Hassan, Datin Dr. Hafizah Che
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The Role of Online Puzzle Games as Educational Tools for Children with Stunting Symptoms Utami, Wiwik; Dioso, Regidor III; Hassan, Datin Dr. Hafizah Che; Afandi , Agus Ari; Huda, Akhmad; Nuryanti, Titik
International Journal of Educational Qualitative Quantitative Research Vol. 3 No. 2 (2024)
Publisher : Qualitative and Quantitative Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58418/ijeqqr.v3i2.115

Abstract

Stunting risks children's physical, mental, and cognitive development, leading to long-term impairments, significantly affecting their overall growth, learning abilities, and future potential. Online puzzle games allow children to practice concentration and hand-eye coordination through interactive challenges that stimulate children's creativity and memory. This study aims to assess the effect of educational online puzzle games on the development of preschool children with stunting symptoms. A pre-experimental design with a pretest-posttest approach was used, involving 52 children aged 3-6 years diagnosed with stunting symptoms. The children's development was measured using the Denver II screening tool. Data were processed using editing, coding, scoring, and tabulation, followed by crosstab statistical analysis. The results showed that 50% of respondents had abnormal development before playing the online puzzle game, while 65.4% had normal development afterwards. A significant improvement was observed, as indicated by the rejection of H0, suggesting that online puzzle games positively affect the development of preschool children with stunting symptoms. The study concludes that online puzzle games can stimulate the development of children with stunting symptoms. It is recommended that families regularly provide educational games to enhance the development of children affected by stunting symptoms. Future research should consider larger sample sizes and explore the long-term effects of such interventions.
Innovative Mobile Application for Self-Directed Learning in Massage Therapy: Development and Usability Study Supriatin, Supriatin; Dioso, Regidor III; Hassan, Datin Dr. Hafizah Che
International Journal of Educational Qualitative Quantitative Research Vol. 4 No. 1 (2025)
Publisher : Qualitative and Quantitative Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58418/ijeqqr.v4i1.106

Abstract

Mobile health education applications for parents are emerging as powerful tools to support self-directed learning and improve skills such as infant massage for better child health outcomes. The usability and availability of a smartphone app in Indonesia for improving body weight among children with low birth weights are being under-investigated due to the growing interest in self-directed learning of mobile application tools. This research aimed to document a mobile application's development and usability testing stages on self-directed learning of massage therapy. The methodology, developed using a server–client architecture with the HyperText Transfer Protocol and Web API, was evaluated during the prototype phase using the Think-Aloud method and the Smartphone Usability Questionnaire. The result showed that the agreement of the content reported 95%, indicating good validity. Thirteen out of the fifteen participants used the notification page to limit their time on social media. The mean IMI score was 4.34 (SD=0.45) out of 7. The App had a SUS score of 68.16 (SD = 9.34). The participants gave the app an average of 18.45 (SD = 1.76). The test revealed that the app prototype was designed with the end user in mind, ensuring high usability. The app provides health education and serves as a foundation for future mobile applications for parents to prevent low-birth weight.