Komang Alit Wahyuni
Universitas Pendidikan Ganesha

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Habitus Puri dan Griya untuk Menjaga Keberlanjutan Budaya Bali sebagai Bentuk Etnopedagogi Berkelanjutan Ida Bagus Weda Wigena; Komang Alit Wahyuni; Ida Bagus Arya Lawa Manuaba; Arif Sobirin Wibowo; Ida Ayu Made Putri Arini
Entita: Jurnal Pendidikan Ilmu Pengetahuan Sosial dan Ilmu-Ilmu Sosial Special Edition: Renaisans 2nd International Conference of Social Studies
Publisher : IAIN Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/ejpis.v2i.24395

Abstract

Puri is the residence of the Kshatriya dynasty, while Griya is the residence of the Brahmin dynasty. Puri and Griya represent habitus and capital that can serve as arenas for preserving Balinese culture. The purpose of this study is to analyze habitus and capital in Puri and Griya based on Bourdieu's theory of social practice, as well as to analyze cultural inheritance through informal education in Puri and Griya. The research paradigm is qualitative ethnography. The research subjects are one extended Puri and Griya family selected using purposive sampling techniques. The research objects are social practices learned informally. Data collection techniques use participatory observation, in-depth naturalistic interviews, documentation, and FGDs, with semi-structured instruments. Data analysis uses ethnographic techniques, namely triangulation, which includes description, analysis, and interpretation. The essence of the ethnography obtained is that Puri and Griya are a habitus with the power of economic, social, cultural, and symbolic capital. The power of these diverse forms of capital shapes social practices in the form of informal education that both teach and preserve elements of Balinese culture, such as refined Balinese, Old Javanese, Sanskrit, knowledge systems, social organization, religious systems, and the arts.
Pendidikan Pancasila dan Kewarganegaraan Serta Literasi Digital sebagai Landasan Etika Pengembangan Ilmu Pengetahuan Berkelanjutan di Era Revolusi Industri 4.0 dan Era Society 5.0 Arif Sobirin Wibowo; Ida Bagus Weda Wigena; Komang Alit Wahyuni; Isye Junita Melo
Entita: Jurnal Pendidikan Ilmu Pengetahuan Sosial dan Ilmu-Ilmu Sosial Special Edition: Renaisans 2nd International Conference of Social Studies
Publisher : IAIN Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/ejpis.v2i.24471

Abstract

Penelitian ini bertujuan untuk menganalisis peran Pendidikan Pancasila dan literasi digital sebagai landasan etika dalam pengembangan ilmu pengetahuan berkelanjutan di era Revolusi Industri 4.0 dan Society 5.0. Perkembangan teknologi digital telah mengubah pola produksi dan distribusi pengetahuan, sekaligus memunculkan tantangan etis seperti eksploitasi data, bias algoritma, dan melemahnya nilai kebangsaan. Penelitian ini menggunakan pendekatan Multivocal Literature Review (MLR) dengan mengintegrasikan Systematic Literature Review (SLR) dan Grey Literature Review (GLR) terhadap 50 dokumen ilmiah yang relevan. Analisis dilakukan melalui teknik analisis tematik dan analisis isi untuk mengidentifikasi keterkaitan antara nilai Pancasila, literasi digital, dan etika ilmiah. Hasil penelitian menunjukkan bahwa Pancasila berfungsi sebagai kerangka etika yang komprehensif dalam mengarahkan pengembangan ilmu pengetahuan yang bertanggung jawab, inklusif, dan berorientasi pada keadilan sosial. Di sisi lain, literasi digital berperan penting dalam meningkatkan kemampuan berpikir kritis dan kesadaran etis dalam memanfaatkan teknologi. Integrasi keduanya berkontribusi dalam membentuk sumber daya manusia yang berkarakter serta mendukung pengembangan ilmu pengetahuan yang berkelanjutan dan berorientasi pada kepentingan publik.
Virtual Adventure: A Digital Fun Book Utilizing Problem-Based Learning in IPAS for Fifth Grade Subject on Ecosystems Harmony Ni Putu Metha Metha; Anak Agung Gede Agung; Komang Alit Wahyuni
Jurnal Ilmiah Sekolah Dasar Vol 9 No 2 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i2.95276

Abstract

Low learning outcomes in ecosystem material are due to limited variation in media and methods, emphasizing the need for interactive, problem-based learning innovations. This study aims to develop, evaluate the feasibility, and assess the effectiveness of a virtual adventure-based digital fun book based on Problem-Based Learning. Employing a Research and Development approach, the study adopts the ADDIE model (Analyze, Design, Develop, Implement, Evaluate). Research subjects include experts in Development and Design, content, instructional design, learning media, and 21 fifth-grade students. Data were collected using Likert-scale questionnaires and multiple-choice tests, then analyzed with descriptive and inferential statistics. The findings indicate that the developed media demonstrates excellent quality (scores >90%) based on expert validation and product trials. Furthermore, the t-test results (tcalculated = 2.041 > ttable = 1.724) confirm a statistically significant improvement in learning outcomes. In conclusion, the virtual adventure-based digital fun book using PBL effectively boosts student motivation, engagement, and learning outcomes in ecosystem topics. This media serves as an alternative for interactive, contextual learning that fosters critical thinking and can be adapted for other topics within the Merdeka Curriculum.