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Pemanfaatan Media Audio Visual sebagai Sarana Pembelajaran Interaktif di Sekolah Dasar : Strategi, Manfaat, dan Implementasinya Hamida Azzahra; Chandra Chandra; Inggria Kharisma
Semantik : Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya Vol. 3 No. 2 (2025): May: Semantik : Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/semantik.v3i2.1621

Abstract

In the learning process in Elementary Schools (SD), the use of audio media is one of the innovative approaches that can increase the efficiency and interactivity of learning. The purpose of this article is to thoroughly study the use of audio media as an interactive learning tool in SD. This review includes ways to implement it, the benefits obtained, and the problems and solutions that arise when implementing it. The discussion method is carried out by conducting literature research and analyzing learning practices applied in several elementary schools. Audio media, such as podcasts, educational songs, audiobooks, and sound recordings, can increase student engagement, strengthen their understanding of the material, and support auditory learning styles. In addition, this media can be used in various fields of education, especially English, Indonesian, and Religious Education. However, there are still several problems that hinder the use of audio media. These include limited facilities, lack of teacher instruction, and student readiness to listen actively. As a result, the right approach is needed. These strategies include creating interesting audio content, incorporating it into learning activities, and improving teachers' ability to utilize educational technology. Audio media can help elementary school students get a fun and meaningful learning experience if used in a targeted and creative way.
Peningkatan Hasil Belajar Pendidikan Pancasila Berbantuan Canva Berbasis Problem Based Learning di Kelas V SDN 04 Tarandam Kota Padang Hamida Azzahra; Desyandri; Yeni Erita; Muhammadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53418

Abstract

This research was motivated by the low learning outcomes of students in class V of SDN 04 Terandam, Padang City. This is due to the lack of active involvement of students in the learning process because learning is still teacher-centered, low critical thinking skills and self-confidence in expressing opinions and discussing with peers or groups. This research aims to describe the improvement in learning outcomes of Canva-assisted Pancasila Education using the Problem Based Learning model in class V of SDN 04 Terandam, Padang City. This type of research is Classroom Action Research (PTK) using 2 types of approaches, namely qualitative and quantitative approaches. This research was carried out in 2 cycles, cycle I consisted of 2 meetings and cycle II consisted of 1 meeting which was carried out in four stages, namely planning, implementation, observation and reflection. The subjects of this research were teachers and students of class V at SDN 04 Terandam, Padang City, totaling 15 people. The research results showed that the RPPM aspect in cycle I obtained an average of 87.5% (B), increasing in cycle II to 95% (A). In the activity aspect, teachers in cycle I obtained an average of 85.5% (B), increasing in cycle II to 95% (A). In the activity aspect, students in cycle I obtained an average of 85.5% (B), then increased in cycle II to 95% (A). The learning outcomes of students in cycle I obtained an average of 73.5 (D), and increased in cycle II to 86 (B). It can be concluded that the Problem Based Learning model can improve the learning outcomes of Pancasila education in class V of SDN 04 Terandam, Padang City. Keywords: Learning outcomes, Pancasila Education, Canva, Problem Based Learning.