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Analysis of Problem-Solving Behavior of Senior High School Students Hafizatunnisa; Harisman, Yulyanti; Armiati; Amiruddin, Mohd Hasril
Mathematics Education Journal Vol. 18 No. 2 (2024): Jurnal Pendidikan Matematika
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/jpm.v18i2.pp181-198

Abstract

Problem solving behavior focuses on how students process to solve problems, while problem solving ability is a student's ability to solve problems. Problem solving behavior can identify students' problems in solving mathematical problems, so that students' mathematical problem solving abilities are achieved as expected. Therefore, it is important for students to develop their problem-solving behaviors. By paying attention to problem solving behavior, teachers can discover students' obstacles in solving problems. The study aims to describe the problem solving behavior of students with low, medium and high ability levels. The subjects of the study were first-year senior high school students. The students were given mathematical problem-solving questions and then interviewed. Based on the interview transcripts, the students were grouped based on the problem solving behavior rubric. However, a new category of problem solving behavior, i.e., semi-routine, was proposed because the existing behavior categories did not fully represent the observed problem solving behaviors. The results of this study showed that problem solving behaviors are categorized into apathetic, semi-routine, routine, semi-sophisticated, and sophisticated. Aspects of problem solving behaviors are knowledge ownership, control, beliefs, and affective. By improving students' problem-solving behavior, it is expected that students' mathematical problem solving abilities will also improve.
PROFESIONALISME (BELIEF DAN ATTITUDE) PENDIDIK SEKOLAH MENENGAH PERTAMA TERHADAP TEKNOLOGI DALAM PEMBUATAN BAHAN AJAR MENGGUNAKAN CLASSPOINT Minora Longgom Nasution; Yulyanti Harisman; Suherman; Hafizatunnisa; Pipin Sumarni; Fitrani Dwina
Euclid Vol 11 No 4 (2024)
Publisher : Universitas Swadaya Gunung Jati.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/e.v11i4.9666

Abstract

Fokus pada penelitian ini yaitu profesionalisme pendidik yaitu keyakinan dan sikap pendidik terhadap teknologi. Classpoint menjadi aplikasi yang digunakan dalam pembuatan bahan ajar. Penelitian ini merupakan penelitian survei untuk melihat ketertarikan pendidik terhadap aplikasi classpoint dalam pembuatan bahan ajar. Dua puluh pendidik Sekolah Menengah Pertama (SMP) di kepulauan mentawai sebagai subjek penelitian. Pada awal penelitian pendidik diberikan pelatihan tentang pembuatan bahan ajar dengan aplikasi classpoint. Data diperoleh dengan cara merekam, mengamati, dan mewawancarai pendidik. Diperoleh 94% keyakinan pendidik terhadap aspek budaya teknologi dalam membuat bahan ajar dengan classpoint dan 90% kebermanfaatannya bagi peserta didik. Selain itu, 93% pendidik memberikan perhatian yang baik dan 91% memberikan partisipasi yang baik selama kegiatan.
Middle School Teachers’ Professionalism (Beliefs and Attitudes) Toward Technology in Developing 3D Videos Using Plotagon Harisman, Yulyanti; Resmi Darni; Nadiyatul Ghina; Hafizatunnisa; Minora Longgom Nasution; Fitrani Dwina; Pipin Sumarni; Mazlini Adnan
Rangkiang Mathematics Journal Vol. 4 No. 2 (2025): Rangkiang Mathematics Journal
Publisher : Department of Mathematics, Universitas Negeri Padang (UNP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/rmj.v4i2.96

Abstract

This study focuses on the professionalism of teachers, particularly in terms of their attitudes and beliefs toward the integration of digital technology in teaching and learning activities. Plotagon was selected as a medium for developing interactive and contextual 3D instructional videos. The research employed a survey method aimed at exploring teachers’ interest in and acceptance of Plotagon as a supportive tool for instructional materials. The participants comprised twenty-eight junior high school teachers in Sawahlunto City. Prior to the survey, the teachers received intensive training on creating instructional videos using Plotagon. Data were collected through direct observation, questionnaires, and structured interviews. The findings reveal that the majority of teachers (91%) demonstrated positive beliefs regarding the use of digital culture-based technology through Plotagon, while 88% considered the medium beneficial for students. Furthermore, 86% of teachers showed high levels of engagement, and an equal proportion actively participated throughout the implementation process. These results imply that integrating digital storytelling platforms such as Plotagon can enhance teachers’ professional competence and foster innovative teaching practices.
PROFESIONALISME (BELIEF DAN ATTITUDE) GURU MATEMATIKA SEKOLAH MENENGAH ATAS TERHADAP TECHNOLOGY DALAM PEMBUATAN E-COMIC MATEMATIKA Yulyanti Harisman; Fitrani Dwina; Minora Longgom Nasution; Hafizatunnisa; Pipin Sumarni; Hamdani Syaputra
Euclid Vol 10 No 4 (2023)
Publisher : Universitas Swadaya Gunung Jati.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/e.v10i4.566-574

Abstract

Keyakinan dan sikap guru terhadap teknologi menjadi profesionalisme guru yang diamati pada penelitian ini. Pixton menjadi aplikasi yang digunakan dalam pembuatan e-comic matematika. Penelitian ini merupakan penelitian survei untuk melihat ketertarikan guru terhadap aplikasi pixton dalam pembuatan e-comic matematika. Dua puluh guru matematika Sekolah Menengah Pertama (SMA) dari  8 Sekolah berbeda dipilih sebagai subjek penelitian. Pada awal penelitian guru diberikan pelatihan tentang bembuatan e-comic dengan aplikasi Pixton. Pelatihan dilaksanakan selama empat hari. Saat pelatihan guru direkam, diamati, dan diwawancarai. Diperoleh 97% keyakinan guru terhadap aspek budaya teknologi dalam mebuat e-comic dan 92% kebermanfaatan e-comic bagi siswa. Selain  itu, 95% guru memberikan perhatian yang baik dan 92% memberikan partisipasi yang baik selama pelatihan.