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Getting Started with Machine Learning in Game Development Hakim, Taufiq Rahman; Muhammad Zaki, Dimas Aufa; Utami, Mirsanda Amelia; Syahri, Nur Alfi; Ardika, Sadin Yusuf; Risanty, Rita Dewi; Mujiastuti, Rully; Meilina, Popy; Amri, Nurul; Nurbaya, Sitti; Ardharani, Yana
Society : Jurnal Pengabdian Masyarakat Vol 4, No 2 (2025): Maret
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v4i2.539

Abstract

The The webinar and workshop titled "Getting Started with Machine Learning in Game Development", held on January 18, 2025, aimed to deliver foundational knowledge on Machine Learning (ML), with a specialized focus on Reinforcement Learning (RL) and its applications in game development, featuring two main sessions: a public webinar for theoretical education and a hands-on technical workshop. The webinar introduced core ML concepts, including Supervised Learning, Unsupervised Learning, and Reinforcement Learning, while the workshop emphasized the practical implementation of RL using Unity ML-Agents, PyTorch, Anaconda, and the C# programming language, attracting 45–56 participants from diverse institutions and highlighting significant interest in ML applications within the creative industry, particularly game development. Pre-test results (administered prior to the sessions) yielded an average score of 64.68 and a median of 60, while post-test scores (conducted after the sessions) showed marked improvement, with an average of 81.22 and a median of 90, and participant feedback was overwhelmingly positive, with attendees expressing satisfaction regarding the quality of content, expertise of speakers, and overall event organization, underscoring the effective reception of Machine Learning education and its potential to enhance skill development across sectors, including the creative and technology industries.Webinar dan Workshop "Getting Started with Machine Learning in Game Development", yang diselenggarakan pada 18 Januari 2025, bertujuan memberikan pengetahuan dasar tentang Machine Learning (ML) dengan fokus khusus pada Reinforcement Learning (RL) dan penerapannya dalam pengembangan game. Acara terdiri dari dua sesi utama: edukasi publik melalui webinar dan pelatihan teknis melalui Workshop. Webinar membahas dasar-dasar Machine Learning, Supervised Learning, Unsupervised Learning, dan Reinforcement Learning, sementara Workshop berfokus pada penerapan RL menggunakan Unity ML-Agents, PyTorch, dan Anaconda dengan bahasa pemrograman C#. Acara ini berhasil menarik 45–56 peserta dari berbagai institusi, menunjukkan minat besar terhadap penerapan Machine Learning di industri kreatif, khususnya pengembangan game. Hasil dari Pre-test yang di mana peserta mengerjakan tes tersebut sebelum pemaparan materi memiliki nilai rata rata sebanyak 64,68 poin dan median sebanyak 60 poin, sedangkan di Post-Test, yang di mana peserta mengerjakan tes tersebut setelah mendengarkan paparan materi yang diberikan, memiliki rata-rata sebanyak 81,22 poin dan median sebanyak 90 poin. Selain itu, mayoritas peserta memberikan umpan balik positif, menyatakan kepuasan terhadap kualitas materi, narasumber, dan penyelenggaraan acara. Kegiatan ini menegaskan bahwa edukasi teknologi Machine Learning diterima dengan baik dan berpotensi mendukung pengembangan keterampilan di berbagai sektor, termasuk industri kreatif dan teknologi.
Educating on the Application of Tensorflow in Artificial Intelligence, Machine Learning and Deep Learning Santoso, Ilham Budi; Aji, Irfan Pandu; Franskusuma, Sutio; Putri, Khansa Aqila; Ardharani, Yana; Mujiastuti, Rully; Nurbaya Ambo, Sitti; Meilina, Popy; Rosanti, Nurvelly; Amri, Nurul
Society : Jurnal Pengabdian Masyarakat Vol 4, No 2 (2025): Maret
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v4i2.547

Abstract

In addition to bringing positive impacts, technological developments also provide new challenges in improving people's technological literacy, especially related to Artificial Intelligence (AI), Machine Learning (ML), and Deep Learning (DL). One of the main challenges is the low public understanding of these technologies, which are increasingly relevant in the era of digital transformation. On the other hand, Google developed a library with the name TensorFlow which is widely used for data processing in Artificial Intelligence, Machine Learning, and Deep Learning. Based on this, educational activities were carried out in the form of introducing and training the use of TensorFlow to the general public in the form of webinars and workshops with the theme ‘Introduction to TensorFlow for Artificial Intelligence, Machine Learning, and Deep Learning’. The activity was carried out in two stages, namely webinars for delivering basic material and workshops for hands-on practice. Based on evaluation through a Likert scale questionnaire, the majority of participants stated that they were very satisfied with the quality of the material, presenters, and implementation of activities. The post-test results also showed an increase in participants' understanding of the material, as evidenced by correct answers on topics such as TensorFlow functions, supervised learning, and neural networks. The participation of 52 participants from various institutions shows the success of this activity in achieving its goals.  
Digital Transformation for MSMES: From Local to Global Priadi, Aryaguna Fadlurrahman; Alghifari, Abdul Hafizd; Fachrudin, Tedy; Amanullah, Muhammad Faiz; Mujiastuti, Rully; Sutrisno, Mirza; Meilina, Popy; Nurbaya Ambo, Sitti; Ardharani, Yana
Society : Jurnal Pengabdian Masyarakat Vol 4, No 2 (2025): Maret
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v4i2.542

Abstract

In the digital era, Micro, Small and Medium Enterprises (MSMEs) are required to adapt to technology to improve competitiveness in the global market. One effective strategy is the utilization of digital platforms for online product promotion. This webinar and workshop activity aims to provide MSME players with an understanding of the use of CapCut, Canva, and TikTok Shop as digital marketing tools. The webinar discussed the basic theory of digital marketing strategies, while the workshop provided hands-on practice in creating promotional content using the three platforms. Evaluation was conducted through pre-test and post-test to measure the improvement of participants' understanding. The results showed that 70% of participants experienced an increase in understanding, and 85% of participants were satisfied and very satisfied with the material presented. This activity proves that the utilization of digital technology can help MSMEs in increasing their visibility and market reach more broadly.
Laravel Api Masterclass: Autentikasi, Role-Based Access and Crud Testing Apriliano, Yova Rezky; Azima, Fauzan; Zahran, Fikry Muhammad; Zikri, Muhammad; Risanty, Rita Dewi; Sutrisno, Mirza; Mujiastuti, Rully; Nurbaya Ambo, Sitti; Ardharani, Yana
Society : Jurnal Pengabdian Masyarakat Vol. 4 No. 5 (2025): September
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v4i5.632

Abstract

The latest developments in web technology require mastery in the development of well-planned and secure APIs as a foundation for integrating various digital systems. However, many new developers have difficulty in understanding the basic principles and practices of creating web-based APIs. To fulfil this need, the service team organised an event entitled "Laravel API Masterclass: Authentication, Role-based Access, and CRUD Testing" which aims to introduce the basics of API development using the Laravel framework to participants with various backgrounds. This activity was organised in the form of Webinars and Workshops, which included the delivery of theoretical material on API concepts, Laravel project structure, and role-based authentication and access control, followed by hands-on practical sessions from setting up to testing APIs using Postman. Through this programme, participants are expected to build a strong foundation for creating APIs that meet industry standards and are ready to be applied in small to medium-sized web application development.