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Development of Android-based applications integrated with Tari Piring culture as ethnomathematics learning media for elementary school students Rachman, Kufita; Pangestika, Cahya; Vesya, Siti Raihani; Arbiyanti, Ade Putri
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 1 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i1.19217

Abstract

Technology-based learning must be developed to create interactive learning experiences that enhance students' motivation and understanding of the material. This study aims to develop an Android-based application integrated with Tari Piring as an ethnomathematics learning tool for fourth-grade elementary school students. The subjects of this study were fourth-grade students of SD Negeri Golo. The research method used is the Research and Development (R&D) approach, following the 4-D model, which consists of four stages: defining, designing, developing, and disseminating. Data collection was conducted through interviews and questionnaires. The interview data were analyzed descriptively, while the questionnaire data were analyzed using descriptive statistics. The developed Android-based application received an average score of 3.85 from material experts, with a feasibility percentage of 96.25%, categorizing it as highly feasible. Similarly, media experts provided an average score of 3.85, also with a feasibility percentage of 96.25%. Meanwhile, the practical assessment based on student responses yielded an average score of 3.7, which falls into the applicable category with a percentage of 93%. In conclusion, the Android-based application integrating Tari Piring in ethnomathematics learning is effective for teaching geometric concepts to elementary school students. This research contributes to the advancement of technology-based ethnomathematics learning by incorporating cultural elements into an interactive Android application, improving both the feasibility and effectiveness of mathematics education for young learners.
Development of Digital Puzzle Based on Indonesian Traditional Houses as Virtual Manipulative Learning Media for Plane Geometry Rachman, Kufita; Mas’ud, Azza Ilvana; Vesya, Siti Raihani; Arbiyanti, Ade Putri; Rasyid, Ilham
Unnes Journal of Mathematics Education Vol. 14 No. 2 (2025): Reguler Issue
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ujme.v14i2.29951

Abstract

The gap between the theory of plane geometry and real-life contexts occurs because the media often used only teach procedurally, resulting in weak conceptual understanding among students. Based on this, this research aims to develop a digital puzzle based on traditional houses that is suitable and practical for use as a virtual manipulative medium to bridge contextual understanding toward conceptual understanding. This research used a Research and Development (R&D) design and the 4-D model (define, design, develop, and disseminate) with interview guidelines and feasibility and practicality questionnaires as instruments, which were administered to 25 fourth-grade elementary school students. The results of validation by content and media experts indicate a very feasible category with feasibility percentages of 88% and 97.5%. This media is considered very practical to use, with a practicality percentage of 81.7%. These findings show that Digital Puzzle Media based on Traditional Houses is well-suited for teaching plane geometry in elementary school.
Development of Interactive Flipbooks on Positive and Negative Integer Counting Operation Materials for Elementary School Students Rachman, Kufita; Nur Romadhon, Nofian; Rossa Nurjayanti, Alvindi
MATH-EDU: Jurnal Ilmu Pendidikan Matematika Vol. 10 No. 2 (2025): MATH-EDU: Jurnal Ilmu Pendidikan Matematika
Publisher : Program Studi Pendidikan Matematika, Fakultas Ilmu Pendidikan, Universitas Timor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/jipm.v10i2.9135

Abstract

Technology must be utilized to develop interactive learning to build students' motivation to learn and deepen their understanding of subject-related concepts. This study focuses on the development of interactive page-turning instruction using positive and negative integer arithmetic as teaching materials to make it feasible and practical. The population of this study consists of sixth-grade students of SD Negeri Bawuran. The research methodology was based on the ADDIE model of Research and Development (R&D), which includes analysis, design, development, implementation, and evaluation stages. Data collection was conducted through interviews and questionnaires. The results of the interview data were analyzed descriptively, and the questionnaire data were analyzed statistically. The development of the interactive flipbook received a mean score of 89.75% for the material validation, including very feasible, and a mean score of 94% for the media validation, including very feasible. The results of students' responses on the usefulness of the interactive flipbook received a mean score of 85.7%, including very useful, thus the use of the interactive flipbook in mathematics learning is good.
Integration of Kaliurang Local Culture into Augmented Reality for Spatial Geometry Learning Media Development Rachman, Kufita; Rasyid, Ilham; Arbiyanti, Ade Puteri; Vesya, Siti Raihani
SAKAGURU: Journal of Pedagogy and Creative Teacher Vol 2 No 1 (2025): May 2025 | SAKAGURU: Journal of Pedagogy and Creative Teacher
Publisher : Wise Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70211/sakaguru.v2i1.203

