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Journal : Indo-MathEdu Intellectuals Journal

Linguistic Aggression and Football Loyalty: A Study of Impoliteness in Twitter Responses to @SpursOfficial Reliubun, Abdurrahman Shaleh; Dakka, Litha Nesidekawati
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3369

Abstract

This study investigates the use of impoliteness in Twitter responses to the dismissal of Ange Postecoglou by Tottenham Hotspur, despite his recent success in ending the club’s 17-year trophy drought. Using Culpeper’s Impoliteness Theory, 100 reply tweets to the @SpursOfficial announcement were analysed to identify the strategies fans used to express discontent. The data were collected directly from Twitter shortly after the announcement, using purposive sampling. Each tweet was manually coded according to Culpeper’s impoliteness strategies and analysed qualitatively to explore its pragmatic implications. The findings show that bald on-record impoliteness, positive impoliteness, and sarcasm/mock politeness were the most frequently employed strategies. Impoliteness in this context serves both expressive and social functions, allowing fans to signal moral outrage, reject perceived injustice, and reassert their connection to the club. The study highlights the complex role of impoliteness in digital football discourse and its function as a performative act in moments of collective discontent.
Gamifikasi Pembelajaran Menyimak: Efektifitas Permainan “Simon Says” dalam Meningkatkan Kemampuan Auditori Siswa Dakka, Litha Nesidekawati; Alfian, Heri
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3897

Abstract

This study investigated the effectiveness of the "Simon Says" game in improving students' listening skills, specifically focusing on their auditory comprehension abilities. Employing a pre-experimental design with pretest and posttest, the research involved first-year students at SMP Negeri 1 Tirawuta. Data were collected using listening tests administered before and after implementing the "Simon Says" game as a teaching intervention over eight meetings. The results demonstrated a significant improvement in students' listening skills. The mean score increased from 6.43 to 7.93 for comprehension of spoken statements and from 3.8 to 6.5 for comprehension of dialogues. Statistical analysis using a t-test confirmed the significance of these improvements (t-test values of 5.884 and 6.825 for spoken statements and dialogues, respectively, both exceeding the t-tabel value of 2.045 at df=29 and p<0.05). These findings indicated that the "Simon Says" game is an effective gamification strategy for enhancing students' auditory skills in English language learning, making the learning process more engaging and less stressful. It is recommended that English teachers incorporate this game into their listening lessons.
Structural Analysis of Indonesian-English Code-Switching in the Endgame Podcast with Baskara Putra Reliubun, Abdurrahman Shaleh; Dakka, Litha Nesidekawati
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4324

Abstract

This study investigates the structural patterns of Indonesian-English code-switching in the Endgame podcast featuring host Gita Wirjawan and guest Baskara Putra. Code-switching, long observed in bilingual communities, is increasingly salient in digital media where it shapes public discourse and identity. The objective of this study is to identify the types, distribution, and grammatical integration of code-switching in a semi-formal podcast setting. Using a qualitative descriptive design with corpus-based elements, a purposive sample of 100 utterances containing switches from the Endgame video podcast was transcribed and analyzed. Guided by Poplack’s typology and Myers-Scotton’s Matrix Language Frame model, the results show that intra-sentential switching dominates, with English insertions clustering around abstract or globalized topics such as mental health and dystopia. English elements were consistently embedded into Indonesian grammar, sometimes morphologically adapted. These findings demonstrate that podcast code-switching is both structurally systematic and symbolically meaningful, highlighting its role in indexing cosmopolitan identities in contemporary Indonesia.