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PELATIHAN PENGENALAN HURUF DAN ANGKA MENGGUNAKAN APLIKASI QREATIF Latifah, Rizka; Setiani, Hani; Tristanti, Novi
Masyarakat: Jurnal Pengabdian Vol. 2 No. 1 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/m-jp.v2i1.352

Abstract

Salah satu tantangan umum dalam pendidikan anak usia dini adalah kurangnya penguasaan anak terhadap pengenalan huruf dan angka. Masalah kurangnya pengenalan huruf dan angka pada anak usia dini dapat diatasi dengan memanfaatkan teknologi digital. Adapun tujuan utama pengabdian masyarakat ini adalah untuk mengenalkan huruf dan angka pada anak usia dini menggunakan aplikasi Qreatif “Calistung”. Aplikasi Qreatif “Calistung” hadir sebagai solusi inovatif yang menawarkan pengalaman belajar yang interaktif dan menyenangkan. Melalui aplikasi ini, anak-anak dapat dengan mudah mengenal huruf dan angka, sehingga mampu mempersiapkan mereka untuk tahap pendidikan selanjutnya. Pengabdian ini dilakukan dengan metode pelatihan dan ceramah. Pelaksaan pelatihan dibagi menjadi 3 tahapan yaitu: pengenalan huruf, pengenalan angka, dan evaluasi. Berdasarkan hasil pengabdian yang dilakukan di TK Kemiri 03 Kebakramat, aplikasi Qreatif “Calistung” mendapatkan feedback positif dan mampu meningkatkan kemampuan mengenal huruf dan angka peserta didik.
Literature Review: Strategi Guru dalam Menggunakan Aplikasi Artificial Intelligence di Indonesia Latifah, Rizka
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2729

Abstract

Artificial Intelligence (AI) involves developing computer systems capable of human-like intelligence, including the ability to think, experience emotions, and adapt to new situations. The increasing prevalence of AI in education has led to significant changes in schools, particularly in the learning process. This article explores the use of Artificial Intelligence in Indonesian education through a literature review. We used a systematic literature review with the PRISMA diagram for article selection. The data analysis technique used is thematic analysis. The analysis focused on the applications of AI, the perspectives of teachers and students, and strategies teachers can implement to integrate AI into learning. This study identified four teacher strategies for implementing AI in education: enhancing teacher competency, integrating AI with appropriate learning methods, preserving the crucial role of human interaction, and establishing guidelines for AI usage.
PELATIHAN PEMBUATAN FLOWCHART UNTUK MENINGKATKAN LITERASI DIGITAL SISWA SEKOLAH DASAR AMANAH UMMAH Latifah, Rizka
Masyarakat: Jurnal Pengabdian Vol. 2 No. 2 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/m-jp.v2i2.423

Abstract

Di era teknologi modern, transformasi digital mengintervensi sangat kuat pada bidang pendidikan. Siswa generasi Alpha dituntut untuk memprioritaskan pengembangan literasi digital sejak dini. Pengabdian masyarakat ini dilakukan di SD Islam Amanah Ummah dengan tujuan untuk meningkatkan kemampuan literasi digital melalui pelatihan Microsoft Word. Penggunaan aplikasi Microsoft Word didasari dari banyaknya siswa SD Islam Amanah Ummah yang masih berbatas dalam penggunaan komputer. Padahal aplikasi Microsoft Word banyak digunakan untuk pembelajaran. Materi yang dipilih dalam pengabdian adalah materi flowchart. Materi ini diajarkan dengan tujuan untuk melatih siswa untuk menyampaikan ide dan prosedur secara visual dengan jelas. Terlebih lagi, saat membuat flowchart, siswa akan belajar cara memasukkan objek selain tulisan, berupa bangun datar dan gambar di Microsoft Word. Pelaksaan pengabdian ini dibagi menjadi enam tahapan yaitu pengumpulan data, identifikasi masalah, analisis kebutuhan, perancangan dan penyusunan, pelaksanaan pelatihan, dan dokumentasi kegiatan. Pelatihan ini dilakukan dengan metode ceramah dan praktikum. Metode ini dinilai efektif karena bisa langsung mengamati dan mengevaluasi kemampan literasi digital siswa secara langsung.  Berdasarkan hasil pengabdian yang dilakukan di SD Islam Amanah Ummah, adanya pelatihan ini mampu meningkatkan motivasi dan kemampuan literasi digital siswa. Terdapat 80% peserta didik dikategorikan memiliki literasi digital ditingkat tinggi, sementara 20% sisanya memiliki literasi digital ditingkat sedang.
Investigating Computational Thinking in K–12 Visual Programming Activities on Code.org: A Brennan-Resnick Framework Approach Budiyanto, Cucuk Wawan; Fenyvesi, Kristof; Maharani, Yustika Indah; Yuana, Rosihan Ari; Nashiroh, Putri Khoirin; Latifah, Rizka
Elinvo (Electronics, Informatics, and Vocational Education) Vol. 10 No. 1 (2025): May 2025
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/elinvo.v10i1.78486

