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Pembelajaran Interaktif Melalui Pendampingan Penggunaan Game Edukatif Berbasis Scratch Pada Siswa Nur Adila Syahid; Aisyah Nursyam; Sirwanti; Andi Trisnowali MS
Rengganis Jurnal Pengabdian Masyarakat Vol. 5 No. 1 (2025): Mei 2025
Publisher : Pendidikan Matematika, FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/rengganis.v5i1.522

Abstract

The rapid development of information technology requires the education sector to adapt to more interactive and innovative digital-based learning. One effective medium is Scratch, a visual programming application that is easy to use for creating educational games. However, at SD Negeri 02 Paluhombo, learning is still predominantly conducted using conventional methods, causing students to quickly lose interest and lack motivation. Based on this problem, this community service activity aimed to improve students’ conceptual understanding through guided use of educational games based on Scratch. The method employed was Community Based Participatory Research (CBPR), involving active participation of fifth and sixth grade students in five stages: problem identification, collaborative planning, implementation of guidance, evaluation, and follow-up. The instruments used included pre-tests, post-tests, and student satisfaction questionnaires. The evaluation results showed that all students experienced an improvement in learning outcomes after the intervention. Pre-test and post-test results were used to measure students' conceptual understanding, while satisfaction questionnaires assessed students’ responses to the guidance process. The Wilcoxon test showed significant values of 0.026 for Grade V and 0.001 for Grade VI (p < 0.05), indicating a significant difference between pre-test and post-test scores. The guidance on using Scratch-based educational games proved effective in enhancing students' conceptual understanding
Pengabdian Masyarakat: Gerakan Buang Sampah Pada Tempatnya Dan Penerapan 3r Sebagai Upaya Pelestarian Tanah Dan Lingkungan Di Desa Selli Kec. Bengo Kab. Bone Nur Adila Syahid; Andi trisnowali MS; Wahyuningsih, Wahyuningsih; Khahfi, Muh. Ash Habul Thoriq; Egidia, Rhegita; Nurfadilah, Nurfadilah; Rahman, Nurazisah; Nislawati, Nislawati; Wahyuni, Nurul; Lukman, Lukman; Risaldi, Risaldi
Rengganis Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2025): November 2025
Publisher : Pendidikan Matematika, FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/rengganis.v5i2.956

Abstract

The waste problem remains a major challenge in maintaining environmental sustainability, particularlyrelated to soil quality. People's habit of littering causes pollution, reduces soil fertility, and has negativeimpacts on health. Through this community service activity, efforts were made to raise public awarenessabout the importance of disposing of waste properly and introduce the 3R concept (Reduce, Reuse, Recycle) asa method of sustainable waste management. The activity was carried out through socialization and directpractice with the community of Selli Village, Bengo District. The socialization included an explanation of theimpact of waste on the environment, while the direct practice included waste sorting, making simple compost,and reusing used goods that can still be used. The results of the activity showed an increase in communityunderstanding of the dangers of waste if not managed properly. In addition, a shared commitment wasformed to get used to disposing of waste properly and applying the 3R principle in everyday life. Thecommunity also began to be able to utilize organic and inorganic waste more productively. This communityservice activity is effective in fostering a culture of environmental awareness while also being a concrete stepin preserving the soil and creating a cleaner and more sustainable environment.