Apri Yuneza
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“PENGARUH KECANDUAN BERMAIN GAME ONLINE DAN FASILITAS BELAJAR TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN EKONOMI KELAS X DI SMAN 1 RANAH PESISIR Apri Yuneza; Salman M. Noer; Reni Respita
Ekasakti Educational Scientific Journal Vol. 3 No. 1 (2025): EKASAKTI EDUCATIONAL SCIENTIFIC JOURNAL (JANUARY-JUNE 2025)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Ekasakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60034/eesj.v3i1.43

Abstract

The purpose of this study was to see the Influence of Online Game Addiction andLearning Facilities on Student Learning Outcomes in the Economics Subject of Class X atSMAN 1 Ranah Pesisir. This type of research is a quantitative approach. The population inthis study was 297 students of class X at SMAN 1 Ranah Pesisir. Sampling using theProportionate Random Sampling technique, the sample obtained was 75 students. The resultsof this study indicate that there is an influence of online game addiction ( ) and learningfacilities ( ) on student learning outcomes (Y) in the economics subject of class X at SMAN1 Ranah Pesisir. The significance value for the influence of ( ) and ( ) simultaneously onY is 0.001 <0.05 and the F-count value is 7.573> Ftable 3.124. This shows that there is aninfluence of online game addiction and learning facilities together on student learningoutcomes in the economics subject of class X at SMAN 1 Ranah Pesisir.