Claim Missing Document
Check
Articles

Found 3 Documents
Search

Modul siacana: Pengembangan Modul Ajar Berbasis Kurikulum Merdeka Kesiapsigaan Bencana Pada Anak Usia Dini Fitriana
Jambura Early Childhood Education Journal Vol 8 No 1 (2026): Jambura Early Childhood Education Journal
Publisher : JURUSAN PENDIDIKAN GURU PENDIDIKAN ANAK USIA DINI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37411/jecej.v8i1.4748

Abstract

This study aims to determine the understanding of flood disaster preparedness in early childhood, because the understanding of disaster preparedness for early childhood in Indonesia is still very low. The lack of providing knowledge of disaster preparedness, especially flood disasters in children, is caused by ineffective learning practices, because teachers have not used diverse learning media. So this research designs a computer-based educational game application product, namely learning media that displays simulations of flood disaster preparedness. Research was conducted to design learning media for understanding flood disaster preparedness in children aged 5-6 years. This research method uses research and development with the ADDIE model design (Analize, Design, Development, Implementation, Evaluate). Data collection techniques in the form of expert validation (PAUD, Media, Language, and Disaster Preparedness Experts) field trial data. The research was conducted in Group B kindergarten in Lebak Regency. The results showed that the SIGANA Banjir educational game is suitable for use to provide an understanding of flood disaster preparedness in children. Materials for understanding flood disaster preparedness in this game include: understanding hazards and early warning systems; understanding of taking action to protect oneself; understanding of reducing the impact of disasters.
Pengaruh Kegiatan 3 M Terhadap Kemampuan mototik Halus Anak Di Kelompok B TK Alkhairaat Layana Indah Amelia rahma Dani Suriyani; Fitriana; Amrullah; Andi Agusniatih
Jurnal Pelita PAUD Vol 10 No 1 (2025): Jurnal Pelita PAUD
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v10i1.5003

Abstract

Abstract: The problem in this research lies in the child's fine motor skills. This research aims to determine the effect of 3 M activities on children's fine motor skills. The research method used in this research is quantitative and the type of research used is experimental. Data collection techniques through observation, interviews and documentation. Data management is carried out using a percentage formula. Based on the results of observations before and after treatment, the child's independence aspect for the BSB category from 0% to 40%, BSH category from 13.33% to 53.33%, MB category from 46.66% to 6.66%, BB category from 40% to 0%. Meanwhile, the second aspect of children's creativity for the BSB category from 0% to 40%, BSH category from 13.33% to 53.33%, MB category from 40% to 6.66%, BB category from 46.66% to 0%. Meanwhile, the third aspect of children's communication for the BSB category from 0% to 33.33%, for the BSH category from 13.33% to 40%, for the MB category 20% from 26.66%, and for the BB category from 66.66% to 0%. Apart from that, the calculated t value is 5.351> ttable 1.76131, so it can be concluded that Ho is rejected and Hı is accepted, meaning that there is an influence of 3M activities on the fine motor skills of children in Group B of Alkhaairat Layana Indah.
Pelatihan Menjadi Fasilitator Deep Learning Bagi Guru PAUD Shofiyanti Nur Zuama; Andi Agusniatih; Fitriana; Sri Nurhayati; Nur Istiana Makarau
Khidmah Nusantara Vol. 2 No. 1 (2025): Agustus 2025
Publisher : CV.RIZANIA MEDIA PRATAMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69533/rv2bqb12

Abstract

Guru PAUD di Kota Palu masih menghadapi tantangan dalam mengimplementasikan strategi pembelajaran yang mendukung deep learning. Sebagian besar guru masih menggunakan metode konvensional yang menekankan hafalan, sehingga kurang mendorong eksplorasi, pemecahan masalah, dan berpikir kritis anak. Permasalahan utama yang diidentifikasi adalah rendahnya pemahaman guru tentang strategi pembelajaran berbasis deep learning dan keterbatasan dalam menciptakan lingkungan belajar yang interaktif dan bermakna. Kegiatan Pengabdian kepada Masyarakat (PKM) ini bertujuan untuk meningkatkan kompetensi guru PAUD dalam merancang dan melaksanakan pembelajaran yang berorientasi pada deep learning. Metode pelaksanaan dilakukan melalui survei kebutuhan, penyusunan modul, pelatihan berbasis blended learning, simulasi pembelajaran, serta pendampingan implementasi di kelas. Hasil kegiatan menunjukkan adanya peningkatan signifikan pada kompetensi guru. Berdasarkan hasil pre-test dan post-test, pemahaman guru terhadap konsep deep learning meningkat dari 32% menjadi 85%, kemampuan merancang RPPH berbasis deep learning meningkat dari 28% menjadi 80%, keterampilan mengelola kelas interaktif meningkat dari 35% menjadi 82%, dan kemampuan refleksi pembelajaran meningkat dari 30% menjadi 78%. Selain itu, tersusun modul pembelajaran inovatif yang dapat digunakan secara berkelanjutan, serta terbentuk komunitas fasilitator yang siap mendiseminasikan praktik terbaik kepada lembaga PAUD lainnya di Kota Palu. Dengan demikian, program ini berkontribusi pada peningkatan kualitas pembelajaran anak usia dini sekaligus mendukung terwujudnya generasi kreatif, adaptif, dan kritis sejak dini.