Indah Kristina Wulandari
STKIP Pasundan Cimahi

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

PERAN KEARIFAN LOKAL DALAM KONTEKS SOSIAL DAN PENDIDIKAN DI ERA GLOBALISASI Indah Kristina Wulandari; Siti Sangadah; Jajang Hendar Hendrawan
Journal of Economic, Bussines and Accounting (COSTING) Vol. 8 No. 2 (2025): COSTING : Journal of Economic, Bussines and Accounting
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/costing.v8i2.15163

Abstract

Artikel ini bertujuan untuk mengkaji peran kearifan lokal dalam membentuk karakter sosial peserta didik di era globalisasi serta menelusuri bagaimana nilai-nilai tersebut dapat diintegrasikan dalam proses pembelajaran. Penelitian ini menggunakan metode studiliteratur. Langkah-langkah dalam penelitian ini meliputi penentuan topik dan fokus penelitian, menelusuri dan mengumpulkan sumber, menganalisis dan mengevaluasi literatur, mensintesis informasi, menyusun laporan studi literatur. Dari hasil studi literatur peneliti menarik kesimpulan yang dapat digunakan untuk menjawab rumusan masalah yang telah dirumuskan. Berdasarkan hasil dan pembahasan, kearifan lokal memiliki peran yang signifikan dalam aspek sosial. Nilai-nilai seperti gotong royong, musyawarah, dan toleransi berperan sebagai faktor yang menyatukan masyarakat serta membangun keharmonisan dalam kehidupan bersama. Sementara itu dalam bidang pendidikan, kearifan lokal berperan dalam membentuk karakter peserta didik agar menginternalisasi nilai-nilai luhur yang sejalan dengan warisan budaya mereka. Oleh karena itu, artikel ini diharapkan dapat memberikan wawasan yang lebih mendalam tentang pentingnya kearifan lokal dalam konteks sosial dan pendidikan di tengah era globalisasi.
The Effect of the Snakes and Ladders Educational Game on Students' Interpersonal Intelligence in Social Studies Learning at SMP Negeri 2 Pamanukan, Subang Regency Indah Kristina Wulandari; Lili Halimah; Eneng Martini
EDUKASI Vol 24 No 1 (2026): Article in Press
Publisher : FKIP Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/j.edu.v24i1.11652

Abstract

This study aims to examine the effect of the educational snakes and ladders game on students’ interpersonal intelligence in Social Studies learning and to explain how the game implementation facilitates communication, collaboration, and empathy during classroom activities. The research employed a mixed methods approach with a sequential explanatory design. The quantitative phase involved 245 students selected from a population of 629 students at SMP Negeri 2 Pamanukan, Subang Regency, using the Slovin formula. Data were collected through Likert-scale questionnaires and analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) to evaluate the measurement model (outer model) and structural model (inner model). The results indicate that the educational snakes and ladders game has a positive and significant effect on interpersonal intelligence, with a path coefficient of 0.730 (p < 0.05) and an R-square value of 0.532, indicating substantial explanatory power. The game also significantly influences communication (0.661; R² = 0.437), collaboration (0.714; R² = 0.510), and empathy (0.605; R² = 0.366) as core indicators of interpersonal intelligence. The qualitative phase, conducted through classroom observations and interviews with teachers and students, supports the quantitative findings by showing that the game creates an interactive, participatory, and collaborative learning environment that naturally encourages social interaction. These findings demonstrate that the snakes and ladders game is not merely an instructional aid but functions as a pedagogical strategy capable of strengthening students’ interpersonal intelligence in Social Studies learning. This study contributes empirically and conceptually to the development of game-based learning oriented toward social competence.