Fitromel, Decky
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Survei Kebugaran Jasmani Siswa SDN 164/I Sridadi Fase C Parman, Agus; Trinando, Jeffry; Fitromel, Decky; Lubis, Herudi; Siregar, Muhammad Suhron; Widowati, Atri
SPRINTER: Jurnal Ilmu Olahraga Vol. 6 No. 1 (2025): SPRINTER: Jurnal Ilmu Olahraga
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/spr.v6i1.689

Abstract

The purpose of this study was to determine how strong the students of SDN 164/I Sridadi Phase C are in terms of physical fitness. Physical fitness is very important to help children learn and develop physically. This study used a quantitative descriptive survey. Phase C students at SDN 164/I Sridadi were selected purposively for the research sample, with a series of Indonesian Student Fitness Tests phase C. With the results of the Child Ball Test, 4 students were classified as Very Good with a presentation of 29%, 6 students were classified as Good with a percentage of 43%, 2 students were classified as Moderate with a percentage of 14%, and 2 students were classified as less with a percentage of 14%, the Tok-Tok Ball Test obtained 5 students classified as Very Good with a presentation of 36%, 7 students were classified as Good with a percentage of 50%, and 2 students were classified as Moderate with a percentage of 14%. The Move The Ball Test obtained 5 students classified as Very Good with a percentage of 14%, 7 students classified as Good with a percentage of 50%, and 2 students classified as Moderate with a percentage of 36%. The Shuttle Run 8 x 10m Test obtained, 10 students classified as Good with a percentage of 71%, and 4 students classified as Moderate with a percentage of 29%. The 600m Run Test obtained, 2 students classified as Very Good with a percentage of 14%, and 12 students classified as Good with a percentage of 86%. Based on the results of the study conducted, students in grades 5 and 6 of SDN 164/I Sridadi, Muara Bulian District, Batanghari Regency, have a good level of physical fitness.
PENGEMBANGAN APLIKASI PERTANDINGAN KARATE BERBASIS ONLINE Fitromel, Decky; Boy Indrayana; Wawan Junresti Daya; Atri Widowati; Ugi Nugraha; Alek Oktadinata; Agus Parman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.43161

Abstract

The rapid advancement of digital technology has significantly transformed sports management systems, including competition organization and scoring mechanisms. However, karate tournaments in many regions of Indonesia are still conducted using manual systems, leading to inefficiencies, scoring inaccuracies, and limited transparency. This study aimed to develop an online-based karate competition application called Digimatch using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research employed a Research and Development (R&D) approach involving needs analysis, expert validation, small-scale trials, and user response evaluation. The subjects consisted of 3 IT experts, 3 karate referees, and 30 users (committee members and coaches). Data were collected using validation sheets and user response questionnaires. Data analysis utilized descriptive percentage techniques to determine product feasibility and effectiveness. The results showed that the application achieved a feasibility score of 91.4% from IT experts (very valid), 88.7% from karate referees (very appropriate), and 89.6% from users (very practical). Implementation testing demonstrated improved efficiency in match administration (32% faster), reduced scoring errors, and real-time result transparency. The findings indicate that Digimatch is valid, practical, and effective in supporting karate competition management. It can be concluded that the Digimatch application provides an innovative solution to modernize karate tournaments, enhance transparency, and support sports digitalization in Indonesia.