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Developing a Learning Design with Augmented Reality to Improve Critical Thinking and Problem-Solving Skill Utami, Nisaudzakiah; Setiawan, Agus; Hamidah, Ida
Journal of Vocational Education Studies Vol. 8 No. 1 (2025): Vol 8 No 1
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/joves.v8i1.11296

Abstract

This research was conducted to develop and evaluate learning design using Augmented Reality (AR), which aims to improve critical thinking and problem-solving skills in basic turning topics. Methodology – The learning design was developed using Design-Based Research (DBR), with process stages: preliminary study, development, and evaluation. Literature review and instruments inform the learning design of teachers and student needs on basic learning to ensure students have the skills for practice. Part of the learning design, including modules and storyboards, is created to provide an overview of learning design outcomes. The learning design and storyboard are evaluated by learning design experts and mechanical engineering teachers. Findings – The result of the development learning design is feasible because it is needed based on the problem indicator points in the preliminary study activity. So, this learning design will be a reference for AR-based learning media. Significance – These findings indicate that learning is based on Augmented Reality (AR) and teaching that uses the PJBL model, and this must be fostered in machining engineering learning to increase students' success in making work steps for a product. This learning design helps teachers improve teaching and student learning in the classroom before practicing on real machines.
Research Trends in the Use of Augmented Reality in Engineering Education: A Bibliometric Analysis Utami, Nisaudzakiah; Setiawan, Agus; Hamidah, Ida
IJIE (Indonesian Journal of Informatics Education) Vol 6, No 2 (2022): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v6i2.68326

Abstract

This study aims to report on the overall research trend of research progress in the Augmented Reality (AR) field in engineering education. The research method used is bibliometric analysis (BA) using VoSviewer. The data is taken from the Scopus database. The findings show an increasing trend in citations and publications showing interest in using AR over the last decade. AR research in engineering education started in 2006 until now. Screening of selected articles from 2012 to 2022. The screening process based on inclusion and exclusion included the chosen language in English and based on the publication of final articles, resulting in a total of 858 articles. The results reveal that augmented reality, engineering education, and mobile learning are the most used keywords in the article. In contrast, the focus of the new article tends to be on augmented reality. In addition, the results show that the latest articles mostly focus on virtual and mobile learning. The most frequently used words in the abstract are engineering education, student, e-learning, education, and teaching. Recent articles have largely focused on students' and teachers' knowledge of technology-based learning. Billinghurst, Dede, and Martin are the most cited authors in this field, as they are the principal authors of AR. The journals cited are Computers & Education, Coeur Workshop Proceedings, Computers in Human Behavior, and the Journal of Science Education and Technology. The journal is the most prominent on the use of technology in education.