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Mapping Religious Moderation: Bibliometric Analysis On The Trend And The Future Prespective Of Religious Tolerance Sita Isna Malyuna; Putri, Rokhmatul Khoiru Amin; Syaifudin, Mokhamad; Niam, Khoirun
FOKUS Jurnal Kajian Keislaman dan Kemasyarakatan Vol. 10 No. 1 (2025)
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This article examines the importance of religious moderation within Indonesia's educational framework, especially given its diverse cultural and religious landscape. It addresses the rising challenges of intolerance and extremism that threaten social harmony, highlighting the need for a robust educational approach that promotes tolerance and respect for differences. Through a bibliometric analysis of international publications from the Scopus database, the research identifies key trends in the discourse on religious moderation and its educational implications. Findings indicate a growing interest in incorporating religious moderation into the national curriculum, emphasizing the need for teacher training and the development of inclusive educational materials. The article contributes to academic discourse by underscoring education's role in fostering a tolerant society. It also recommends further research on factors affecting the successful implementation of religious moderation education and advocates for exploring effective teaching methodologies to enhance students' understanding and practice of religious moderation, aiming for a more harmonious educational environment.
Inclusive Islamic Education and the Empowerment of Alpha Women Amidst the Patriarchal Culture of Society in Tuban Regency Sita Isna Malyuna; Rachmalia Vinda Kusuma; Moh. Saddad Muhibbi
TADRIS: Jurnal Pendidikan Islam Vol 20 No 2 (2025)
Publisher : State Islamic Institute of Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/tjpi.v20i2.22502

Abstract

This study aims to analyze how inclusive Islamic education plays a role in empowering Alpha women amidst the patriarchal culture of Tuban Regency society. This study uses a qualitative approach with data collection techniques through in-depth interviews and documentation with six women active in the education, social, and public sectors, including Tuban Regency Tourism Ambassadors. The results show that Islamic spirituality is the main foundation for women's self-awareness and independence. Inclusive Islamic education serves as a space for identity negotiation, where women learn to interpret Islamic values ​​​​in their social context and negotiate their position in the public sphere. The findings also show that the strategy for empowering women in Tuban is carried out through a socio-spiritual approach that emphasizes the values ​​​​of wisdom and mercy, rather than confrontation. Inclusive Islamic education has proven to be able to foster critical awareness and leadership in women based on faith, knowledge, and morality.
VALIDITAS MEDIA PEMBELAJARAN FLASHCARD BERBASIS AUGMENTED REALITY (AR) UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS VI SEKOLAH DASAR Wanda Cahya Dwi Tanti; Sita Isna Malyuna; Wendri Wiratsiwi
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 16 No. 2 (2026): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/73xm3j10

Abstract

Quality of education depends on student learning outcomes during the learning process, the purpose of the study is to measure the level validity of Augmented Reality (AR) based Flashcard media to improve the learning outcomes of sixth grade elementary school students in the problems faced during the science learning process, where student learning outcomes are the main focus of research that important to improve results. The Research and Development (R&D) method is research with the ADDIE approach. Data acquisition techniques in the study are observation, interviews, and expert validation. The results of the media expert validator reached a percentage of 85% which is categorized as "Very Valid", the material validator got results reaching 96% with the criteria of "Very Valid", while the language expert reached 82% including the category of "Very Valid". The validator test, it proves that Augmented Reality (AR) Flashcard media has validity, as digital learning media can improve student learning outcomes.
Analisis Kebutuhan Awal Pengembangan Media Interaktif Berbasis Deep Learning untuk Hasil Belajar IPAS Siswa SD Hilmiyatul Faizah; Ifa Seftia Rakhma Widiyanti; Sita Isna Malyuna; Faizah, Hilmiyatul
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 18 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/nx55s642

Abstract

This study aims to analyze the initial needs for developing interactive media based on deep learning to improve the learning outcomes of fifth-grade students of SDN Guwoterus 02. The study was conducted using a descriptive quantitative approach using four main data sources, namely learning observation results, teacher interviews, student needs questionnaires, and student pretest scores. Observations show that the learning process is still dominated by lecture methods, the use of media is limited to worksheets (LKS) books, and there is minimal variation in motivational strategies. The results of teacher interviews confirm the limited time and skills in using digital media. The student needs questionnaire shows that 84.2% of students find it easier to understand the material with visual support and 89.5% want technology-based learning media. The pretest results of 19 students on the human respiratory system material showed an average score of 63.68 where only 47.4% of students achieved the Learning Objective Achievement Criteria (KKTP) of 70, while 52.6% were still below completeness. Significant heterogeneity in initial abilities (range 30-90) indicates the need for differentiation in media design. Each empirical finding is explicitly mapped to the needs of media features based on three principles of deep learning (mindful learning, meaningful learning, and joyful learning), in line with the principles of the Independent Curriculum.
Efektivitas Media Pembelajaran Qubo Berbasis 3D Sketchfab Untuk Meningkatkan Hasil Belajar Siswa Kelas V di SDN Tompomulyo 02 karinamutiara04; Sita Isna Malyuna; Wendri Wiratsiwi
Tunas Nusantara Vol. 8 No. 2 (2026)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34001/yjwdhx66

