Adevi Murni Adel
Universitas Mahaputra Muhammad Yamin

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

Analisis Pendahuluan Pengembangan Lembar Kerja Peserta Didik Berbasis Realistic Mathematics Education Pada Materi Bangun Ruang Sisi Datar Kelas VIII MTsN 1 Solok Rice Riyan Micola; Adevi Murni Adel; Reno Warni Pratiwi
Algebra: Journal of Matematics, Statistics and Computation Vol 1 No 2 (2024): Algebra: Journal of Matematics, Statistics and Computation
Publisher : Kilau Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60041/algebra.v1i2.134

Abstract

Based on observations and interviews at school, the information obtained in learning activities has not used Learner Worksheets (LKPD), which are related to everyday life. This study analyzes the importance of developing Realistic Mathematics Education (RME) based LKPDs on learning Flat Side Spaces in class VIII MTsN 1 Solok. This type of research is development research with the Plomp model. The Plomp model has three phases: preliminary research, prototyping, and assessment. This research is at the preliminary research stage, namely preliminary analysis in the form of needs analysis, curriculum analysis, analysis of learner characteristics, concept analysis, and literature review analysis. Data is generated from observations and interviews with educators and students. From the analysis of the need to develop RME-based LKPD based on learning about flat-side space buildings materials.
Validitas Pengembangan Media Monopoli Pada Bangun Ruang Sisi Datar Silvia Azizi; Roza Zaimil; Adevi Murni Adel; Rosmiyati
Algebra: Journal of Matematics, Statistics and Computation Vol 2 No 2 (2025): Algebra: Journal of Matematics, Statistics and Computation
Publisher : Kilau Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60041/algebra.v2i2.313

Abstract

This research was motivated by the lack of media that supports the learning process. In addition, students want media that is fun and enjoyable. One solution is to design a monopoly game, so that students will be motivated to learn. The purpose of this research is to produce a valid monopoly game for flat shape material. This research is a development study using the Plomp model. The Plomp model consists of three stages, namely preliminary research, prototyping, and assessment. Data were collected through observation, interviews with educators and students, and validity questionnaires. This research only consisted of two stages, namely the preliminary research stage, which was a preliminary analysis in the form of a needs analysis, curriculum analysis, student characteristics analysis, concept analysis, and literature review analysis. In the prototyping stage, the product was designed based on the needs analysis data. Next, the product was validated by experts in the field. From the validation process, assessments were obtained from experts in material, media, and language, namely 85%, 88%, and 93%, which were categorized as highly valid.
PENGEMBANGAN MEDIA FLASHCARD TERHADAP PENGUASAAN PERKALIAN DAN PEMBAGIAN Nestry Firjaleni; Hana Adhia; Adevi Murni Adel
Al-Irsyad Journal of Mathematics Education Vol 5 No 1 (2026): Januari - Juni 2026
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan Darud Da'wah Wal Irsyad Pinrang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58917/ijme.v5i1.707

Abstract

Penelitian ini diarahkan pada proses perancangan dan pengembangan media pembelajaran berbasis Flashcard yang valid serta praktis guna memfasilitasi penguasaan perkalian dan pembagian di Kelas IV SDN 10 Nan Balimo. Penelitian ini merupakan jenis penelitian pengembangan yang memanfaatkan model ADDIE, dengan pelaksanaan uji coba pada 16 peserta didik kelas IV di SDN 10 Nan Balimo. Validasi melibatkan 4 validator yakni satu ahli media, dua ahli matematika, serta satu ahli bahasa. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis flashcard untuk materi perkalian dan pembagian yang dirancang dan dikembangkan telah mencapai kriteria sangat valid berdasarkan evaluasi empat orang validator, dengan perolehan nilai kevalidan dari ahli media sebesar 84%, ahli materi 90%, serta ahli bahasa 90%. Di samping itu, hasil uji kepraktisan memperlihatkan nilai praktikalitas sebesar 91,77% oleh pendidik dan 95,25% oleh peserta didik, yang mengindikasikan kategori sangat praktis. Hasil pengujian kevalidan dan kepraktisan menunjukkan bahwa media Media Pembelajaran Flashcard terhadap Penguasaan Perkalian dan Pembagian di Kelas IV SDN 10 Nan Balimo valid dan praktis.