Heru Mudiyanto
UIN Siber Syekh Nurjati Cirebon

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THE INFLUENCE OF AUGMENTED REALITY MEDIA TO IMPROVE UNDERSTANDING CONCEPTS IN SOCIAL STUDIES LEARNING IN ELEMENTARY SCHOOLS Nur Fajrina; Ahmad Arifuddin; Heru Mudiyanto
Muallimuna : Jurnal Madrasah Ibtidaiyah Vol 10, No 2 (2025): APRIL 2025
Publisher : Fakultas Studi Islam UNISKA MAB Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/muallimuna.v10i2.18792

Abstract

This research aims to determine the effect of using augmented reality media on increasing understanding of social studies learning concepts in elementary schools. This research is a quantitative research with a quasi-experimental design, namely a type of non equivalent control group design. The data collection techniques used are observation techniques, tests and questionnaires. Meanwhile, the sampling technique used saturated sampling with a sample size of 58 students. In addition, the data used in the research were analyzed using observation and questionnaire data analysis test, the N-Gain test, and the non-parametric hypothesis test, namely the Mann Whitney U test. The results of non-parametric hypothesis testing with the Mann Whitney U test, it shows that the significance value of 0.032 is smaller than 0.05, so Ha is rejected and H0 is accepted. This means that there is a significant influence between the use of augmented reality media on increasing understanding of social studies learning concepts in elementary schools.
Learning innovation for generation Z: development of e-modules and videos in research proposal courses Aceng Jaelani; Wulan Andini; Heru Mudiyanto; Gusti Ristiani
AL-TARBIYAH: Jurnal Pendidikan (The Educational Journal) Vol. 35 No. 2 (2025)
Publisher : Fakultas Ilmu Tarbiyah dan Keguruan (FITK) UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/wxkjhn39

Abstract

This study aims to develop e-modules and learning videos as learning media or resources in the Research Proposal course that can improve student understanding and engagement through a more interactive, practical, visual, and engaging digital approach for Generation Z students. The development process includes the creation of e-modules and videos, validation, and implementation of e-modules and videos. The research method used is Research and Development (RnD) with questionnaire and test data collection techniques. The population and sample in this study were 75 students majoring in Elementary Madrasah Teacher Education at UIN Siber Syekh Nurjati Cirebon. The results showed that the developed e-modules and videos were categorized as good (suitable for use). In addition, the use of e-modules and learning videos was effective in improving students' conceptual understanding, research skills, and learning motivation. This innovation not only facilitates access to materials but also encourages students to be more independent and active in the learning process. These findings indicate that e-module and video-based learning technology can be an effective solution for creating a more interactive and engaging learning experience in the context of higher education. 
Pengembangan Buku Cerita Bergambar Digital Berbasis Pendidikan Karakter Religius  Pada Mata Pelajaran SKI Di Kelas IV MI An-Nur Kota Cirebon Linda Imamatul Ummah; Misbah Binasdevi; Heru Mudiyanto
Jurnal Kajian Pendidikan dan Cakrawala Pembelajaran Vol. 1 No. 2 (2025)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jakap.v1i2.227

Abstract

This study aims to develop a digital picture storybook based on religious character education in the subject of Islamic Cultural History (SKI) in class IV MI An-Nur Cirebon City. The research method used is Research and Development (R&D) with the ADDIE model which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The results of media expert validation obtained a feasibility score of 94% (very feasible category), material expert validation of 96% (very feasible category), linguist validation results of 97% (very feasible category), as well as the results of student response trials of 91% (very good category) and an N-Gain value of 0.85 which stated very effective. The results showed that the digital picture storybook developed was considered feasible and effective to use as learning media. This media is expected to improve understanding of SKI material while instilling religious character values in students, as well as providing innovative alternatives in interesting and interactive learning