Abstract

A new challenge in 21st-century learning processes is the demand for technology integration without neglecting the richness of local culture. This research aims to develop Augmented Reality (AR) learning media integrated with the local culture of Kaliurang that is feasible and practical to use. This research approach uses a quantitative and qualitative approach, also known as a mixed method, with a research and development (R&D) design model 4-D consisting of four stages: define, design, develop, and disseminate. Data collection was conducted through interviews and questionnaires. The selection of subjects was carried out through random sampling with a population of sixth-grade students. The sample used in this study consisted of 25 sixth-grade students from SD Negeri Umbulharjo 2 over 2 months. The analysis of interview data was conducted descriptively, while the questionnaire data used descriptive statistical analysis. The analysis results found the need for the development of learning media, which was subsequently assessed for feasibility with an average score of 3.93 or 98.43%, categorized as "Very Feasible" by subject matter experts, and an average score of 4 or 100%, categorized as "Very Feasible" by media experts. The practicality test received an average score of 3.6 or 90%, classified as "Very Practical" by the students. The findings indicate that Augmented Reality (AR) integrated with the local culture of Kaliurang is well used as a learning medium for spatial geometry with the utilization of technology in the classroom at the elementary school level to support the understanding process of students. This research contributes to the development of innovative learning media integrated with the local culture of Kaliurang, which replicates the improvement of mathematics learning quality. Also, it provides a foundation for further research and practical application in the field of education.
Kesulitan menyelesaikan operasi hitung campuran bilangan positif dan negatif ditinjau dari gender Rachman, Kufita
Pena Anda: Jurnal Pendidikan Sekolah Dasar Vol. 3 No. 02 (2025): Oktober
Publisher : LPPM Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/penaanda.v3i02.6678

Abstract

Masih terdapat banyak siswa mendapat kesulitan atau kendala ketika menyelesaikan operasi hitung bilangan campuran bilangan bulat positif dan negatif. Kesulitan tersebut dialami baik siswa perempuan dan laki-laki. Penelitian ini bertujuan untuk mengkaji permasalahan siswa dalam pemecahan soal operasi hitung bilangan bulat positif dan negatif ditinjau dari gender. Penelitian ini menggunakan pendekatan kualitatif dengan desain studi kasus. Tempat penelitian dilakukan di SD di Kota Wonosobo. Subjek dipilih menggunakan teknik purposive sampling dengan mempertimbangkan siswa yang sudah belajar materi operasi hitung bilangan bulat positif dan negatif, memiliki gender laki-laki dan perempuan, serta memiliki nilai harian dengan klasifikasi sedang hingga rendah. Pengambilan data menggunakan instrumen tes bentuk uraian yaitu 5 soal operasi hitung campuran bilangan positif dan negatif, wawancara serta observasi. Analisis data menggunakan kondensasi data, penyajian data, verifikasi dan penarikan kesimpulan. Hasil penelitian ini menunjukan kesulitan dalam menyelesaikan soal operasi hitung campuran hanya ditemukan pada salah satu siswa perempuan. Kesulitan menyelesaikan operasi hitung bilangan bulat positif dan negatif ditemukan sebanding antara siswa laki-laki dan siswa perempuan. Temuan lainnya adalah kesulitan mengubah maksud soal menjadi kalimat matematika, ditemukan pada seluruh siswa laki-laki dan perempuan. Lebih lanjut, kesulitan menyelesaikan soal dengan cermat, hanya ditemukan pada siswa laki-laki.
Development of Android-based applications integrated with Tari Piring culture as ethnomathematics learning media for elementary school students Rachman, Kufita; Pangestika, Cahya; Vesya, Siti Raihani; Arbiyanti, Ade Putri
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 1 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i1.19217

