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Pendampingan Kegiatan Mencampur Warna untuk Peningkatan Kemampuan Sains Pada Anak Kelompok B di TK Kemala Bhayangkari Bajawa Meo Maku, Karmelia Rosfinda; Meka, Marsianus; Owa Mere, Veronika
Abdimas Indonesian Journal Vol. 5 No. 1 (2025)
Publisher : Civiliza Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59525/aij.v5i1.618

Abstract

Science learning in early childhood is an important part in developing critical and exploratory thinking skills. This research aims to determine the effect of assistance with color mixing activities on improving science skills in group B children at an early childhood education institution. The method used is a qualitative approach with observation and interviews as data collection techniques. The results of the research show that through color mixing activities, children are more enthusiastic in learning and are able to understand the basic concepts of mixing primary and secondary colors. Apart from that, they also develop logical thinking skills, observe color changes, and increase curiosity about simple scientific phenomena. Assistance provided by teachers or educators also plays a role in guiding children to be more active and independent in exploring colors. The conclusion of this research is that color mixing activities can be an effective science learning strategy for young children. Therefore, it is recommended for educators to apply simple experiment-based learning methods more often to improve children's learning experiences.
Wordwall Puzzle Educational Game Application Integrated with Ngada Local Culture “Ngadhu_Bhaga” to Improve Cognitive Abilities in Early Childhood Fono, Yasinta Maria; Nafsia, Andi; Owa Mere, Veronika
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 13 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v13i1.89787

Abstract

This research was motivated by the lack of contextual learning media based on local culture, which makes learning less relevant to children's environment and less optimal in stimulating their cognitive abilities. This research is a type of Research and Development (R&D) study that aims to develop an educational game application, Wordwall Puzzle integrated with Ngada local culture, titled “Ngadhu-Bhaga,” to enhance the cognitive abilities of young children. The development of the application follows the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The research subjects involved two teachers and 20 early childhood students. Data collection techniques included observation, questionnaires, and interviews. The research instruments consisted of validation sheets from three experts (content expert, application design expert, and language expert), a cognitive development questionnaire for children, and an application trial instrument. The collected data were analyzed using both qualitative and quantitative descriptive approaches. Qualitative analysis was used to evaluate expert feedback for improving the quality of the product, while quantitative analysis was conducted on the questionnaire data using the Likert scale to assess the practicality and effectiveness of the product as well as children's cognitive development. The validation results showed that the application received excellent ratings from the content expert (4.60), application design expert (4.35), and language expert (4.48). Trials with teachers yielded an average score of 4.49 and with students 4.54, both falling into the “very good” category. Based on these results, it can be concluded that the application is feasible to be used as an interactive learning medium that also supports the preservation of local culture.