Abstract

Global interest in Computational Thinking and learning to code has increased. Teaching elementary school students to code and develop computational thinking is a crucial skill for the 21st century. Code.org or Scratch are increasingly used by researchers and educators to evaluate the best practices in digital environment. Such an understanding leads to the urgency to investigate how the block-based programming environment contributes to the development of Computational Thinking and how the development takes place for K-12 students. This research departed from the previous study on the use of Brennan and Resnick framework to evaluate the development of Computational Thinking in various literature on visual programming. Employed a qualitative design, the research investigates K-12 students' response to the activity. The portfolio, then, analyzed using the Brennan and Resnick Framework for Computational Thinking development. The results demonstrated that six of the seven computational concepts could be taught in 10 stages using the “Dance Party” task. Work on the animation project in the tenth stage of “Dance Party” has well-prepared the four computational practices projects. This has a great deal to do with the student's ability to question perspective, as young people do not perceive a disconnect between the surrounding technology and their ability to negotiate reality.
ANALISIS KOMUNIKASI INTERPERSONAL GURU DAN SISWA DALAM PEMBELAJARAN MATEMATIKA SISWA SMP NEGERI 3 SRAGEN Anjarsari, Dewi; Lestariningsih, Nofita; latifah, rizka
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27295

Abstract

Learning is a process of interaction between learners and their environment, so that there are changes in behavior in a better direction. The learning process is experienced throughout life and applies anywhere and anytime. This study aims to identify the analysis used by teachers in implementing mathematics learning and student involvement in understanding student communication of learning materials. This research method uses a descriptive qualitative approach with data collection techniques including participant observation, in-depth interviews, and document analysis, in-depth interviews conducted with two class teachers and one counseling teacher and 8th grade students of SMP Negeri 3 Sragen and documentation. Document analysis will be analyzed thematically. Thematic analysis involves identifying, mapping, and interpreting thematic patterns or motifs that emerge from the data as well as data triangulation, member-checking, and reflective analysis. Based on the results of the author's observation and reflection journal during mathematics learning in class VIII SMP Negeri 3 Sragen, the teacher was seen actively approaching each student individually, providing explanations one by one after the material was presented on the blackboard, guiding students personally in doing guided exercises, and ensuring that each student understood the material individually.
Literature Review: Strategi Guru dalam Menggunakan Aplikasi Artificial Intelligence di Indonesia Latifah, Rizka
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2729

Abstract

Artificial Intelligence (AI) involves developing computer systems capable of human-like intelligence, including the ability to think, experience emotions, and adapt to new situations. The increasing prevalence of AI in education has led to significant changes in schools, particularly in the learning process. This article explores the use of Artificial Intelligence in Indonesian education through a literature review. We used a systematic literature review with the PRISMA diagram for article selection. The data analysis technique used is thematic analysis. The analysis focused on the applications of AI, the perspectives of teachers and students, and strategies teachers can implement to integrate AI into learning. This study identified four teacher strategies for implementing AI in education: enhancing teacher competency, integrating AI with appropriate learning methods, preserving the crucial role of human interaction, and establishing guidelines for AI usage.
DIGITAL TRANSFORMATION IN EDUCATION: CHALLENGES AND STRATEGIC INSIGHTS FROM UNIVERSITAS SRAGEN Latifah, Rizka; Anjarsari, Dewi; Supriyanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Transformasi digital telah menjadi prioritas utama dalam sektor pendidikan tinggi untuk mengembangkan metode dan praktik pembelajaran yang lebih maju, efektif, dan relevan dengan misi institusi. Penelitian ini bertujuan untuk mengeksplorasi fenomena transformasi digital pada konteks universitas baru melalui pendekatan kualitatif dengan desain studi kasus. Data dikumpulkan melalui wawancara mendalam (in-depth interviews) semi-terstruktur dengan 12 informan yang terdiri dari pimpinan dan dosen di Universitas Sragen. Analsisi data menggunakan teknik analisis tematik. Hasil penelitian menyimpulkan bahwa universitas baru menghadapi tantangan kompleks yang bersifat teknis maupun fundamental dalam mempersiapkan transisi digital. Ditemukan tujuh tantangan utama, yaitu: perubahan pola pikir, usia, waktu yang lama untuk beradaptasi dengan teknologi, kesalahpahaman akan transformasi digital, kurangnya sosialisasi program, kurangnya infrastuktur IT dan biaya yang besar. Sebagai solusi, penelitian ini merumuskan lima strategi strategis yang meliputi: manajemen kepemimpinan, indivualisasi, melakukan pembuatan sistem kinerja yang baru, melakukan upgrade infrastruktur, dan menggunakan teknologi pihak ketiga.
Analyzing the Impact of PGSD Students Interpersonal Intelligence on Mathematical Communication Skills of Students in Microteaching Sessions Anjarsari, Dewi; Latifah, Rizka
Teknodika Vol 24, No 1 (2026): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v24i1.110791

