Putri, Siti Novia Ade
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

An Analysis of Floating Maxim in “It Ends With Us” Movie: Qualitative Research Wildaniyah, Tazkiyatul; Mu'ammalatun, Astuti; Putri, Siti Novia Ade; Daulay, Irma Khoirot; Toyyibah, Toyyibah
Prominent Vol 8, No 1 (2025): Prominent: Journal of English Studies
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/pro.v8i1.13916

Abstract

An adaptation of Colleen Hoover's novel, "It Ends with Us" centers on domestic violence and the characters Ryle Kincaid and Lily Bloom. Considering the increasing prevalence of domestic violence in society, this research intends to examine how the film violates the maxims of the cooperative principle by using qualitative research techniques to determine the most frequent violations. The data in this analysis comes from dialogue that occurs between characters, which includes interactions that contain violations of maxims, such as the maxims of quantity, quality, relevance, and manner. The data for this study are gathered and analyzed using a qualitative descriptive method. The study examines flouting maxim in a movie using Grice's (1975) approach. It demonstrates how character routinely break the rule of relations by talking about unrelated subjects. Additionally, the maxim of manner is regularly broken, frequently in tandem with maxim of relation. There are 28 findings of flouting the quality maxim and 18 data of violating the quantity maxim.
Developing A Pictionary Game-Based Assessment on Vocabulary Mastery for Junior High School Students Putri, Siti Novia Ade; Wahyuni, Sri
JETLEE : Journal of English Language Teaching, Linguistics, and Literature Vol. 5 No. 1 (2025): Journal of English Language Teaching, Linguistics and Literature (JETLEE)
Publisher : JETLEE: Journal of English Language Teaching, Linguistics, and Literature

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47766/jetlee.v5i1.5161

Abstract

This study focuses on developing a Pictionary game-based assessment tool to enhance vocabulary mastery for junior high school students. The research employs the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) to create an interactive and effective assessment method that integrates visual elements to evaluate students' vocabulary knowledge. The Pictionary game, involving drawing and guessing words, is used as an engaging strategy to measure students’ vocabulary retention and understanding in real-world contexts. Findings indicate that although the game offers an enjoyable learning experience, improvements are needed to increase the validity and reliability of the assessment tool. Quantitative data, collected through students' performance on multiple-choice questions, showed that only 10 out of 25 questions met the validity criteria. Additionally, qualitative data, including feedback from teachers and students, revealed that the game's structure significantly impacted students' vocabulary retention and engagement. The study concludes that Pictionary-based assessments can be an effective tool for vocabulary acquisition, but further refinement is required to ensure consistent results and align the questions with students’ abilities.