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PEMANFAATAN MEDIA TREASURE MAP MATERI TITIK KOORDINAT PADA HASIL BELAJAR KELAS VI DI SD 3 BARONGAN Wahyuni, Melisa; Pratiwi, Ika Ari; Setiyani, Vika; Sofiyati, Dewi
Joyful Learning Journal Vol. 14 No. 2 (2025): Joyful Learning Journal: Juni 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v14i2.24375

Abstract

Pembelajaran matematika yang kurang diminati oleh siswa mempengaruhi hasil belajar bahkan kemampuan sosial antar temannya. Penelitian dilaksanakan dengan tujuan untuk mengkaji pemanfaatan media Treasure Map pada materi titik koordinat dalam meningkatkan hasil belajar siswa kelas VI di SD 3 Barongan. Metode pembelajaran yang digunakan adalah Team Games Tournament (TGT), sebuah model pembelajaran yang melibatkan kompetisi antar kelompok untuk mendorong keterlibatan aktif siswa. Penelitian ini menggunakan pendekatan tindakan kelas dengan model Kurt Lewin yang dilaksanakan selama dua siklus. Subjek penelitian meliputi 21 siswa kelas VI di SD 3 Barongan. Hasil penelitian menunjukkan bahwa penggunaan media Treasure Map secara signifikan meningkatkan hasil belajar siswa, dengan rata-rata nilai pre-test 64% menjadi 85% pada siklus I dan 98% pada siklus II. Selain itu, aktivitas belajar siswa mengalami perubahan positif, ditandai dengan meningkatnya partisipasi aktif, kerja sama kelompok, dan kemampuan berpikir kritis dari kategori cukup menjadi sangat baik. Metode TGT juga terbukti efektif dalam meningkatkan keterampilan mengajar guru, terutama dalam mengelola kelas, memfasilitasi diskusi kelompok dan memotivasi siswa melalui permainan edukatif Treasure Map. Dengan demikian, kombinasi media Treasure Map dan metode TGT memberikan kontribusi positif terhadap kualitas pembelajaran di kelas VI SD 3 Barongan.  
Peningkatan Hasil Belajar Matematika Materi bangun Datar Melalui Penerapan Model Pembelajaran Kontekstual dengan Media PANGRAM Dewi Aulia Putri; Pratiwi, Ika Ari; Sofiyati, Dewi; Setiyana, Aris
Kompetensi : Jurnal Pendidikan dan Humaniora Fakultas Keguruan dan Ilmu Pendidikan UNIBA Vol 18 No 1 (2025): Kompetensi
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36277/kompetensi.v18i1.376

Abstract

This investigation aims to evaluate the effectiveness of the contextual approach integrated with PANGRAM (a combination of plane geometry board and tangram) in enhancing mathematics learning outcomes. The study involved twelve fourth-grade students at SD 3 Barongan. Thes study was conducted form February to March 2025. Employing a classroom action research methodology conducted through two cycles, each comprising planning, implementation, observation, and reflection phases. Data collection techniques included learning outcome evaluation tests and documentation throughout the study.  Student achievement was measured through post-action assessment. Success indicators were established at a minimum 80% classical mastery achievement. The analytical framework combined descriptive qualitative and quantitative approaches. Results demonstrated a marked improvement in student mastery percentages, progressing from 42% in the pre-cycle phase to 67% in the first cycle, ultimately reaching 92% in the second cycle. Based on these findings  can be concluded that the implementation of a PANGRAM-based contextual approach effectively enhances fourth-grade students' comprehension and learning outcomes in plane geometry topics.
Implementasi Model Pembelajaran Make a Match untuk Meningkatkan Motivasi dan Hasil Belajar Matematika Unsur-unsur Bangun Datar Musdzalifah, Musdzalifah; Pratiwi, Ika Ari; Sofiyati, Dewi
ARZUSIN Vol 5 No 3 (2025): JUNI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i3.5841

Abstract

This study is motivated by the low level of student engagement in learning the topic of plane figure elements, which affects their motivation, interest in mathematics, and participation in group activities. The purpose of this research is to improve student motivation and learning outcomes through the implementation of the Make a Match learning model in mathematics instruction. The study used a classroom action research method conducted in two cycles, with stages including planning, action implementation, observation, and reflection. Data were collected through tests, observation, and documentation, and analyzed descriptively and comparatively. The research subjects were 12 third-grade students at SD 3 Barongan Kudus. The results show an improvement in learning outcomes, with the percentage of students meeting the Minimum Mastery Learning Criteria (KKTP) increasing from 75.00% in the first cycle to 83.33% in the second cycle. Additionally, student activity levels rose from 66.67% to 83.33%. The conclusion of this study is that the implementation of the Make a Match learning model significantly improves student motivation and learning outcomes in mathematics, particularly in the topic of plane figure elements. The implications of this research suggest that enjoyable and collaborative learning strategies can more effectively encourage student involvement in the learning process.