Radhiatun Mardhiah
Universitas Negeri Padang

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Development of an e-LKPD Based on Problem-Based Learning Using Liveworksheets for IPAS Learning in Fourth Grade Elementary School Radhiatun Mardhiah; Yeni Erita; Nur Fadillah
Inovasi Sekolah Dasar: Jurnal Kajian Pengembangan Pendidikan Vol. 12 No. 2 (2025): Inovasi Sekolah Dasar: Jurnal kajian Pengembangan Pendidikan
Publisher : Universitas Sriwijaya in Collaboration with HDPGSDI (Himpunan Dosen PGSD Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jisd.v12i2.151

Abstract

This research is motivated by the limited use of digital-based student worksheets (E-LKPD) in elementary schools, particularly in social science learning. The purpose of this study is to develop a E-LKPD based on Problem-Based Learning using Liveworksheets for social science learning in Grade IV of elementary school, focusing on cultural diversity and local wisdom. This research adopts a Research and Development (R&D) approach using the ADDIE development model.The results showed that the E-LKPD achieved a material validity score of 92%, language validity of 88%, and media validity of 94%, with an average of 91.3%, categorized as very valid. Practicality was assessed through questionnaires administered to teachers and students. At UPTD SD Negeri 11 Guguak VIII Koto, the practicality scores were 94% for teachers and 95.1% for students. At UPTD SD Negeri 05 Tujuah Koto Talago, the results were 94% for teachers and 95.6% for students, while at UPTD SD Negeri 01 Guguak VIII Koto, the results were 96% for teachers and 95.8% for students. The effectiveness test using N-Gain analysis showed results of 81.01% at UPTD SD Negeri 11 Guguak VIII Koto, 81.03% at UPTD SD Negeri 05 Tujuah Koto Talago, and 83.33% at UPTD SD Negeri 01 Guguak VIII Koto each falling into the effective category. It can be concluded that the E-LKPD based on Problem-Based Learning using Liveworksheets for Grade IV on social science learning in elementary schools is valid, practical, and effective.
Upaya meningkatkan kreativitas siswa sekolah dasar: A systematic literature review dan bibliometric analisis Mutia Permata Sari; Radhiatun Mardhiah; Mela Darmayanti
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 8, No 3 (2024): December 2024
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jdc.v8i3.86831

Abstract

Pentingnya siswa memiliki kreativitas terletak pada kemampuan mereka untuk berpikir inovatif dan mengatasi tantangan, sehingga upaya di tingkat SD untuk meningkatkan kreativitas sangatlah esensial agar siswa dapat mengembangkan potensi ini sejak dini. Tujuan penelitian ini adalah memberikan pengetahuan tentang model, metode, media serta games dalam pembelajaran yang dapat diaplikasikan oleh guru guna meningkatkan kreativitas siswa Sekolah Dasar. Metode penelitian ini menggunakan metode SPAR-4-SLR (Scientific Procedures and Rationales for Systematic Literature Reviews). Basis data yang digunakan adalah google schoolar. Aplikasi untuk menggambarkan data visualisasi peneliti menggunakan vosviewer.  Berdasarkan 54 artikel terpilih, peneliti mengidentifikasi berbagai model, metode, media serta permainan dalam pembelajaran yang dapat meningkatkan kreativitas siswa sekolah Dasar. Model pembelajaran yang dapat digunakan adalah PJBL, kooperatif tipe picture and picture, Problem Based Learning (PBL), Creative Problem Solving (CrPS), RADEC, SAVI, experiential learning, Contextual Teaching and Learning (CTL), dan talking stick. Lalu metode yang dapat digunakan mind mapping, STEAM, inkuiri terbimbing, dan LSQ (Learning Start With Question). Lalu Penggunaan media pembelajaran visual, audio-visual, dan multimedia. Serta permainan dalam pembelajaran seperti tangram, playdough, dan ludo dapat meningkatkan kreativitas peserta didik. Berdasarkan hasil penelitian dan kesimpulan, peneliti selanjutnya disarankan mengembangkan media pembelajaran interaktif yang lebih menarik untuk meningkatkan kreativitas siswa sekolah dasar. Efforts to improve the creativity of elementary school students: A systematic literature review and bibliometric analysis Abstract: The importance of students having creativity lies in their ability to think innovatively and overcome challenges, making efforts at the elementary school level to enhance creativity, which is essential for developing this potential from an early age. The goal of this research is to provide knowledge about models, methods, media, and games in education that teachers can apply to enhance elementary school students' creativity. This study employs the SPAR-4-SLR (Scientific Procedures and Rationales for Systematic Literature Reviews) method. The database used is Google Scholar, and Vosviewer is utilized for data visualization. Based on 54 selected articles, the researcher identified various models, methods, media, and games in education that can enhance elementary students' creativity. The models that can be used include PJBL, cooperative learning type picture and picture, Problem-Based Learning (PBL), Creative Problem Solving (CrPS), RADEC, SAVI, experiential learning, Contextual Teaching and Learning (CTL), and the talking stick method. Additionally, methods such as mind mapping, STEAM, guided inquiry, and LSQ (Learning Starts With a Question) can be employed. The use of visual, audiovisual, and multimedia teaching media, as well as games like tangram, playdough, and ludo, can also increase student creativity. Based on the research findings and conclusions, future researchers are recommended to develop more interactive and engaging educational media to further enhance elementary school students' creativity.