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Analisis Penggunaan Aplikasi Quizizz Fitur Mode Kertas Sebagai Media Asesmen Formatif Dalam Meningkatkan Hasil Belajar IPAS SD Nur Andini; Aprilia Shelvi Assholehah; Choirun Nisa; Friska Suudiyah Arifiana
JURNAL ILMIAH PENELITIAN MAHASISWA Vol 3 No 1 (2025): Februari
Publisher : Kampus Akademik Publiser

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jipm.v3i`1.715

Abstract

This study aims to analyze the use of the Quizizz paper mode feature as a formative assessment medium in improving students' learning outcomes in the IPAS subject in grade V at SD Negeri Pamolokan 2. The Quizizz paper mode is applied to replace traditional paper tests and provide immediate feedback to students. This research uses a qualitative approach with a case study, involving observation, interviews, and documentation as data collection techniques. The results show that the use of Quizizz paper mode increases student motivation and engagement in formative assessment. The main supporting factor is the availability of devices and a fun learning environment, while the main hindrance is the unstable internet connection. The use of this application simplifies the teacher's task in evaluating learning and providing quick feedback. Students' learning outcomes also improved, as they were more motivated to compete in completing the questions and achieving better scores. This study concludes that the Quizizz paper mode feature can be an effective medium for conducting formative assessments to improve student learning outcomes, although technical challenges such as internet connectivity need attention.
THE EFFECT OF USING KAHOOT INTERACTIVE LEARNING MEDIA ON STUDENTS' LEARNING OUTCOMES IN GRADE V SCIENCE SUBJECTS AT STATE ELEMENTARY SCHOOL LARANGAN BARMA 1 Friska Suudiyah Arifiana; Ali Armadi; Framz Hardiansyah
Indonesian Journal of Educational Science (IJES) Vol 7 No 2 (2025): Indonesian Journal of Educational Science (IJES)
Publisher : Universitas Sulawesi Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31605/ijes.v7i2.4887

Abstract

The use of interactive learning media is increasingly popular as a solution to improve student learning outcomes. However, limited research is still exploring the influence of game-based learning media, such as Kahoot, at the elementary school level, especially in the Natural and Social Sciences (IPAS) subject. This study aims to test the effect of using Kahoot on the learning outcomes of fifth-grade students in the IPAS subject at SD Negeri Larangan Barma 1. The method used was an experiment with a pre-test and post-test design involving two groups of students: the experimental group using Kahoot and the control group using conventional learning methods. The results showed that Kahoot significantly improved student learning outcomes compared to the control group. These findings support the theories of constructivism and intrinsic motivation and indicate that game-based learning media can increase student motivation and engagement in learning. The practical implications of this study are that integrating digital learning media such as Kahoot can be an effective alternative to improve learning outcomes in elementary schools. However, challenges related to infrastructure and the digital divide need to be considered in its implementation. Further research with larger samples and extended periods is required to confirm these findings.