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Pengaruh Efikasi Diri, Optimisme, dan Kompetensi Penggunaan AI pada Kemampuan Pembelajaran Mandiri Siswa Generasi Z Rengga Prakoso Nugroho; Lobo, Elizabeth; Nggadung, Wilfridus; Kurniawan, Citra
Petik: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi Vol. 11 No. 1 (2025): Volume 11 No 1 Maret 2025
Publisher : Pendidikan Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/petik.v11i1.2170

Abstract

Abstrak Kemandirian belajar merupakan salah satu kompetensi penting yang dapat mendukung pebelajar dalam menghadapi tantangan pembelajaran di era digital. Mobile learning telah menjadi pendekatan pembelajaran yang dapat mempromosikan kemandirian belajar, namun keberhasilannya dipengaruhi oleh faktor internal pebelajar seperti efikasi diri, optimisme, dan kompetensi teknologi. Penelitian ini bertujuan untuk menganalisis pengaruh efikasi diri, optimisme, dan kompetensi dalam menggunakan kecerdasan buatan terhadap kemandirian belajar generasi Z. Penelitian dilakukan dengan pendekatan kuantitatif menggunakan metode survei terhadap sekelompok siswa SMA di Malang. Data dikumpulkan menggunakan angket dengan skala Likert dan dianalisis melalui regresi linear berganda. Hasil penelitian menunjukkan bahwa secara parsial maupun simultan, efikasi diri, optimisme, dan kompetensi penggunaan kecerdasan buatan tidak memberikan pengaruh yang signifikan terhadap kemandirian belajar. Tingkat kontribusi variabel-variabel tersebut tergolong rendah, di mana sebagian besar variabilitas kemandirian belajar dipengaruhi oleh faktor lain di luar penelitian ini. Temuan ini mengindikasikan bahwa penerapan mobile learning membutuhkan pendekatan yang lebih komprehensif, termasuk memperhatikan faktor-faktor eksternal seperti dukungan institusi dan kesiapan teknologi. Kata Kunci: kemandirian belajar, mobile learning, generasi Z Abstract Self-directed learning is a crucial competency that supports learners in overcoming challenges in the digital era. Mobile learning has emerged as an educational approach that promotes self-directed learning, but its effectiveness is influenced by internal factors such as self-efficacy, optimism, and technological competence. This study aims to analyze the influence of self-efficacy, optimism, and artificial intelligence competence on the self- directed learning of Generation Z. The research employed a quantitative approach with a survey method involving a group of high school students in Malang. Data were collected using a Likert-scale questionnaire and analyzed using multiple linear regression. The findings indicate that self-efficacy, optimism, and artificial intelligence competence, both individually and collectively, do not significantly influence self- directed learning. The contribution level of these variables is relatively low, with most of the variability in self- directed learning being affected by other factors beyond this study. These results suggest that the implementation of mobile learning requires a more comprehensive approach, including consideration of external factors such as institutional support and technological readiness. Keyword: self-directed learning, mobile learning, Generation Z
ANALISIS BIBLIOMETRIK HUBUNGAN LEARNING MANAGEMENT SYSTEM, FLIPPED CLASSROOM DAN GAMIFIKASI Lobo, Elizabeth; Kurniawan, Citra; Fajarianto, Otto
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v5i2.5052

Abstract

The digital transformation in education has driven the massive adoption of innovative learning technologies and strategies. Learning Management System (LMS) is now the main infrastructure, which is often combined with Flipped Classroom strategy to reverse the traditional teaching method. On the other hand, Gamification is integrated to increase students’ motivation and engagement in the digital ecosystem. Despite its popularity, the conceptual map and research trends connecting these three domains have not been comprehensively identified. Therefore, this study aims to identify the research development trends and analyze the relationship structure between LMS, Flipped Classroom, and Gamification. This study uses a bibliometric analysis method on 200 articles from the Scopus database (2015-2025), which were analyzed using VOSviewer, Biblioshiny, and Publish or Perish. The results of the analysis show a significant increase in publication and citation trends in all three topics, indicating a growing academic interest. Further network mapping analysis reveals a strong symbiotic relationship: LMS serves as the technological foundation, Flipped Classroom as its main pedagogical application, and Gamification as a strategic layer to increase engagement within the framework. The conclusion of this study confirms that the integration of the three has formed a dominant paradigm in the digital education literature, providing guidance for practitioners and direction for future research. ABSTRAKTransformasi digital dalam pendidikan telah mendorong adopsi teknologi dan strategi pembelajaran inovatif secara masif. Learning Management System (LMS) kini menjadi infrastruktur utama, yang sering kali dikombinasikan dengan strategi Flipped Classroom untuk membalik metode pengajaran tradisional. Di sisi lain, Gamifikasi diintegrasikan untuk meningkatkan motivasi dan keterlibatan siswa dalam ekosistem digital tersebut. Meskipun populer, peta konseptual dan tren riset yang menghubungkan ketiga domain ini belum teridentifikasi secara komprehensif. Oleh karena itu, penelitian ini bertujuan untuk mengidentifikasi tren perkembangan riset dan menganalisis struktur hubungan antara LMS, Flipped Classroom, dan Gamifikasi. Studi ini menggunakan metode analisis bibliometrik terhadap 200 artikel dari basis data Scopus (2015-2025), yang dianalisis menggunakan VOSviewer, Biblioshiny, dan Publish or Perish. Hasil analisis menunjukkan tren publikasi dan sitasi yang meningkat signifikan pada ketiga topik, menandakan minat akademis yang terus tumbuh. Analisis pemetaan jaringan lebih lanjut mengungkap adanya hubungan simbiosis yang kuat: LMS berfungsi sebagai fondasi teknologi, Flipped Classroom sebagai aplikasi pedagogis utamanya, dan Gamifikasi sebagai lapisan strategis untuk meningkatkan keterlibatan dalam kerangka tersebut. Simpulan penelitian ini menegaskan bahwa integrasi ketiganya telah membentuk sebuah paradigma dominan dalam literatur pendidikan digital, memberikan panduan bagi praktisi dan arah bagi riset di masa depan.
The Role of Artificial Intelligence in Optimizing Students' Academic Writing Tefa, Maria Angela Christin; Rani, Shaumi; Sayidaturrahmah, Sitti Saum; Lobo, Elizabeth; Degeng, I Nyoman Sudana; Fajarianto, Otto
EDUTEC : Journal of Education And Technology Vol. 8 No. 2 (2025): March 2025
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29062/edu.v8i2.1081

Abstract

The inability of some students to optimally utilize Artificial Intelligence (AI) in academic writing is a major challenge, despite the significant potential of this technology to support writing skills. This study aims to identify the role of Artificial Intelligence in optimizing students' academic writing in terms of systematic literature review, especially at the higher education level. The research method used Systematic Literature Review with PRISMA approach using Google Scholar database to screen relevant articles. The reviewed articles show that AIs such as ChatGPT, QuillBot, and Perplexity AI can improve the efficiency, structure, and technical quality of academic writing. The expected outcome of this research is a deeper understanding of how AI can be effectively integrated, while maintaining students' critical thinking skills, creativity, and academic integrity. It is important to ensure the use of AI is complemented by proper guidance so that the benefits of this technology can be maximized without compromising originality and in-depth analysis.