Arbiyanti, Ade Putri
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Development of Android-based applications integrated with Tari Piring culture as ethnomathematics learning media for elementary school students Rachman, Kufita; Pangestika, Cahya; Vesya, Siti Raihani; Arbiyanti, Ade Putri
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 1 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i1.19217

Abstract

Technology-based learning must be developed to create interactive learning experiences that enhance students' motivation and understanding of the material. This study aims to develop an Android-based application integrated with Tari Piring as an ethnomathematics learning tool for fourth-grade elementary school students. The subjects of this study were fourth-grade students of SD Negeri Golo. The research method used is the Research and Development (R&D) approach, following the 4-D model, which consists of four stages: defining, designing, developing, and disseminating. Data collection was conducted through interviews and questionnaires. The interview data were analyzed descriptively, while the questionnaire data were analyzed using descriptive statistics. The developed Android-based application received an average score of 3.85 from material experts, with a feasibility percentage of 96.25%, categorizing it as highly feasible. Similarly, media experts provided an average score of 3.85, also with a feasibility percentage of 96.25%. Meanwhile, the practical assessment based on student responses yielded an average score of 3.7, which falls into the applicable category with a percentage of 93%. In conclusion, the Android-based application integrating Tari Piring in ethnomathematics learning is effective for teaching geometric concepts to elementary school students. This research contributes to the advancement of technology-based ethnomathematics learning by incorporating cultural elements into an interactive Android application, improving both the feasibility and effectiveness of mathematics education for young learners.
Development of Digital Puzzle Based on Indonesian Traditional Houses as Virtual Manipulative Learning Media for Plane Geometry Rachman, Kufita; Mas’ud, Azza Ilvana; Vesya, Siti Raihani; Arbiyanti, Ade Putri; Rasyid, Ilham
Unnes Journal of Mathematics Education Vol. 14 No. 2 (2025): Reguler Issue
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ujme.v14i2.29951

Abstract

The gap between the theory of plane geometry and real-life contexts occurs because the media often used only teach procedurally, resulting in weak conceptual understanding among students. Based on this, this research aims to develop a digital puzzle based on traditional houses that is suitable and practical for use as a virtual manipulative medium to bridge contextual understanding toward conceptual understanding. This research used a Research and Development (R&D) design and the 4-D model (define, design, develop, and disseminate) with interview guidelines and feasibility and practicality questionnaires as instruments, which were administered to 25 fourth-grade elementary school students. The results of validation by content and media experts indicate a very feasible category with feasibility percentages of 88% and 97.5%. This media is considered very practical to use, with a practicality percentage of 81.7%. These findings show that Digital Puzzle Media based on Traditional Houses is well-suited for teaching plane geometry in elementary school.
Development of Android-based applications integrated with Tari Piring culture as ethnomathematics learning media for elementary school students Rachman, Kufita; Pangestika, Cahya; Vesya, Siti Raihani; Arbiyanti, Ade Putri
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 1 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i1.19217

Abstract

Technology-based learning must be developed to create interactive learning experiences that enhance students' motivation and understanding of the material. This study aims to develop an Android-based application integrated with Tari Piring as an ethnomathematics learning tool for fourth-grade elementary school students. The subjects of this study were fourth-grade students of SD Negeri Golo. The research method used is the Research and Development (R&D) approach, following the 4-D model, which consists of four stages: defining, designing, developing, and disseminating. Data collection was conducted through interviews and questionnaires. The interview data were analyzed descriptively, while the questionnaire data were analyzed using descriptive statistics. The developed Android-based application received an average score of 3.85 from material experts, with a feasibility percentage of 96.25%, categorizing it as highly feasible. Similarly, media experts provided an average score of 3.85, also with a feasibility percentage of 96.25%. Meanwhile, the practical assessment based on student responses yielded an average score of 3.7, which falls into the applicable category with a percentage of 93%. In conclusion, the Android-based application integrating Tari Piring in ethnomathematics learning is effective for teaching geometric concepts to elementary school students. This research contributes to the advancement of technology-based ethnomathematics learning by incorporating cultural elements into an interactive Android application, improving both the feasibility and effectiveness of mathematics education for young learners.
Innovative smart box learning media for enhancing elementary students’ conceptual understanding of arithmetic operations Arbiyanti, Ade Putri; Rachman, Kufita; Vesya, Siti Raihani; Puteri, Ni Putu Miranda
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 2 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i2.19669

Abstract

Concept understanding is important to build in students, one of which is through learning media that can accommodate student needs. This research aims to develop the Smart Box as a learning medium for the mathematical operations of multiplication and division that is feasible and practical. This research is a research and development (R&D) study using the 4-D model, which consists of the stages of define, design, develop, and disseminate. The sample for this research consists of 25 fourth-grade students from SD Negeri Jurugentong, selected using random sampling from the population of fourth-grade elementary school students. Data collection instruments included interview guidelines and questionnaires. Interview data were analyzed descriptively, while questionnaire data were analyzed using descriptive statistics. The feasibility of the Smart Box media received an average score of 4.4 or 87%, categorised as "Very Feasible" by content experts, and an average score of 4.4 or 87%, categorised as "Very Feasible" by media experts. The practicality test obtained an average score of 4.6 or 91% including “Very Practical” by students. In conclusion, this research produces Smart Box Media that can contribute to supporting the learning of the concept of multiplication and division operations for grade IV elementary school students. This research contributes to mathematics education by providing a theoretically grounded, practically validated, and developmentally appropriate learning medium that enhances students' conceptual understanding of multiplication and division through real and interactive experiences.