Amanda Olivia
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Pengaruh Perilaku Organisasi dan Motivasi Kerja terhadap Kinerja Karyawan pada Perusahaan PT. Sentosa Harmony Steel di Cikande Serang Banten Vera Maria; Gita Salwa Fauziah; Amanda Olivia; Astuti Ramayati
Kajian Ekonomi dan Akuntansi Terapan Vol. 2 No. 2 (2025): Kajian Ekonomi dan Akuntansi Terapan (KEAT)
Publisher : Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/keat.v2i2.1211

Abstract

This research focuses on examining the impact of organizational behavior and work motivation on the performance of employees at PT. Sentosa Harmony Steel Cikande. A quantitative methodology was utilized, employing a survey approach to gather data through questionnaires distributed among the employees of PT. Sentosa Harmony Steel. The analysis revealed that both organizational behavior and work motivation significantly contribute to enhancing employee performance. These results imply that a positive work environment, robust managerial support, and strong motivational factors can lead to increased productivity and success among employees. The study suggests that the company should consistently promote positive organizational behavior and adopt strategies to boost work motivation to achieve optimal performance.
TRANSFORMASI DIGITAL MUSEUM NASIONAL INDONESIA MELALUI IMERSIFA DAN MENGENAL PARAS NUSANTARA UNTUK EDUKASI GENERASI ALPHA Amanda Olivia; Prayogo Susanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.57595

Abstract

The objective of this study is to analyze the digital transformation of National Museum of Indonesia through ImersifA and Mengenal Paras Nusantara as educational media for Generation Alpha. The background of this study stems from the rapid advancements in digital technology, therefore prompted museums to devise an educational experience that is more interactive, immersive, and resonating with the characteristics of Generation Alpha as a digital native. National Museum of Indonesia is a notable institution within the Indonesian museum landscape, having adopted digital technology as a means to enhance its educational mission through the integration of visual and interactive technologies. This study employs a descriptive qualitative methodology. The data were collected through observation, interviews, documentation, and literature study. The informants comprised of museum management staff, student visitors from Generation Alpha, and a teacher. The data were then subjected to analysis that entailed data reduction, data presentation, and conclusion drawing. The findings indicate that ImersifA and Mengenal Paras Nusantara effectively generate a more interesting and relevant learning experience for students from Generation Alpha. ImersifA provides an immersive learning experience through audio-visual presentations from 360 angle video mapping technology, meanwhile Mengenal Paras Nusantara offers a more personalized interaction through face scanning technology with the usage of artificial intelligence. Both of the services support the educational approach with constructivism theory that matches well with the characteristics of Generation Alpha. This study also identifies challenges in managing digital services, especially regarding challenges in technical operations, human resource readiness, and complicated bureaucracy. The digital transformation of National Museum of Indonesia can enhance museum’s role as an adaptive public educational space in the digital era.