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Eksplorasi Penggunaan Media Pembelajaran Big Book Dalam Mengenalkan Alat-Alat Optik Kepada Peserta Didik Natasya; Wiwik Kurniyati; Femi Br Ginting; Afifa Suci Nahara; Oliver Chelsea Sitanggang; Desy Rosmalinda
Jurnal Lensa Pendas Vol 10 No 1 (2025): Februari
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jlp.v10i1.4246

Abstract

This research aims to explore the use of Big Book learning media in introducing optical tools to elementary school students. This study uses a qualitative approach with the type of library research. These sources are systematically analyzed to select, explore, evaluate, and synthesize the latest findings. The literature search is estimated to be published from 2020 to 2024. The source of the article searched or selected through an online search with the Google Scholar database uses the keywords "Big Book Learning Media" and "Optical Tools". Based on the results of the description of the literature study regarding the exploration of the use of big book learning media in introducing optical tools effectively increasing students' interest and understanding of the material. With its attractive visualizations and large size, the Big Book makes it easier to convey the concept of complex optical devices, such as microscopes, telescopes, and cameras, to be easier to understand. In addition, its use supports collaborative and interactive learning, thereby increasing the active involvement of students. Although there are several challenges, including limited availability of topics, limited interaction, strategies and integration of digital media and creative creation of Big Books can help optimize their use in learning. Thus, it is hoped that the Big Book can be a very useful tool in science learning, providing a more comprehensive and in-depth learning experience for students.
STRATEGI GURU DALAM MENUMBUHKAN JIWA KEWIRAUSAHAAN PESERTA DIDIK MELALUI PEMBELAJARAN DI SEKOLAH DASAR Femi Br Ginting; Natasya T; Wiwik Kurniyati; Afifa Suci Nahara; Muhammad Sofwan; Muhammad Sholeh
JGK (Jurnal Guru Kita) Vol. 8 No. 3: Juni 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.v8i3.58312

Abstract

Penelitian ini bertujuan untuk mengeksplorasi strategi yang digunakan oleh guru dalam menumbuhkan jiwa kewirausahaan pada peserta didik melalui pembelajaran di sekolah dasar. Melalui pendekatan kualitatif deskriptif, data dikumpulkan melalui wawancara dengan guru-guru yang memiliki pengalaman dalam mengajar mata pelajaran terkait kewirausahaan di sekolah dasar. Analisis data dilakukan dengan menggunakan pendekatan tema dan temuan penting diidentifikasi. Hasil penelitian menunjukkan bahwa guru menggunakan berbagai strategi untuk membangun jiwa kewirausahaan pada peserta didik. Salah satu strategi utama adalah menjadi model peran yang menginspirasi, di mana guru menunjukkan semangat kewirausahaan dalam tindakan dan sikap sehari-hari. Penelitian ini memberikan kontribusi bagi pemahaman tentang peran guru dalam mengembangkan jiwa kewirausahaan pada anak-anak di tingkat sekolah dasar.
ANALISIS PEMAHAMAN SISWA SEKOLAH DASAR TERHADAP KONSEP RUANG DAN WAKTU DALAM SEJARAH: ANALISIS PEMAHAMAN SISWA SEKOLAH DASAR TERHADAP KONSEP RUANG DAN WAKTU DALAM SEJARAH Emanuel Hosa Kurnia Adi; Femi Br Ginting; Marsya; Silvina Noviyanti
Jurnal Tunas Pendidikan Vol. 6 No. 2 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v6i2.1689

Abstract

History education in elementary schools plays a critical role in shaping students' understanding of the concepts of space and time. This research aims to analyze the extent of students' understanding of this concept. A good understanding of temporal and spatial dimensions not only creates the basis for in-depth historical knowledge, but also strengthens the links between historical events, geographic locations, and the development of civilization. Factors such as teachers' teaching methods, textbooks, and students' personal experiences influence their understanding. Interactive teaching methods and textbooks that support learning activities make a positive contribution, while the complexity of textbooks can be an obstacle. Personal experiences, such as visits to historical sites, also influence students' understanding. The research results contribute to the development of history curricula by emphasizing a variety of teaching methods, textbook selection, and the integration of students' personal experiences. The research implications can improve teaching methods and learning materials, utilizing interactive approaches and diverse resources. This research plays a role in developing more effective history learning strategies by understanding the factors that shape student understanding. Overall, the research results provide insight into improving the effectiveness of history learning at the elementary school level through a better understanding of the concepts of space and time.
MENINGKATKAN KEMAMPUAN BERHITUNG PERKALIAN MELALUI MEDIA BOARD GAME GOAL TRACKER MAP PADA SISWA KELAS III SD Femi Br Ginting; Afifa Suci Nahara
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14858

Abstract

The low multiplication arithmetic ability of third-grade students at SDN 121/I Muara Singoan was the background of this study. Only 35.71% of students achieved the Minimum Completeness Criteria (KKM) in the initial conditions, with an average score of 56.43. This study aims to improve multiplication arithmetic ability through the use of the Goal tracker map board game media. The study employed a Classroom Action Research (CAR) approach using the Kemmis and McTaggart model with 14 third-grade students as subjects. Data were collected through written tests (pre-test and post-test), student and teacher activity observation sheets, and interviews. The results showed that after Cycle I intervention, all students (100%) achieved the KKM with an average score of 86.43—an increase of 30 points from the initial condition. Student activity improved dramatically from the "Poor" category (37.5%) to "Very Active" (94.5%). The study was concluded in Cycle I as the success indicator (80% student mastery) had been exceeded. These findings demonstrate that the Goal tracker map board game media is effective in improving multiplication arithmetic ability through game-based learning mechanisms that integrate structured repetition, healthy competition, and learning progress visualization.