Claim Missing Document
Check
Articles

Found 4 Documents
Search

Pola Komunikasi Antar Pribadi Presenter dan Reporter Siaran Live Program "Special Report" Di Inews TV Irawan, Novida; Nurijadi, Bintang
Jurnal Mahardika Adiwidia Vol. 2 No. 2 (2023): Mahardika Adiwidia 2023
Publisher : Magister of Communication Science, Sahid University Jakarta.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36441/mahardikaadiwidi.v2i2.1569

Abstract

 Speaking and news processing skills are very important for a presenter and reporter, so that the delivery of messages to the public is conveyed properly. In this case, communication, especially interpersonal communication and coordination before the news is broadcast, becomes the main point so that there will be no mistakes or miscommunication when the presenter is broadcasting live with the reporter. The purpose of this research is to understand how to review the pattern of interpersonal communication between presenters and reporters through the concept of Jendela Johari (presenters and reporters of special report programs on INews TV). As for analyzing this research, it uses the Johari window concept which consists of four quadrants, namely, Open self, Blind Self, Hidden Self and Unknown Self. This study also uses a qualitative approach with descriptive research methods in order to describe the data results completely and clearly. Data were collected by participant observation and unstructured interviews. Data were analyzed by source triangulation method. The results of the research that have been found are that interpersonal communication that occurs between the presenter and the reporter is in accordance with the Johari window concept, namely open self, openness of giving information, blind self, a condition where there are obstacles or difficulties experienced but one party does not know it, hidden self where the condition is due to If there are obstacles or obstacles, communication before the broadcast does not occur which results in things that we do not know but are known to others. and Unknown Self where no one knows about the news. The communication process that occurred between the presenter and the operator before the live broadcast was through telephone media, and was held during breaking news which became an opportunity for the presenter to ask for more updated information, and so that questions from presenters and answers by reporters are connected
Silent Yet Social: Studi Preferensi Komunikasi Generasi Z di Media Sosial Nurijadi, Bintang; irawan, Novida
Jurnal Mahardika Adiwidia Vol. 4 No. 2 (2025): Jurnal Mahardika Adiwidia
Publisher : Magister of Communication Science, Sahid University Jakarta.

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to understand Gen Z's digital non-verbal communication preferences through a literature study approach. The theoretical framework used includes symbolic communication theory, media richness theory, and the concept of digital native. The method used is a systematic literature study of scientific journals and books published in the last five years. The findings show that Gen Z is more comfortable expressing themselves through digital non-verbal communication due to digital socio-cultural factors, the need for speed of communication, and psychological comfort in conveying messages indirectly. The results of the study also revealed that although the use of digital symbols increases expressivity, it also has the potential to reduce the depth of emotion in interpersonal communication and trigger challenges in cross-generational and professional communication. In conclusion, digital non-verbal communication has become an integral part of Gen Z's interaction patterns, which requires adaptation from various parties, including educational institutions and the world of work. This study contributes to the development of digital communication theory and offers practical implications for more inclusive communication in the digital era.
Digitalisasi Media Pembelajaran sebagai Strategi Penguatan Komunikasi Budaya dan Keterampilan Komunikasi Peserta Didik Suparyadi, Suparyadi; Rafi'i, Rafi'i; Ningsih, Titiek Surya; Irawan, Novida; Sumirat, Pepen
Jurnal Pendidikan Indonesia : Teori, Penelitian, dan Inovasi Vol 5, No 4 (2025): Jurnal Pendidikan Indonesia : Teori, Penelitian, dan Inovasi
Publisher : Penerbit Widina, Widina Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59818/jpi.v5i4.1789

Abstract

The digitalization of learning media has become a key strategy to enhance students’ communication skills and cultural awareness in 21st-century education. This study aims to examine the use of digital media as a tool to strengthen cultural communication and student communication competence in multicultural classroom settings. Using a descriptive qualitative approach, data were collected through observation, interviews, and documentation at SMA Waskito, South Tangerang. Ting-Toomey and Dorjee’s (2018) intercultural communication theory was applied to analyze how students effectively convey messages across cultural differences. The results show that digital media such as videos, infographics, and online platforms encouraged students to participate actively and express their cultural identities more confidently. Teachers acted as collaborative facilitators who created space for intercultural dialogue. Although challenges such as limited access and unequal digital literacy were present, adaptive teaching strategies helped ensure inclusive and meaningful learning. Therefore, digital media serves not only as a learning aid but also as a strategic tool to foster students’ intercultural communication competence.ABSTRAKDigitalisasi media pembelajaran menjadi strategi kunci dalam meningkatkan keterampilan komunikasi dan kesadaran budaya peserta didik di era pendidikan abad ke-21. Penelitian ini bertujuan untuk mengkaji pemanfaatan media digital sebagai sarana penguatan komunikasi budaya dan kemampuan komunikasi siswa dalam konteks multikultural. Menggunakan pendekatan kualitatif deskriptif, data dikumpulkan melalui observasi, wawancara, dan dokumentasi di SMA Waskito, Tangerang Selatan. Teori komunikasi lintas budaya Ting-Toomey dan Dorjee (2018) digunakan sebagai kerangka analisis untuk memahami cara siswa menyampaikan pesan secara efektif dalam keberagaman. Hasil penelitian menunjukkan bahwa media digital seperti video, infografik, dan platform daring mendorong partisipasi aktif siswa serta memperkuat ekspresi identitas budaya lokal. Guru berperan sebagai fasilitator kolaboratif dalam menciptakan ruang dialog antarbudaya. Meskipun terdapat tantangan teknis dan literasi digital yang belum merata, strategi adaptif guru mampu menjaga proses pembelajaran tetap inklusif dan bermakna. Dengan demikian, digitalisasi media tidak hanya mendukung pembelajaran, tetapi juga membentuk keterampilan komunikasi lintas budaya siswa.
Membangun Citra Melalui Kolaborasi: Studi Co-Branding dan Brand Experience Mobile Legends dan Attack on Titan Poetry, Salfhaoctha Friemay Aliefia; Nurjanah, Anna; Irawan, Novida
Jurnal Ilmu Komunikasi Dan Media Sosial (JKOMDIS) Vol. 5 No. 2 (2025): Mei - Agustus
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jkomdis.v5i2.2814

Abstract

Currently, there are few studies that examine how marketing strategies such as co-branding and brand experience affect corporate image in the context of the gaming industry. Most previous studies have focused on the impact of co-branding on sales or brand awareness without exploring its influence on corporate reputation. This study aims to analyze the influence of co-branding strategy and brand experience on the corporate image of PT Monster Entertainment Indonesia in the context of the Mobile Legends and Attack on Titan collaboration. In the digital age, collaboration-based marketing strategies are becoming increasingly important in increasing brand appeal and building relationships with audiences. This study uses a quantitative approach with a survey method of 100 respondents, which is obtained through probability sampling techniques. The results show that co-branding has a significant and more dominant influence on the company's image than brand experience, with a β coefficient value of 0.432. Meanwhile, brand experience also contributes positively to the company's image, albeit with a smaller influence (β = 0.312). These findings indicate that collaborations with popular brands, such as Attack on Titan, can reinforce a positive perception of the company in the eyes of the public. Regression analysis showed that these two variables together explained 60.3% of the variability in the company's image, while the remaining 39.7% was influenced by other factors outside the study. Thus, collaboration-based marketing strategies and innovative brand experiences can be an effective step for companies in improving their image and competitiveness in the gaming industry