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Partnership Pattern Strategy between The Malaysian and Indonesian Governments in The Creative Industry Sector to Increase Exports of Creative Products through Digital Platforms Widodo Widodo; Supriyoko Supriyoko; Azhari Md Hashim; Suparmin Suparmin; Setuju Setuju
VANOS Journal of Mechanical Engineering Education Vol 9, No 2 (2024)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/vanos.v9i2.27805

Abstract

Industry 4.0 is a challenge for organizations , technological advances must be optimized as well as possible. Cooperation is a concept that can be done to build a stronger and more sustainable creative economy in the digital era. Strengthening creative ideas with marketing strategies and product design will increase consumer appeal such as through websites, e-commerce, social media with wide and easy reach. The purpose of this study is to develop international cooperation for branding the local creative economy through marketing strategies and creative product design. The research method uses action research, action research by developing collaboration between PVTM, Maeswara Basket and UiTM Malaysia. through the concept of marketing strategy including digital marketing, product design and catalog by collecting observation data, interviews and documentation and data analysis through collection, reduction and drawing conclusions. The results of the study describe international cooperation as an effort to improve strong marketing strategies through technology and the concept of local green economy through environmentally friendly products and more modern product design concepts and international branding are expected to provide appeal to consumers.
Creative Product Prototype of Natural Fiber Craft Tray in Rural Vocational Communities Widodo Widodo; Arif Bintoro Johan; Fajar Dwi Yudanto
VANOS Journal of Mechanical Engineering Education Vol 9, No 2 (2024)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/vanos.v9i2.27806

Abstract

In the digital era, the creative economy is increasingly developing through creative products that have become leading products in every country. one of them is the water hyacinth tray which is one of the superior products of the Kulon Progo community, Special Region of Yogyakarta. The purpose of the study is to apply mechanical engineering science, the frame of this tray will be tested for its feasibility and durability and students can participate in implementing creative product applications that are beneficial to the general public. The research method uses action research with sample data including materials, material density values and material volume lifted by the tray. Testing of the tray frame using Finite Element Analysis (FEA/FEM) to determine the maximum load that can be carried by the tray. The tray frame is loaded to obtain stress propagation, deformation, tensile safety factor and cycle life. The working loads given include 2.9 kg, 3.4 kg and 4 kg while the maximum load in the experiment is 5 kg and 10 kg. The results of the research on the concept of creativity become a basic concept in the development of science and skills. In tray design, steel is the best material for making trays when tested with software.
Development of a Fourier Transform-Based Gamelan Signal Processing Simulation Using Python and GNU Octave to Support Problem-Solving Skills and Independent Learning Aditya Yoga Purnama; Fitria Sulistyowati; Widodo Widodo; Alfat Khaharsyah; Ragil Saputri; Rudolfus Soares; Radhiatul Amalia
Educational Journal of Learning Technology Vol. 3 No. 3 (2026): Educational Journal of Learning Technology (May 2026)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v3i3.85

Abstract

Science education today requires integrating technological competencies to prepare students for global competition; however, unsupportive learning habits and limited use of technology contribute to low levels of problem-solving skills and learning independence. This study aims to develop a simulation of gamelan musical instrument signal processing using open-source computational platforms, namely Python and GNU Octave. The research employed a research and development (R&D) approach based on the Borg and Gall model, limited to the initial product development stage. Fourier Transform analysis was applied to convert sound signals from the time domain into the frequency domain. The simulation successfully identified the gamelan’s natural frequency at 328 Hz via spectral analysis, with consistent results on both platforms. The developed simulation provides visualization of time-series waveforms and frequency spectra and is intended as a computational learning medium for physics instruction, particularly in wave topics. Although field testing and effectiveness evaluation were not conducted, the simulation is designed to support the development of students’ problem-solving skills and learning independence in future implementations.