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Current Trend of Artificial Intelligence-Augmented Reality in Science Learning: Systematic Literature Review Kharisma, Dona Budi; Sudirman, Sudirman; Edi, Firman; S, Ruth Rize Paas Megahati
Jurnal Penelitian Pendidikan IPA Vol 9 No 8 (2023): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i8.4484

Abstract

Technologies enable organizations to support and improve knowledge management practices. First, it will be easier to define augmented and virtual reality concepts to better understand them. Artificial Intelligence technology enables organizations to support and improve knowledge management practices. The research aims to explain the current trend of artificial intelligence-augmented reality in science learning. A review is conducted on the state-of-the-art methods using the preferred reporting items for reviews and meta-analyses (PRISMA) guidelines. An innovation in educational technology to support learning is the existence of AI technology. Technology may speed up education when used wisely and responsibly. The development of artificial intelligence technology can help pupils become more independent. The teacher does not have to play such a dominant role, but his responsibilities are laid out in the context of offering illumination through significant keywords. The basis for every use of technology for teachers is to continue to prioritize the essence of teaching, namely managing the morale and behavior of students.  
Integration of Virtual Reality in STEM to Enhance Problem Solving Skills in Science Learning in the 21st Century: A Review Almulqu, A. A. H. Ahmad; S, Ruth Rize Paas Megahati; Atmaja, Subhanjaya Angga; Hutabarat, Risnawati Agustin
Jurnal Penelitian Pendidikan IPA Vol 11 No 3 (2025): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i3.10483

Abstract

One of the most exciting innovations today is Virtual Reality. VR simulations expand the variety of real-world applications for students to explore, Virtual reality with STEM Approach is important to encourage students to actively seek or explore information and solve learning problems creatively, while thinking critically about the phenomena they encounter. For this reason, this study aims to examine the Integration of Virtual Reality in STEM to improve problem-solving skills in science learning in the 21st century: A Review. This review was conducted based on the review method. The results of this study explain about Benefits of VR in Education: Immersive Learning, Safe Practice Simulations,  Enhanced Conceptual Understanding, Enhanced Creativity, Access to Global Experiences, Adaptation to Different Learning Styles, Collaborative Learning, Increased Learning Retention, More Effective Distance Learning ; 4 aspects in STEM : Science, Technology,  Engineering, Mathematics formulate problems, solve problems and interpret solutions to mathematical problems in applying various different situations; The Role of Virtual Reality in Enhancing Problem-Solving Abilities in Science Education for the 21st Century : Visualizing Complex Ideas and Data, Collaborative Learning and Global Connections, Immersive Experiences and Real-World Simulations, Equitable Access and Inclusivity in STEM Education, Challenges and Considerations for Implementing VR in STEM Learning.
Virtual Reality Trends as a Tool for Science Learning Revolution in the 21st Century: A Systematic Review Prananta, Arie Wahyu; S, Ruth Rize Paas Megahati; Sudirman; Yuliana, Liza
Jurnal Penelitian Pendidikan IPA Vol 11 No 12 (2025): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i12.13177

Abstract

VR educational multimedia systems have demonstrated their ability to improve teaching and learning efficiency through the provision of visual and interactive elements that accommodate a variety of learning preferences. This study aims to analyze and explore various research publications that investigate the use of virtual reality as a tool for the educational revolution in higher education. The research method used is a systematic literature review (SLR). The stages of this study include formulating research questions, searching for articles according to the research theme, identifying articles, screening articles, selecting potential articles, analyzing and synthesizing qualitative findings, and preparing a research report. The study yielded 21 potential articles that reflect the most recent research findings. The study's findings indicate that VR has the potential to revolutionize higher education by offering immersive learning experiences that captivate students in ways that conventional approaches cannot. This study highlights the growing interest in the application of VR technology in educational settings. The implications of this study emphasize the role of VR as a tool for the educational revolution in higher education, while also highlighting the need for careful implementation, ongoing research, and investment in technology and training to maximize its benefits.