Abstract

This study was motivated by the low learning outcomes of fifth-grade students in the Natural and Social Sciences (IPAS) subject at SDN Tompomulyo 02. One of the factors contributing to the low learning outcomes was the limited use of engaging learning media, resulting in teacher-centered learning. This study aimed to analyze the effectiveness of a three-dimensional Question Board learning media using the Sketchfab platform in improving the learning outcomes of fifth-grade students at SDN Tompomulyo 02. This study employed a quantitative approach using a one-group pretest-posttest design. The research subjects consisted of 32 fifth-grade students at SDN Tompomulyo 02. The research instrument was a learning achievement test. Data were analyzed using a paired-samples t-test with IBM SPSS Statistics 26 after meeting the normality assumption. The results showed that the average student score increased by approximately 50%, from 50.875 in the pretest to 75.250 in the posttest. The paired-samples t-test yielded t = −22.507 with p = 0.000 (p < 0.05), indicating a statistically significant difference between students' learning outcomes before and after using the developed learning media. Furthermore, the N-Gain score was 0.510 (51.04%), which falls into the moderate category and indicates that the learning media was moderately effective. Therefore, the three-dimensional Question Board learning media using the Sketchfab platform was proven to be sufficiently effective in improving the learning outcomes of fifth-grade students at SDN Tompomulyo 02.
Efektivitas media interaktif terhadap hasil belajar siswa pada pembelajaran IPAS sekolah dasar Aini Indah; Sita Isna Malyuna; Wendri Wiratsiwi
Tunas Nusantara Vol. 8 No. 2 (2026)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34001/tfgmqr81

Abstract

This research departs from the low learning outcomes of grade IV students of Sdn Gedongombo 1 Tuban in science subjects, which is shown by only 45% of students (11 out of 24 students) who achieve KKTP. This condition is influenced by the dominance of the use of conventional methods that are less varied and the use of digital media in learning is not optimal. This study aims to analyze the effectiveness of the use of Canva-based interactive learning media on student learning outcomes in science subjects. The method used is a descriptive quantitative approach with a quasi-experimental design. The research subjects consisted of 24 fourth grade students of SDN Gedongombo 1 Tuban for the 2025/2026 school year. Data collection was carried out through learning outcome tests in the form of pretest and posttest, then analyzed using the N-Gain test. The results showed an increase in the average score from 67.92 in the pretest to 85.83 in the posttest. The percentage of learning completeness also increased significantly from 45.8% to 100%. The average N-Gain value of 54.86% is included in the "moderate" category based on percentage classification, and is in the "moderate" category (0.549) on a scale of 0–1. Thus, Canva-based interactive learning media is considered effective and feasible to be used as an innovative alternative to improve the quality of IPAS learning in elementary schools.
Analisis kebutuhan media flashcard berbasis augmented reality pada pembelajaran IPAS kelas V sekolah dasar Sinar Tripamuji; Sita Isna Malyuna; Ina Agustin
Tunas Nusantara Vol. 8 No. 2 (2026)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34001/jgzy7328

Abstract

This study aims to analyze the need for augmented reality-based flashcard media for teaching the human respiratory system in fifth-grade elementary school students. This study employed a descriptive qualitative approach supported by simple quantitative data obtained from a needs analysis questionnaire. The research was conducted at UPT SDN Kingking 2 Tuban, involving a fifth-grade teacher and nine fifth-grade students. Data were collected through observation, teacher interviews, questionnaires, and documentation. The data were analyzed through data reduction, data presentation, and conclusion drawing, supported by source and technique triangulation. The findings showed that the learning process was still dominated by textbooks, student worksheets, teacher explanations, and simple instructional videos. Students experienced difficulties in identifying respiratory organs, understanding their functions, and relating the structure and function of the organs. The average daily test score was 66.2, with only three of nine students achieving the minimum learning criteria. The questionnaire results indicated that 88.89% of students needed more engaging and interactive learning media. Furthermore, 88.89% of students expressed interest in learning media featuring three-dimensional images and augmented reality. These findings indicate a strong need for visual, interactive, and concrete learning media to support students' understanding of the abstract concepts of the human respiratory system. Therefore, augmented reality-based flashcards are considered a relevant and potential learning medium to be developed for IPAS learning in fifth-grade elementary schools.