Ahman, Eeng
Universitas Pendidikan Indonesia

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PENGARUH LITERASI DIGITAL TERHADAP MINAT BELAJAR SISWA MATA PELAJARAN EKONOMI KELAS XI IPS SMA NEGERI 4 KOTA SUKABUMI Supriatna, Endang; Ahman, Eeng; Nofriansyah, Nofriansyah; Rahayu, Sri; Fitri, Dessri Randini
Research and Development Journal of Education Vol 11, No 1 (2025)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/rdje.v11i1.28797

Abstract

THE EFFECT OF THE PROJECT BASED LEARNING MODEL ON THE LEARNING OUTCOMES OF CREATIVE PRODUCTS AND ENTREPRENEURSHIP Rahayu, Sri; Ahman, Eeng; Nofriansyah, Nofriansyah; Supriatna, Endang; Soffiatun, Soffi
Research and Development Journal of Education Vol 11, No 1 (2025)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/rdje.v11i1.28915

Abstract

This study was conducted to analyze the differences in learning outcomes of Creative Products and Entrepreneurship subjects in grade XI students of SMK Sasmita Jaya 1 before and after the implementation of the Project Based Learning learning model. The method used is Quasi Experiment with Time Series Design design, where only pretest and posttest (final test) are carried out. The research population includes all students of grade XI (XI 1, XI 2, XI 3, and XI 4) totaling 144 people, with a limited sample of one class, namely class XI 3 which consists of 35 students. This research uses data collection techniques through observation, question items, and documentation. Data analysis was carried out by applying a prerequisite test in the form of a normality test, followed by a hypothesis test using a one-sample t-test and a paired sample t-test. In addition, to ensure the validity of the research instrument, tests were carried out on the validity, reliability, differentiation, difficulty, and analysis of the question items as a whole. Based on data analysis, the pretest results of grade XI 3 students of 69.91 experienced a significant increase to 85.54 in the posttest after the implementation of the Project Based Learning model, showing the effectiveness of the model.
IMPROVEMENT OF STUDENT LEARNING OUTCOMES THROUGH THE TEAM GAMES TOURNAMENT (TGT) COOPERATIVE LEARNING MODEL Nofriansyah, Nofriansyah; Ahman, Eeng; Supriatna, Endang; Rahayu, Sri; Riyadi, Sugeng
Research and Development Journal of Education Vol 11, No 1 (2025)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/rdje.v11i1.28921

Abstract

This study aims to optimize students' learning outcomes in Economics subjects through the implementation of the cooperative learning model, Team Games Tournament (TGT) type. This research employed Classroom Action Research (CAR) conducted in two cycles, consisting of four stages in each cycle, namely planning, action implementation, observation, and reflection. The subjects of this study involved 33 students of class X.4 at SMA Negeri 3 Cilacap. Based on the research findings, it was revealed that there was an improvement in students' learning outcomes in each cycle. This is evidenced by the increase in the average student score, which rose from 62.78% in the pre-cycle, to 68.78% in the first cycle, and reached 85.03% in the second cycle. Therefore, the application of the cooperative learning model of the Team Games Tournament (TGT) type is proven to be effective in the learning process of Economics to help improve students' learning outcomes at SMA Negeri 3 Cilacap.