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Entrepreneurship-Based School Management Model to Increase Entrepreneurial Interest of Vocational Education Students at SMK Negeri 5 Padang Desky, Abdul Habib Arrasyidi; Ganefri, Ganefri; Yulastri, Asmar; Ta’ali, Ta’ali; Effendi, Hansi; Fiandra, Yudha Aditya
Al Qalam: Jurnal Ilmiah Keagamaan dan Kemasyarakatan Vol. 19, No. 1 : Al Qalam (Januari 2025)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (STIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/aq.v19i1.4306

Abstract

The purpose of this research project is to ascertain how the entrepreneurial-based managerial model that will be applied at SMK Negeri 5 Padang is seen by learners, educators, and administrators, as well as their expectations for how it will boost students' interest in business management. case study methodology combined with qualitative research. Data sources included learners, professionals, and administrator questionnaires at SMK Negeri 5 Padang as well as observation. It is thought that the entrepreneurship-based management approach can foster an environment in the classroom that encourages the growth of an entrepreneurial mindset. However, in order to increase student interest in entrepreneurship, dedication and support from all stakeholders—including better facilities—are required. Students' interest might be piqued in entrepreneurship by implementing a complete management model centered on entrepreneurship and bolstering infrastructure support.
Effectiveness of Blended Learning Model in Microprocessor Course with Google Classroom Taali; Desky, Abdul Habib Arrasyidi; Pratama, Arief Juneirul; Setiawan, Herlin
Jurnal Penelitian Pendidikan IPA Vol 10 No 7 (2024): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i7.7754

Abstract

Low student learning outcomes in microprocessor courses. This can be created if students are not able to condition themselves and take the learning process seriously. The importance of independent learning (self-regulated) of students, then an innovative learning process is also needed that can support student skills. One of the learning processes that can support the improvement of student learning outcomes is blended learning. The purpose of this study is to examine how Google Classroom supports the blended learning approach, which enhances student learning outcomes. This kind of study is known as quasi-experimental. Design of Pretest-Posttest. The research was conducted at the Electrical Engineering Education Study Program at Padang State University with a total of 32 experimental class students and 31 control class students. The research instruments used were observation sheets of the application of the blended learning model, student learning outcomes questionnaire. Data analysis was carried out with technical mean percentage, n-gain, and independent t-test. The results showed that the application of blended learning was effective on student learning outcomes at 5% sig tarag which was seen from the value of tcount > ttable, namely 4.75 > 1.67. There was an increase in student learning outcomes with a posttest value of 80.25. Based on the data that has been analyzed, it can be concluded that the application of blended learning assisted by Google Classroom is effective in supporting to improve student learning outcomes
Validity of Animated Video-Based Learning Media Development Using Adobe After Effect Application in Grade IV Elementary School Miranda; Taali; Irdamurni; Desky, Abdul Habib Arrasyidi; Ganefri
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026): In Progress
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.10424

Abstract

This study aimed to develop Indonesian language learning media based on animated videos created with Adobe After Effects for fourth-grade elementary school students. The research employed a Research and Development (R&D) approach using the 4D development model. The research subjects consisted of media experts, material experts, linguists, and Focus Group Discussion (FGD) participants. Data were collected through observation sheets, interview questionnaires, and validation instruments, and analyzed using qualitative and quantitative descriptive techniques. Validation results from experts indicated that the developed media was categorized as “very valid” in all aspects, including media (88.00), material (94.00), and language (90.00). The results of FGDs with teachers showed that the learning media was highly feasible for classroom use, with scores for content feasibility (91.60), language accuracy (92.00), presentation (85.60), and graphics (93.50), resulting in an overall average score of 90.69. The developed media meets key characteristics of effective learning media, as it is engaging, easy to operate, and supports meaningful learning processes. In conclusion, animated video-based learning media using Adobe After Effects is valid, feasible, and appropriate for use in Indonesian language learning at the elementary school level.