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Application of the Problem-Based Learning Model to Improve Students' Ablution Skills in Islamic Education Learning for Students at SD Negeri 105447 Nagori Sinaga, Syamanidar; Muis, Mul; Lismayuni
Jurnal Pendidikan Profesi Guru Vol. 1 No. 1 (2023): FEBRUARY 2023
Publisher : Program Studi Pendidikan Profesi Guru Fakultas Tarbiyah dan Keguruan UIN Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppg.v1i1.6683

Abstract

This research aims to improve students' ablution skills in Islamic education using problem based learning. This research is classroom action research that uses four steps, namely planning, action, observation and reflection. The subjects of this research were elementary school students. This research data was obtained using test and observation techniques. Tests are used to improve students' ablution skills and observations are used to analyze teacher and student learning activities. The data analysis technique used in this research is descriptive statistics by comparing the results obtained with indicators of research success. The results of the research show that learning using problem based learning can improve students' ablution skills. This can be seen from the increase in the percentage of completeness. The increase in student learning outcomes in each cycle with details in the pre-cycle was 47.64%, the first cycle was 78.57% and in the second cycle it increased to 88.57%. Thus, learning using the application of problem based learning can be used as an alternative to improve ablution skills.
Implementation of Problem Based Learning to Improve Student Learning Outcomes in Islamic Education Learning at SDN 105449 Gunung Pamela Sugiartik; Nuraini; Lismayuni
Jurnal Pendidikan Profesi Guru Vol. 1 No. 2 (2023): JULY 2023
Publisher : Program Studi Pendidikan Profesi Guru Fakultas Tarbiyah dan Keguruan UIN Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppg.v1i2.6713

Abstract

This study aims to improve student learning outcomes in Islamic religious education learning using the Problem Based Learning Model. This study is a classroom action research that uses four steps, namely planning, action, observation and reflection. The subjects of this study were elementary school students. The data for this study were obtained by test and observation techniques. Tests are used to measure learning outcomes and observations are used to analyze teacher and student learning activities. The data analysis technique used in this study is descriptive statistics by comparing the results obtained with indicators of research success. The results of the study indicate that the Problem Based Learning Model can improve student learning outcomes in Islamic religious education learning. This can be seen from the increase in the percentage of student learning completion in each cycle with details of the pre-cycle 40.89%, the first cycle 68.87% and in the second cycle increased to 90.32%. Thus, the Problem Based Learning Model can be used as an alternative to improve student learning outcomes in Islamic religious education learning
Implementation of Problem Based Learning to Improve Student Learning Outcomes in Islamic Education Learning at SDN 105449 Gunung Pamela Purba, Rosmaida; Lismayuni; Suriadi
Jurnal Pendidikan Profesi Guru Vol. 1 No. 2 (2023): JULY 2023
Publisher : Program Studi Pendidikan Profesi Guru Fakultas Tarbiyah dan Keguruan UIN Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppg.v1i2.6714

Abstract

This study aims to improve student learning outcomes in Islamic religious education learning using the Problem Based Learning Model. This study is a classroom action research that uses four steps, namely planning, action, observation and reflection. The subjects of this study were elementary school students. The data for this study were obtained by test and observation techniques. Tests are used to measure learning outcomes and observations are used to analyze teacher and student learning activities. The data analysis technique used in this study is descriptive statistics by comparing the results obtained with indicators of research success. The results of the study indicate that the Problem Based Learning Model can improve student learning outcomes in Islamic religious education learning. This can be seen from the increase in the percentage of student learning completion in each cycle with details of the pre-cycle 40.89%, the first cycle 68.87% and in the second cycle increased to 90.32%. Thus, the Problem Based Learning Model can be used as an alternative to improve student learning outcomes in Islamic religious education learning
Improving Student Learning Outcomes Using the Cooperative Learning Model at SD Negeri 106870 Parlambean Lismayuni; Purba, Rosmaida; Sinaga, Syahmanidar
Jurnal Pendidikan Profesi Guru Vol. 2 No. 1 (2024): FEBRUARY 2024
Publisher : Program Studi Pendidikan Profesi Guru Fakultas Tarbiyah dan Keguruan UIN Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppg.v2i1.6745

Abstract

This study aims to improve student learning outcomes in Islamic religious education learning using the Cooperative Learning Model. This study is a classroom action research that uses four steps, namely planning, action, observation and reflection. The subjects of this study were elementary school students. The data for this study were obtained using test and observation techniques. Tests are used to measure learning outcomes and observations are used to analyze teacher and student learning activities. The data analysis technique used in this study is descriptive statistics by comparing the results obtained with indicators of research success. The results of the study indicate that Learning through the Cooperative Learning Model can improve student learning outcomes in Islamic religious education learning. This can be seen from the increase in the percentage of student learning completion in each cycle with details of the pre-cycle 40.89%, the first cycle 68.87% and in the second cycle increased to 90.32%. Thus, Learning through the Cooperative Learning Model can be used as an alternative to improve student learning outcomes in Islamic religious education learning
DAMPAK PENGGUNAAN GAME ONLINE MOBILE LEGENDS TERHADAP INTERAKSI SOSIAL SISWA KELAS V SD NEGERI 1 PULAU GEMANTUNG ILIR Lismayuni; Yasir Arafat; Susanti Faipri Selegi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59725

Abstract

Penelitian ini dilatar belakangi oleh adanya ketertarikan siswa terhadap game online mobile legends siswa lebih cenderung bermain game online dari pada berinteraksi dengan teman. Tujuan penelitian ini untuk mendeskripsikan dampak penggunaan game online mobile legends terhadap interaksi sosial siswa di kelas V SD Negeri 1 Pulau Gemantung Ilir. Metode penelitian ini menggunakan analisis deskriptif kualitatif. Teknik pengumpulan data berupa observasi, wawancara dan dokumentasi. Hasil penelitian ini menunjukan bahwa: Pertama, dampak positif game online pada interaksi sosial siswa, yaitu terdapat 70% siswa mendapatkan teman baru walaupun secara virtual. 80% siswa lebih mudah bekerja sama dengan teman setelah bermain game online mobile legends.70% bisa menyusun setrategi atau taktik pada saat bermain game online mobile legends dan siswa lebih mengenal teknologi baru dari sebuah game. Kedua, dampak negatif game online pada interaksi sosial siswa, yaitu 80% cenderung bermain game online dari pada berinteraksi dengan teman sebayanya, terdapat 50% secara rutin siswa berjam-jam bermain game online mobile legends setiap harinya. 60% siswa tidak tertarik mengikuti kegiatan di kelas atau mengikuti eksrakulikuler di luar jam pelajaran karena lebih tertarik memainkan game online mobile legends. 60% siswa lebih mudah emosi setelah bermain game online mobile legends marah saat di batasi atau di larang bermain dan siswa juga terkadang spontan mengeluarkan kata-kata kasar di kala tidak puas dari hasil yang di mainkan. Dari hasil penelitian dapat ditarik kesimpulan bahwa: pertama, dampak positif game online pada interaksi sosial siswa, yaitu tempat mencari teman, berinteraksi secara virtual. Kedua, dampak negatif game online pada interaksi sosial siswa, yaitu perubahan sosial pada siswa. Ketiga, interaksi sosial siswa sebagai dampak bermain game online, yaitu siswa atau anak cenderung memilih bermain game daripada aktivitas lain