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Pemberdayaan Masyarakat Melalui Pemasaran Digital, Pendidikan dan Pemanfaatan Limbah Sampah di Desa Limbang Jaya 1 Agustian , Wiwin; Dewi, Kadek Putri Karisma; Azizah , Isna Khorul; Jhody, M. Setiawan; Sahirah , Nasywa Putri; Islamiyah, Sohibatul; Al Mahdi, Wili Husain; Allawiyah, Wiwi; Purba, Yunia Tabita
Jurnal Pengabdian Sosial Vol. 2 No. 3 (2025): Januari
Publisher : PT. Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/t9jg2z30

Abstract

Istilah Hasil pengabdian masyarakat ini yang di Desa Limbang Jaya I, Kecamatan Tanjung Batu, Kabupaten Ogan Ilir bertujuan untuk meningkatkan keterampilan kewirausahaan, kesadaran akan kebersihan lingkungan, dan kualitas pendidikan di desa tersebut. Metode yang digunakan meliputi penyuluhan, pelatihan pemasaran digital, serta program edukasi di sekolah. Hasil dari kegiatan menunjukkan peningkatan pemahaman masyarakat tentang pemasaran digital dan pengelolaan sampah, serta peningkatan partisipasi dalam kegiatan pendidikan. Di samping itu, kolaborasi antara mahasiswa, perangkat desa, dan masyarakat menjadi kunci keberhasilan program ini. Laporan ini diharapkan dapat memberikan kontribusi positif terhadap pengembangan desa dan masyarakat.
Perkembangan Sosial Emosional Anak Melalui Permainan Gerak dan Lagu di Taman Kanak-Kanak Permata Hati Desa Limbang Jaya I Itryah, Itryah; Islamiyah, Sohibatul
Al-Khidmah Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2025): MEI-AGUSTUS
Publisher : Institute for Research and Community Service (LPPM) of the Islamic University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/jak.v5i2.3803

Abstract

Social-emotional development in early childhood is an important aspect that supports children's ability to interact, manage emotions, and cooperate with the surrounding environment. This activity aims to improve children's social-emotional development through movement and song games at Permata Hati Kindergarten, Limbang Jaya Village I. The methods used are active learning, education, participatory observation and interviews, with a focus on children's involvement in motion and song games for several sessions. The results of the study showed a significant increase in children's ability to cooperate, express emotions, and communicate with peers. Children who previously tended to be passive showed progress in social interaction skills and emotional management. Motion games and songs have proven to be effective as learning methods that support children's overall social emotional development. Thus, this activity provides practical guidance for teachers in integrating movement games and songs as part of the learning process in Kindergarten.
THE IMPLEMENTATION OF EDUCATIONAL GAME CHANGES STUDENTS’ PASSIVE CHARACTER AT NURUL JADID SENIOR HIGH SCHOOL Islamiyah, Sohibatul; Pranata, Mohammad Sofyan Adi; Santoso, Slamet
Bestari: Jurnal Pengabdian Kepada Masyarakat Vol 5 No 3 (2025)
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Melawi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46368/dpkm.v5i3.4646

Abstract

This classroom action research aimed to improve the activeness of students at Nurul Jadid Senior High School by implementing educational games as part of the learning process. Many students were initially passive, rarely asking questions, giving opinions, or participating in discussions. The research used a collaborative classroom action research (CAR) design with two cycles consisting of planning, acting, observing, and reflecting. Data were collected through observation, questionnaires, and documentation. The findings showed a significant improvement in students’ activeness: in the first cycle, only 45% of students actively participated, while in the second cycle, participation increased to 82%. The implementation of educational games successfully changed the students’ passive character into a more active and engaged attitude in the classroom.