Abstract

Technology-based learning must be developed to create interactive learning experiences that enhance students' motivation and understanding of the material. This study aims to develop an Android-based application integrated with Tari Piring as an ethnomathematics learning tool for fourth-grade elementary school students. The subjects of this study were fourth-grade students of SD Negeri Golo. The research method used is the Research and Development (R&D) approach, following the 4-D model, which consists of four stages: defining, designing, developing, and disseminating. Data collection was conducted through interviews and questionnaires. The interview data were analyzed descriptively, while the questionnaire data were analyzed using descriptive statistics. The developed Android-based application received an average score of 3.85 from material experts, with a feasibility percentage of 96.25%, categorizing it as highly feasible. Similarly, media experts provided an average score of 3.85, also with a feasibility percentage of 96.25%. Meanwhile, the practical assessment based on student responses yielded an average score of 3.7, which falls into the applicable category with a percentage of 93%. In conclusion, the Android-based application integrating Tari Piring in ethnomathematics learning is effective for teaching geometric concepts to elementary school students. This research contributes to the advancement of technology-based ethnomathematics learning by incorporating cultural elements into an interactive Android application, improving both the feasibility and effectiveness of mathematics education for young learners.
Innovative smart box learning media for enhancing elementary students’ conceptual understanding of arithmetic operations Arbiyanti, Ade Putri; Rachman, Kufita; Vesya, Siti Raihani; Puteri, Ni Putu Miranda
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 2 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i2.19669

Abstract

Concept understanding is important to build in students, one of which is through learning media that can accommodate student needs. This research aims to develop the Smart Box as a learning medium for the mathematical operations of multiplication and division that is feasible and practical. This research is a research and development (R&D) study using the 4-D model, which consists of the stages of define, design, develop, and disseminate. The sample for this research consists of 25 fourth-grade students from SD Negeri Jurugentong, selected using random sampling from the population of fourth-grade elementary school students. Data collection instruments included interview guidelines and questionnaires. Interview data were analyzed descriptively, while questionnaire data were analyzed using descriptive statistics. The feasibility of the Smart Box media received an average score of 4.4 or 87%, categorised as "Very Feasible" by content experts, and an average score of 4.4 or 87%, categorised as "Very Feasible" by media experts. The practicality test obtained an average score of 4.6 or 91% including “Very Practical” by students. In conclusion, this research produces Smart Box Media that can contribute to supporting the learning of the concept of multiplication and division operations for grade IV elementary school students. This research contributes to mathematics education by providing a theoretically grounded, practically validated, and developmentally appropriate learning medium that enhances students' conceptual understanding of multiplication and division through real and interactive experiences.
Integrated TPACK–CRT learning design for elementary schools: Empirical study and conceptual framework development Rachman, Kufita; Haryadi, Haryadi; Santoso, Bernadus Wahyudi Joko
Indonesian Journal of Curriculum and Educational Technology Studies Vol. 13 No. 2 (2025): November 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcets.v13i2.35379

Abstract

21st-century learning demands integration between technology, pedagogy, content, and cultural context to make the learning process more meaningful, reflective, and inclusive. This research aims to analyze the needs of elementary school students and the readiness of teachers in implementing TPACK-CRT-based learning and to develop a conceptual design for TPACK-CRT learning as an integrative framework. The research employs a mixed-methods approach, combining quantitative and qualitative elements, involving 40 elementary school students and 3 teachers. Data was collected through questionnaires and the synthesis of TPACK and CRT theories, which were then analyzed using descriptive analysis and conceptual framework building. The results indicate that both student needs and teacher readiness fall into the high category; however, there are differences in orientation: students demand more contextual use of technology, while teachers demonstrate higher readiness in pedagogical and affective aspects. Based on the synthesis results, a conceptual design for TPACK-CRT learning was developed, comprising four main phases: contextual orientation, meaningful technology integration, cultural interaction and collaboration, and humanistic reflection and relevance. This research contributes to strengthening the theoretical framework of TPACK-CRT integration and provides practical guidance.