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THE INFLUENCE OF USING EDUCATIONAL GAMES ON IMPROVING VOCABULARY MASTERY IN LEARNING ENGLISH AND JAPANESE Pasaribu, Gumarpi Rahis; Rani Arfianty; Murniati Br Barus; Nursaima Harahap; Siti Meutia Sari
ELLITE ( Journal of Education, Linguistics, Literature and Language Teaching) Vol. 1 No. 4 (2024): Desember 2024
Publisher : LPPM STISIPOL Mujahiddin

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Abstract

This study aims to explore the impact of using educational games on improving students' vocabulary mastery in learning English and Japanese. Using a quantitative and experimental approach, this study involved students who were learning both foreign languages, both at secondary school and college levels. The research sample was selected using a purposive sampling method, and the instruments used included pre-test, post-test, observation, and questionnaire. The results of the analysis showed a significant increase in students' vocabulary mastery after interacting with educational games, with a p value <0.05. In addition, observations showed that students were more active and motivated in learning using educational games compared to conventional methods. The questionnaire revealed that the majority of students felt more confident in using new vocabulary and were more motivated to learn. These findings are in line with previous studies showing that gamification elements in educational games increase student engagement and motivation. However, the effectiveness of educational games can vary depending on the type of game used and the individual learning preferences of students. This study concludes that educational games can be an effective learning tool in improving vocabulary mastery, provided that they are adjusted to students' preferences and learning styles. Further studies are recommended to explore the most influential gamification elements and combine educational games with traditional methods for more optimal results.
Developing Learning Media for Inclusive Education: A Collaborative Community Project in Rahuning Asahan Murniati Br Barus; Pasaribu, Gumarpi Rahis
EPISTEMOLOGI : JURNAL PENGABDIAN MASYARAKAT DAN PENELITIAN Vol. 3 No. 1 (2025): May
Publisher : Rahis Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65787/epistemologi.v3i1.585

Abstract

Inclusive education remains a significant challenge in rural areas where access to appropriate learning media and professional training is limited. This study aimed to develop contextually relevant and accessible learning media for students with special needs through a collaborative, community-based approach in Rahuning, Asahan. Utilizing a qualitative descriptive method and grounded in participatory action research (PAR), the project engaged elementary school teachers, parents, local education officers, and university lecturers in co-designing and implementing inclusive learning tools. Data were collected through interviews, focus group discussions, classroom observations, and document analysis. The results demonstrated that active stakeholder involvement led to the creation of practical, low-cost, and engaging learning materials tailored to various disabilities. Furthermore, the process fostered increased awareness, empathy, and a sense of ownership among participants, leading to a shift toward more inclusive practices in the classroom. The study concludes that inclusive education can be significantly improved in under-resourced settings when driven by community collaboration and local empowerment. This research contributes a practical model for inclusive media development that is both sustainable and scalable in similar educational contexts.