EKASAKTI EDUCATIONAL SCIENTIFIC JOURNAL
Vol. 3 No. 1 (2025): EKASAKTI EDUCATIONAL SCIENTIFIC JOURNAL (JANUARY-JUNE 2025)

“PENGARUH KECANDUAN BERMAIN GAME ONLINE DAN FASILITAS BELAJAR TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN EKONOMI KELAS X DI SMAN 1 RANAH PESISIR

Apri Yuneza (Unknown)
Salman M. Noer (Unknown)
Reni Respita (Unknown)



Article Info

Publish Date
29 Jun 2025

Abstract

The purpose of this study was to see the Influence of Online Game Addiction andLearning Facilities on Student Learning Outcomes in the Economics Subject of Class X atSMAN 1 Ranah Pesisir. This type of research is a quantitative approach. The population inthis study was 297 students of class X at SMAN 1 Ranah Pesisir. Sampling using theProportionate Random Sampling technique, the sample obtained was 75 students. The resultsof this study indicate that there is an influence of online game addiction ( ) and learningfacilities ( ) on student learning outcomes (Y) in the economics subject of class X at SMAN1 Ranah Pesisir. The significance value for the influence of ( ) and ( ) simultaneously onY is 0.001 <0.05 and the F-count value is 7.573> Ftable 3.124. This shows that there is aninfluence of online game addiction and learning facilities together on student learningoutcomes in the economics subject of class X at SMAN 1 Ranah Pesisir.

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Journal Info

Abbrev

eesj

Publisher

Subject

Education

Description

EKASAKTI EDUCATIONAL SCIENTIFIC JOURNAL (EESJ) is published by the Teaching Faculty of Education, Ekasakti University, Padang, Indonesia. (EESJ) publishes research articles in education that report empirical research on topics that are significant across educational contexts, in terms of design and ...