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IMPLEMENTASI PERMAINAN TRADISIONAL BALAP KARUNG DALAM MENINGKATKAN AKTIVITAS FISIK ANAK DI PANTI ASUHAN JIREH SEMENIFESTARA Heka Maya Sari Sembiring; Ayu Winda Rajagugkguk; Milkalia Br Kaban; Rumondang Situmorang; Enjelia Sihite; Martha Carolina Br Tarigan
PUAN INDONESIA Vol. 7 No. 2 (2026): Jurnal Puan Indonesia Vol 7 No 2 januari 2026
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v7i2.501

Abstract

Physical activity plays a crucial role in supporting children's overall growth and development, including physical, social, and emotional development. Children living in orphanages often have limited access to structured and enjoyable physical activities. This study aims to analyze the implementation of the traditional sack race game in increasing children's physical activity at the Jireh Semenifestara Orphanage. The study used a qualitative approach with descriptive methods. The subjects were children aged 7–12 years who participated directly in the sack race game. Data were collected through observation of children's activities during the game, interviews with the orphanage caregivers, and documentation of the activities. The results indicate that the traditional sack race game can increase children's physical activity, train muscle strength, balance, and motor coordination, and foster values of sportsmanship, cooperation, and self-confidence. Therefore, the traditional sack race game can be used as an effective alternative educational and recreational activity to increase children's physical activity in orphanages.
IMPLEMENTASI PERMAINAN TRADISIONAL CONGKLAK DALAM MENGEMBANGKAN KEMAMPUAN BERHITUNG ANAK DI GANG BERSAMA, MEDAN SELAYANG Heka Maya Sari Sembiring; Rizki Bastanta B. Manalu; Fuan Felix; Patrika Zein Sirait; Rahul Pandiangan
PUAN INDONESIA Vol. 7 No. 2 (2026): Jurnal Puan Indonesia Vol 7 No 2 januari 2026
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v7i2.508

Abstract

This community service activity aimed to enhance elementary school students’ numeracy skills through the implementation of the traditional game congklak in Gang Bersama, Medan Selayang. Congklak was chosen as a learning medium because it combines educational, social, and cultural values while aligning with the characteristics of children who enjoy playing and learning through direct experience. The activity was carried out using short lectures, demonstrations, hands-on practice, and mentoring. The participants consisted of 5–10 elementary school students aged 7–12 years who actively engaged in the game. The results showed significant improvement in students’ counting skills, particularly in basic addition and subtraction, as well as increased accuracy, concentration, and self-confidence. Students also demonstrated high enthusiasm, better understanding of game rules, and positive attitudes such as discipline, cooperation, and sportsmanship. Beyond cognitive benefits, the activity raised community awareness of the importance of traditional games as both educational tools and cultural heritage. Therefore, congklak proved to be an effective, enjoyable, and culturally contextual medium for developing numeracy skills among elementary school students.
Pengaruh Model Pembelajaran Role Playing terhadap Hasil Belajar IPAS Siswa Vince Kristin Manurung; Nova Florentina Ambarwati; Juliana Juliana; Regina Sipayung; Heka Maya Sari Sembiring
CARONG: Jurnal Pendidikan, Sosial dan Humaniora Vol. 3 No. 3 (2026): Juli-September, Isu dan Tantangan Kontemporer dalam Pendidikan, Ilmu Sosial, da
Publisher : Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/cxk09g53

Abstract

This study aimed to determine the effect of the Role Playing learning model on the IPAS learning outcomes of fifth-grade students at SD Negeri 9 Sampurtoba in the 2025/2026 academic year. This research employed a quantitative approach using a pre-experimental method with a One Group Pretest-Posttest Design. The population and sample consisted of 21 fifth-grade students. Data were collected through learning achievement tests, a Role Playing learning model questionnaire, and a teacher activity observation sheet. Data analysis was conducted using descriptive statistics, the Shapiro-Wilk normality test, the Pearson Product Moment correlation test, and simple linear regression. The results showed that the mean pretest score of 59.43 increased to 79.81 in the posttest, representing an increase of 20.38 points. Teacher activity reached 87.00%, categorized as very good, while the mean questionnaire score was 80.71. The correlation analysis obtained r = 0.883 with a significance value of 0.000. The t-test result showed t calculated = 8.215 > t table = 2.093, with a significance value of 0.000 < 0.05. Therefore, H₀ was rejected and Hₐ was accepted. It can be concluded that the Role Playing learning model had a positive and significant effect on the IPAS learning outcomes of fifth-grade students at SD Negeri 9 Sampurtoba.