EDUKASI
Vol 24 No 1 (2026): Article in Press

The Effect of the Snakes and Ladders Educational Game on Students' Interpersonal Intelligence in Social Studies Learning at SMP Negeri 2 Pamanukan, Subang Regency

Indah Kristina Wulandari (STKIP Pasundan Cimahi)
Lili Halimah (STKIP Pasundan Cimahi)
Eneng Martini (STKIP Pasundan Cimahi)



Article Info

Publish Date
30 May 2026

Abstract

This study aims to examine the effect of the educational snakes and ladders game on students’ interpersonal intelligence in Social Studies learning and to explain how the game implementation facilitates communication, collaboration, and empathy during classroom activities. The research employed a mixed methods approach with a sequential explanatory design. The quantitative phase involved 245 students selected from a population of 629 students at SMP Negeri 2 Pamanukan, Subang Regency, using the Slovin formula. Data were collected through Likert-scale questionnaires and analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) to evaluate the measurement model (outer model) and structural model (inner model). The results indicate that the educational snakes and ladders game has a positive and significant effect on interpersonal intelligence, with a path coefficient of 0.730 (p < 0.05) and an R-square value of 0.532, indicating substantial explanatory power. The game also significantly influences communication (0.661; R² = 0.437), collaboration (0.714; R² = 0.510), and empathy (0.605; R² = 0.366) as core indicators of interpersonal intelligence. The qualitative phase, conducted through classroom observations and interviews with teachers and students, supports the quantitative findings by showing that the game creates an interactive, participatory, and collaborative learning environment that naturally encourages social interaction. These findings demonstrate that the snakes and ladders game is not merely an instructional aid but functions as a pedagogical strategy capable of strengthening students’ interpersonal intelligence in Social Studies learning. This study contributes empirically and conceptually to the development of game-based learning oriented toward social competence.

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Journal Info

Abbrev

edu

Publisher

Subject

Education

Description

Edukasi adalah jurnal ilmiah yang diterbitkan oleh Fakultas Keguruan dan Ilmu Pendidikan Universitas Khairun, dengan ruang lingkup kajian tulisan berorientasi pada bidang Pendidikan Matematika, Pengetahun Alam, Ilmu Pengajaran Bahasa, dan Ilmu Pengetahuan Sosial. Terbit sebanyak dua kali dalam ...