convey messages and information to a broad audience. The training activity on interesting and informative content creation techniques for social media for digital literacy activists in Gladagsari Village, Boyolali, aims to equip participants with the knowledge and skills needed to create content that not only attracts attention but also provides high informative value and relevance. Good content is not only able to attract the attention of the audience but is also able to convey messages clearly and increase interaction and engagement. This training was attended by 15 participants and was held in Gondang Village, Ampel District, Boyolali Regency. The training uses theoretical and practical delivery techniques. The training material focuses on creating interesting and innovative content for social media platforms with copywriting techniques. The results of the training showed satisfactory results with an increase in participants' ability to create content on social media with a value of 78%, which is included in the good category.
Wayang-Inspired Modern Character Design for Visual Communication Nugroho, Aris Sarwo; Widiastuti, Santi
International Journal of Graphic Design Vol. 2 No. 2 (2024): IJGD : International Journal of Graphic Design
Publisher : University of Science and Computer Technology

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/ijgd.v2i2.2094

Abstract

This research aims to develop a modern character design model based on traditional Javanese puppet figures (wayang), integrating cultural symbolism and contemporary design principles. The study explores how traditional elements, such as color, form, and symbolism in characters like Gatotkaca and Semar, can be adapted into modern, visually appealing designs suitable for today’s media platforms. Using a qualitative-descriptive approach, data were collected through interviews with cultural experts, focus group discussions with graphic designers and young audiences, and surveys to evaluate prototype designs. The findings show that while modern visual elements, such as minimalism and vibrant colors, are highly favored by younger audiences, maintaining the cultural essence of traditional puppetry is crucial. The designs were generally well-received, though some aspects of cultural symbolism required clearer presentation to enhance audience understanding. The research provides practical insights for designers in the creative industry to incorporate traditional cultural elements into digital media, such as animations, video games, and branding campaigns. It also offers theoretical contributions by expanding the understanding of integrating cultural heritage into modern design processes. Future research could explore the application of these characters in interactive platforms such as augmented and virtual reality, as well as investigate more effective ways to present cultural symbolism for global audiences.
Design and Implementation of Animated Stickers as an Educational Tool for Adolescent Drug Awareness Using the MDLC Method Nugroho, Aris Sarwo; Wibowo, Mars Caroline
International Journal of Graphic Design Vol. 2 No. 2 (2024): IJGD : International Journal of Graphic Design
Publisher : University of Science and Computer Technology

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/ijgd.v2i2.2114

Abstract

This study aims to design and implement animated stickers as an educational medium for drug abuse prevention using the Multimedia Development Life Cycle (MDLC) method. The MDLC process includes six phases: concept, design, material collection, development, testing, and distribution. In the concept phase, the educational goals and target audience are defined. The design phase involves creating visual sketches and animations using Adobe animate. In the material collection phase, relevant information about drug abuse is gathered from trusted sources. During the development phase, the animated stickers are created, incorporating visual and textual elements to convey anti-drug messages. The testing phase evaluates the effectiveness of the stickers using a survey of 100 adolescents aged 13-18 years. The results show a significant increase in understanding of drug abuse, with a 48% improvement in comprehension after exposure to the animated stickers, as measured by a Likert scale survey. The effectiveness was primarily evaluated based on user feedback regarding visual appeal, message clarity, and motivation to avoid drugs. The final phase involves distributing the animated stickers through social media platforms and messaging apps, targeting a broader audience. This study demonstrates that animated stickers are a highly effective tool for increasing drug awareness among young people