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The Influence Loyalty on Repurchase Interest In Online Shopping At Shopee Alya cahyani; Rima Hafidz Ramadhani; Rizaludin; Ahmad Nuh
Interkoneksi: Journal of Computer Science and Digital Business Vol. 2 No. 1 (2024): June
Publisher : Penerbit Hellow Pustaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61166/interkoneksi.v2i1.16

Abstract

Online shopping presents a different environment, atmosphere and experience compared to offline shopping because of the convenience provided when transacting at any location via the internet from a web browser or mobile application etc. This study aims to understand the influence of corporate responsibility, consumer trust, and consumer loyalty on repurchase interest in shopping applications in the digital era. This research involved 138 respondents who were active users of online shopping applications on the application (shoppee). The method used is quantitative using an online survey with a questionnaire designed to measure respondents' perceptions of corporate responsibility, consumer trust, consumer loyalty and repurchase interest. The collected data is then analyzed using appropriate statistical techniques to determine the relationship between these variables. The research method used is quantitative by means of an online survey, with an instrument in the form of a questionnaire that has been specifically designed to measure research variables. This questionnaire includes items designed to measure respondents' perceptions of corporate responsibility, consumer trust, consumer loyalty and repurchase intention. The data analysis carried out shows that responsibility, consumer trust and consumer loyalty have a positive effect on repurchase interest in the Shoppee application. These results indicate that shoppee applications that demonstrate high responsibility, build strong trust with their consumers, and are able to maintain consumer loyalty, tend to have consumers with higher repurchase interest. The results of this research provide important insights for shoppee applications operating in the digital era. By understanding the factors that influence repurchase interest, online shopping applications, namely shops, can design and implement more effective strategies to increase customer retention and long-term profitability.
Pengembangan Media Pembelajaran Scrapbook Untuk Melatih Kemampuan Berpikir Kreatif Siswa SMA Negeri 1 Bolo nurjannah A. malik, nurjannah; Husnul Khatimah; Rizaludin
Jurnal Kajian Penelitian Pendidikan dan Kebudayaan Vol. 1 No. 2 (2023): April : Jurnal Kajian Penelitian Pendidikan dan Kebudayaan
Publisher : CV. Aksara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59031/jkppk.v1i2.97

Abstract

Scrapbook adalah kumpulan memorabilia, narasi, puisi, quote, cerita, kliping, catatan, foto, tiket, bon pembayaran dan lain-lain, yang disusun dan dirangkai dalam sebuah album atau hand-made book. Penelitian ini bertujuan untuk mengembangkan media pembelajaran srapbook yang layak untuk melatih kemampuan berpikir krearif siswa dalam menyusun dan medeskripsikan gambar tokoh pahlawan dalam perang melawan kolonialisme dan imperialisme siswa kelas XI-A SMA Negeri 1 Bolo. Menggunakan metode penelitian pengembangan yang mengacu pada model four D (4-D). Teknik pengumpulan data yang terdiri dari angket, wawancara, observasi, tes, serta dokumentasi. Adapun teknik analisis data yang digunakan adalah analisis kuantitatif dengan analisis kevalidan dan kepraktisan media dan analisis keefektifan media. Hasil analisis kevalidan media dengan rata-rata 4,23 dan persentase 84% dengan kategori “Sangat Layak”. Pada analisis kepraktisan media dengan rata-rata skor 4,54 dengan persentase 91% (Sangat Layak), dan hasil analisis keterlaksanaan pembelajaran dan pengamatan aktivitas siswa dengan persentase 86 %. Analisis keefektifan media scrapbook (1) tes hasil belajar siswa dengan nilai KKM 80%. Jadi dapat memenuhi kriteria ketuntasan klasikal minimum (KKM) yang sudah ditentukan pihak penyelenggara Pendidikan, yakni 70%. (2) tes mendeskripsikan gambar tokoh pahlawan. Diketahui bahwa terdapat 3 siswa dengan kriteria penilaian “Tidak Baik” dan 17 orang siswa yang mendapatkan kriteria penilaian “Baik”.