Abstract

Communication mathematical is competence crucial that allows student for convey and understand draft mathematics in a way effective, so that very important for success learning. Although thus, many student school bases Still experience difficulty in communicate idea mathematical in a way clear. Interpersonal intelligence of students prospective school teachers basic (PGSD) is believed own role important in push effective interaction during microteaching sessions, so that potential increase ability communication mathematical students. However, research that specifically direct study influence interpersonal intelligence of prospective teachers towards ability communication mathematical student Still limited, so that there is gap in literature. Research This aim for analyze influence interpersonal intelligence of PGSD students towards ability communication mathematical student school base in microteaching session. With use design study quantitative correlational, data collected through questionnaire interpersonal intelligence filled by PGSD students and tests communication given mathematics to students. Analysis regression used for test connection predictive between interpersonal intelligence and abilities communication mathematical students. Research results show existence influence positive and significant, which indicates that level students' interpersonal intelligence prospective teachers in contact close with improvement ability communication mathematical students. Findings This confirm importance integration development interpersonal intelligence in curriculum teacher education, in particular in microteaching practices, for optimize effectiveness teaching and results Study mathematics students. Research This give contribution important for educators and creators policy in effort increase quality education mathematics at school base through development competence prospective teacher.
Optimalisasi Kemampuan Computational thinking Peserta didik SD Negeri 4 Sragen melalui Pelatihan Koding Berbasis Scratch: Optimization of Students' Computational Thinking Skills at SD Negeri 4 Sragen through Scratch-Based Coding Training Rizka Latifah; Dewi Anjarsari; Nur Halimah Widowati
DEDIKASI: Community Service Reports Vol. 8 No. 1 (2026): DEDIKASI: Community Service Report - January
Publisher : Faculty of Teacher Training and Education, Universitas Sebelas Maret, Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v8i1.3074

Abstract

Penguasaan computational thinking (CT) telah menjadi prasyarat fundamental dalam beradaptasi dengan transformasi digital. Pengabdian masyarakat ini bertujuan untuk mengenalkan kemampuan CT kepada peserta didik di SD Negeri 4 Sragen melalui pemanfaatan aplikasi Scratch. Scratch digunakan sebagai instrumen pembelajaran karena karakteristiknya sebagai bahasa pemrograman visual yang interaktif dan ramah bagi pemula. Kegiatan ini dilaksanakan pada 14 November 2025 di laboratorium komputer SD Negeri 4 Sragen dengan melibatkan 26 peserta didik kelas IV. Metode yang digunakan meliputi ceramah dan pelatihan praktik langsung dalam pembuatan proyek yaitu game tangkap. Hasil pengabdian menunjukkan tingkat keberhasilan yang tinggi, di mana 90% peserta didik mampu menyelesaikan proyek permainan secara mandiri sesuai instruksi, sementara 10% sisanya berhasil menyelesaikan tugas dengan bimbingan tambahan. Temuan ini mengindikasikan bahwa sistem drag-and-drop pada Scratch efektif dalam memfasilitasi pemahaman dasar-dasar algoritma secara menyenangkan dan aplikatif. Meskipun secara keseluruhan program berjalan sukses, kendala teknis terkait stabilitas performa perangkat komputer di sekolah menjadi catatan penting. Oleh karena itu, disarankan agar pada pengabdian selanjutnya melakukan pengecekan perangkat terlebih dahulu guna menjamin kelancaran proses pembelajaran yang lebih maksimal.