The purpose of this study was to see the Influence of Online Game Addiction andLearning Facilities on Student Learning Outcomes in the Economics Subject of Class X atSMAN 1 Ranah Pesisir. This type of research is a quantitative approach. The population inthis study was 297 students of class X at SMAN 1 Ranah Pesisir. Sampling using theProportionate Random Sampling technique, the sample obtained was 75 students. The resultsof this study indicate that there is an influence of online game addiction ( ) and learningfacilities ( ) on student learning outcomes (Y) in the economics subject of class X at SMAN1 Ranah Pesisir. The significance value for the influence of ( ) and ( ) simultaneously onY is 0.001 <0.05 and the F-count value is 7.573> Ftable 3.124. This shows that there is aninfluence of online game addiction and learning facilities together on student learningoutcomes in the economics subject of class X at SMAN 1 Ranah Pesisir.
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