Claim Missing Document
Check
Articles

Found 2 Documents
Search

Upaya Meningkatkan Hasil Belajar Bangun Ruang Siswa SMP melalui Model Project Based Learning dengan Metode Learning Station Rotation Pamungkas, Bintoro Ady; Nugroho, Didit Budi; Prihatnani, Erlina; Irfani, Nur
Imajiner: Jurnal Matematika dan Pendidikan Matematika Vol 7, No 1 (2025): Imajiner: Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/imajiner.v7i1.20433

Abstract

Penelitian ini bertujuan guna meningkatkan hasil belajar matematika siswa kelas IX-D SMP Negeri 1 Salatiga materi bangun ruang dengan mengimplementasikan model Project-Based Learning (PjBL) diintegrasikan dengan metode Learning Station Rotation. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan pelaksanaan dua siklus. Hasil observasi awal menunjukkan rendahnya prestasi belajar siswa dengan nilai rerata asesmen diagnostik sebesar 59,1. Pada siklus pertama, penerapan PjBL dengan metode demonstrasi menghasilkan rata-rata nilai belajar sebesar 71,58, namun belum mencapai kriteria ketuntasan minimal (KKM) 75. Dalam siklus kedua, dengan penerapan Learning Station Rotation, rata-rata evaluasi belajar siswa meningkat signifikan menjadi 82,89. Temuan ini menunjukkan bahwa integrasi PjBL dan Learning Station Rotation efektif guna meningkatkan hasil belajar siswa, serta memberikan kontribusi bagi pengembangan metode pembelajaran yang inovatif dan kreatif. Penelitian ini diharapkan mampu menjadi acuan untuk pendidik dalam merancang strategi pembelajaran yang efektif di kelas.
The Effect of Using Gamification In English Learning At SMA Negeri 5 Takalar Irfani, Nur; Akib , Erwin; Latief, Hasnawati
Journal of Computer Interaction in Education Vol. 8 No. 1 (2025): JCIE:Journal of Computer Interaction in Education
Publisher : FKIP Unismuh Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56983/jcie.v8i1.1005

Abstract

This study investigates the effectiveness of the Gamification strategy in enhancing reading comprehension among Grade 11 students at SMA Negeri 5 Takalar. As innovative, student-centered approaches become increasingly urgent in modern education, this research offers empirical insight into the application of gamification in language learning. A quasi-experimental quantitative design was employed, involving 30 purposively selected students. Data were collected through pre- and post-tests administered to both experimental and control groups. Results show a substantial improvement in the experimental group’s reading scores (from 50.53 to 89.20), compared to the control group (from 48.53 to 64.93). Statistical analysis revealed a significant difference (p = 0.000 < 0.05), and the effect size of 2.3 indicates a strong impact. These findings demonstrate that the Gamification strategy significantly improves reading comprehension and contributes to the development of engaging, effective English learning practices in secondary education.