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PERAN PENDIDIKAN DALAM PENGEMBANGAN LITERASI DIGITAL Kamaliah, Lutfiyatul; Rosidah, Cholifatur; Talenta, Ikmal Diva; Ariestiyani, Ema; Utami, Agusti Restu
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 12 No 2 (2025)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v12i2.1455

Abstract

Abstrak: The Industrial Revolution era 4.0 is characterized by low-speed technological advances driven by artificial intelligence, or AI (Artificial Intelligence). Books are usually considered the main teaching medium used in the field of education. Reading is one way to gain self-awareness and understand existing texts. However, we must admit that the literacy level in Indonesia is currently still quite low. The current situation in Indonesia is a serious matter that we must discuss together. The low interest in reading is backward in quality and the quality of education in Indonesia tends to decline. The purpose of this study is to understand the role of education in the development of digital literacy. The research design used in this study is a qualitative approach using a descriptive method. The findings of this study show that students are quite proficient in using digital media, such as reading Wattpad, watching web cartoons, or completing assignments. Thus, this research was made, so that in the future digital literacy will be able to provide accurate knowledge, insights, and information for readers.
PENGARUH MEDIA PEMBELAJARAN ASSEMBLR EDU TERHADAP KEMAMPUAN BERPIKIR KRITIS PADA MATERI BAGIAN TUBUH TUMBUHAN DAN FUNGSINYA KELAS IV SD Kamaliah, Lutfiyatul; Satianingsih, Rarasaning
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.22415

Abstract

This study aims to determine whether there is an effect of Assemblr Edu learning media on critical thinking skills on the material of plant body parts and their functions in grade 4 SD. Assemblr Edu is an application that provides three-dimensional work features and is based on Augmented Reality (AR). The research used a quantitative approach with the type of research Quasi Experimental Design using Nonequivalent Control Group Desaign. The research was conducted at SDN Keboananom, the sample was selected by purposive sampling in class four A experiment and four C control class. Data collection techniques through instrument tests on critical thinking indicators. Data analysis used independent sample t-test after conducting prerequisite tests, namely normality and homogeneity tests. The results showed a significant effect of Assemblr Edu learning media on critical thinking skills on the material of plant body parts and their functions in grade four elementary schools. For future researchers, it is recommended to further explore the use of technology-based learning media in a broader learning context.