Claim Missing Document
Check
Articles

Found 3 Documents
Search

Sosialisasi 3 Dosa Besar Pendidikan Untuk Menanamkan Nilai Karakter Peserta Didik di SMPN 5 Anggeraja Arya Harahap, Topan; Tabrani Rasyid, Andi; Ilham, Ilham
JDISTIRA - Jurnal Pengabdian Inovasi dan Teknologi Kepada Masyarakat Vol. 4 No. 2 (2024)
Publisher : Yayasan Rahmatan Fidunya Wal Akhirah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58794/jdt.v4i2.1086

Abstract

Kajian ini bertujuan untuk menganalisis dan menemukan strategi pencegahan terhadap tiga pelanggaran utama dalam pendidikan bagi siswa SMPN 5 Anggeraja. Metode kegiatan yang digunakan adalah metode ceramah atau presentasi untuk menyampaikan materi secara langsung kepada para siswa di sekolah tersebut. Sosialisasi ini bertujuan untuk memperkuat pemahaman siswa mengenai tiga pelanggaran besar dalam pendidikan dan dampak negatifnya, serta menawarkan solusi praktis yang dapat mendukung pengembangan karakter siswa secara optimal. Dari hasil kegiatan ini, diharapkan siswa dapat mempelajari akibat dari tindakan seperti perundungan, kekerasan seksual, dan intoleransi, sehingga perilaku tersebut dapat dicegah atau bahkan dihilangkan. Selain itu, sekolah diharapkan menyediakan ruang khusus bagi siswa untuk memberikan pemahaman tentang tata krama berteman, tata krama belajar, serta dampak negatif dari perundungan dan kekerasan seksual. Kegiatan sosialisasi ini melibatkan 63 siswa dari kelas 8 hingga 9 dan dilaksanakan pada hari Kamis, 17 Oktober 2024 secara tatap muka langsung.
EFEKTIVITAS PELAKSANAAN PLP 2 TERHADAP KESIAPAN MENJADI GURU PADA MAHASISWA PENDIDIKAN BAHASA DAN PENDIDIKAN KEPELATIHAN OLAHRAGA Tabrani Rasyid, Andi; Syahrani, Neza; Sanatang; Jumarni; Sherli; Ayuni Binti Syamsuddin, Nurul; Anwar, Aril; Syahrullah, Ali
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47643

Abstract

This study aims to analyze the effectiveness of the implementation of the School Field Introduction Program II (PLP II) on the readiness of Language Education and Sports Coaching Education students to become professional teachers. This research used a qualitative descriptive approach. The subjects of the study consisted of students participating in PLP II from three study programs. Data were collected through observation, interviews, and documentation. The data were analyzed using the interactive model of Miles and Huberman, including data reduction, data presentation, and conclusion drawing. The results showed that PLP II had a significant effect on improving students’ readiness to become teachers, especially in pedagogical competence, classroom management, communication skills, leadership, self-confidence, and learning evaluation. Language education students experienced improvement in communication skills, literacy-based learning, and interactive teaching methods. Meanwhile, sports coaching education students showed increased competence in managing field practice, discipline, leadership, and physical learning strategies. However, several obstacles were still found, such as limited practice time, differences in mentor guidance quality, and unequal student readiness. Overall, PLP II was considered effective in preparing prospective teachers through direct teaching experience in schools and helping students adapt to real educational environments.
IMPLEMENTASI MODEL PEMBELAJARAN MEDIA VISUAL TERINTEGRASI GAME EDUKATIF GUNA MENINGKATKAN KEAKTIFAN BELAJAR SISWA DALAM PEMBELAJARAN BIOLOGI, MATEMATIKA, PKN, EKONOMI DAN PKO Tabrani Rasyid, Andi; Anisa Putri, Apni; Safitri, Elsa; Fitrah Ramadan, Eril; Nabila, Reva; Fadila, Faura; Sapitri, Ani; Jannah, Nur; Fadilah Ramadani, Hikma
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48630

Abstract

This study aims to analyze the implementation of visual media integrated with educational games to improve student learning activeness in Biology, Mathematics, Civics Education (PKn), Economics, and Physical Education (PKO). The study was motivated by the low level of student participation in learning activities caused by monotonous teaching methods and limited use of interactive learning media. This research employed a quantitative approach using a quasi-experimental design involving experimental and control classes. Data were collected through observation sheets, documentation, and questionnaires regarding student activeness during the learning process. The findings indicate that the implementation of visual media integrated with educational games significantly increased student activeness, participation, collaboration, and responsiveness during classroom activities. Students became more motivated and actively involved in discussions, problem-solving activities, and game-based evaluations. Furthermore, the integration of visual and game-based learning created a more engaging and student-centered learning environment. Therefore, the implementation of integrated visual media and educational games can b considered an innovative learning strategy to improve student activeness across various subjects.