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Peranan Guru dalam Mengatasi Problematika Penanaman Nilai Kesopanan untuk Meningkatkan Karakter Siswa di SMP Negeri 7 Palopo Muslikha, Al
Journal of Comprehensive Science Vol. 4 No. 1 (2025): Journal of Comprehensive Science (JCS)
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/jcs.v4i1.3005

Abstract

Character education plays a significant role in shaping students' noble personalities. One of the essential values to instill is politeness, which includes respect, courtesy, and ethics in social interactions. This study aims to examine the role of teachers in addressing the challenges of instilling the value of politeness at SMP Negeri 7 Palopo. Using a descriptive qualitative approach, this research was conducted through observations and interviews with the school principal, teachers, students, and staff. The findings show that teachers play an active role in instilling politeness through exemplary behavior in speech, actions, and dress. However, challenges such as lack of discipline, disrespect towards teachers, and dishonest behavior among students persist. Proposed solutions include reinforcing politeness through guidance, applying educational punishments, promoting good behavior habits, and enhancing supervision.
Pelaksanaan Program Kuliah Kerja Nyata (KKN) sebagai Wujud Pengabdian kepada Masyarakat di Desa Lengkong Kabupaten Luwu Muslikha, Al; Farhan, Muh; ZA, Zahra Tenri Sengngeng; Nuraziza, Safitra; Saputri, Andini; Fatimah, Siti Nur; Nurmala, Nurmala; Hafifah, Maesara Nur; Mutmainna, ST
Jurnal Pengabdian Masyarakat Bangsa Vol. 3 No. 7 (2025): September
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v3i7.3011

Abstract

Pelaksanaan Kuliah Kerja Nyata (KKN) di Desa Lengkong, Kabupaten Luwu, merupakan bentuk pengabdian kepada masyarakat sesuai Tri Dharma Perguruan Tinggi, dengan fokus pada pemanfaatan potensi lokal dan pendidikan lingkungan berbasis nilai Islami. Kegiatan pengabdian ini bertujuan mendeskripsikan pelaksanaan program KKN serta memaparkan hasilnya terhadap peningkatan kesadaran lingkungan, partisipasi sosial, dan kualitas hidup masyarakat. Program berlangsung pada 7 Juli–20 Agustus 2025 oleh mahasiswa Universitas Islam Negeri Palopo menggunakan pendekatan Asset-Based Community Development (ABCD). Tahapan pelaksanaan meliputi sosialisasi, identifikasi potensi, perancangan program, implementasi, dan refleksi. Program utama mencakup pembentukan Bank Sampah Wisata Pakkalolo, pemasangan papan edukatif, pengembangan Modul Fiqh Lingkungan, pengajaran di SDN 479 Lengkong dan masjid, serta penyelenggaraan Festival Anak Sholeh. Hasil kegiatan menunjukkan adanya peningkatan kesadaran kebersihan, keterlibatan warga dalam pengelolaan sampah, dan partisipasi anak-anak dalam pembelajaran agama serta penguatan karakter. Kerja sama antara mahasiswa, pemerintah desa, dan masyarakat menghasilkan inovasi sosial yang bermanfaat dan berkelanjutan.
Digital Scavenger Hunt with LearningApps: A Strategy to Enhance Student Interest and Learning Outcomes in Islamic Religious Education Muslikha, Al; Muhaemin; Muhammad Zuljalal Al Hamdany
Al-Izzah: Jurnal Hasil-Hasil Penelitian Vol 21, No. 1, Mei 2026
Publisher : Institut Agama Islam Negeri Kendari

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The low level of students’ interest and academic outcomes in the subject of Islamic Religious Education and Character Education highlights the need for more interactive learning innovations. This study aims to improve student engagement, interest, and academic outcomes through the implementation of a LearningApps-based  Digital Scavenger Hunt. This research employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, conducted in two cycles involving 27 students of Class IX.5 at SMPN 1 Bone-Bone, South Sulawesi, Indonesia. Data were collected through observation, learning interest questionnaires, and learning outcome tests, and were analyzed using descriptive quantitative methods. The results showed improvements in teacher and student activities, reaching the very good category in Cycle II. Students’ learning interest increased from 76.85% to 82.09%, while learning outcomes improved from an average score of 76.67 with 59.25% classical mastery to 85.55 with 92.59% classical mastery. These findings suggest that the implementation of a LearningApps-based Digital Scavenger Hunt contributed to improvements in students' engagement and academic outcomes. This study implies that Islamic Religious Education teachers can adopt gamification-based digital strategies, particularly for abstract topics such as the Hereafter, to foster active participation and deeper conceptual understanding. Furthermore, the findings offer practical guidance for integrating game-based learning platforms into character education curricula.