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An Analysis of Letter Recognition Skills Through the Letter Card Box Game in Children Aged 4–5 Years Desti Rahayu, Yayuk; Andri Nugroho, Aryo; Ngatmini, Ngatmini
Cetta: Jurnal Ilmu Pendidikan Vol 8 No 3 (2025)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v8i3.4240

Abstract

This study aims to analyze the effectiveness of the letter card box game as an educational medium in enhancing the letter recognition skills of children aged 4–5 years at TK Mutiara Basmallah 1 Tembalang. The research employed a descriptive qualitative approach, with data gathered through observation, interviews, and documentation. The results reveal that the use of the letter card box game significantly improves children's abilities in identifying letter shapes, names, and phonetic sounds. The media successfully captures children’s attention and fosters a joyful, engaging, and interactive learning atmosphere. By incorporating visual, auditory, and kinesthetic learning styles, this media helps strengthen children's cognitive engagement and retention in the learning process. Furthermore, it promotes active participation and collaboration among peers during activities. However, the study also identifies several challenges, including the limited availability of the media, restricted instructional time, and difficulties encountered by some children in distinguishing visually similar letters. These obstacles can be mitigated through the application of more diverse instructional strategies and continuous collaboration among teachers, parents, and the school. Overall, the letter card box game proves to be an effective medium for developing early literacy in young children. It is therefore recommended that schools adopt this media in their curriculum and support it through teacher training programs and enhanced educational resources.
Penerapan Vidio Pembelajaran Kontestual Untuk Meningkatkan Hasil Belajar Siswa pada Pelajaran Matematika Kelas II Herawati, Arin; Andri Nugroho, Aryo; Estiyani, Estiyani
Jurnal Pendidikan Guru Profesional Vol. 1 No. 2 (2023): JURNAL PENDIDIKAN GURU PROFESIONAL
Publisher : Pascasarjana Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jpgp.v1i2.234

Abstract

Rendahnya hasil belajar siswa didasari oleh minimnya media pembelajaran khususnya dalam bidang matematika, yang menyebabkan siswa sulit untuk memahami materi. Penelitian ini dilaksanakan di n di SDN Pandeanlamper 03. Tujuan penelitian ini yaitu mengembangkan video pembelajaran berbasis pendekatan kontekstual.Subyek penelitian adalah siswa kelas II B berjumlah 26 Siswa. Penentuan subyekdiperoleh berdasarkan pengamatan dan masalah yang ditemui oleh peneliti selama mengajar dikelas tersebut. Tiap siklus memiliki 4 tahapan, yaitu : (1) tahap perencanaan; (2) tahap pelaksanaan; (3) tahap observsi; dan (4) tahap refleksi.Hasil penelitian menunjukkan permasalahan dalam pembelajaran berangsur-angsurdapat diatasi dengan penggunaan media video pembelajaran. Berdasarakan hasil analisis data menunjukkan pada setiap siklus mengalami peningkatan. Hasil penelitian menujukan bahwa dengan menggunakan media Vidio Pembelajaran Kontektual dapat meningkatkan hasil belajar peserta didik pada mata pelajaran Matematika. Hasil tes Evaluasi siklus I (prasiklus ) menunjukkan rata-rata sebesar 56 dengan persentasi ketuntasan 35%. Data siklus II rata-rata sebesar 77 dengan ketuntasan 78%. Data siklus III rata-rata hasil belajar siswa 87 dengan ketuntasan 96%. Jadi media video pembelajaran berbasis pendekatan kontekstual pada mata pelajaran matematika layak untuk digunakan. Implikasi penelitian ini yaitu media yang dikembangkan dapat digunakan oleh guru dalam meningkatkan pemahaman siswa pada mata pelajaran matematika. siswa memperoleh nilai diatas 75 sebagai nilaike tuntasan minimal.
Analisis Kemampuan Peserta Didik Dalam Pemecahan Masalah Spldv Ditinjau Dari Kemampuan Berpikir Kreatif Rahayu, Putri; Andri Nugroho, Aryo; Zuhri, M. Saifuddin
AB-JME: Al-Bahjah Journal of Mathematics Education Vol. 3 No. 2 (2025): AB-JME Vol. 3 No.2 2025
Publisher : STAI Al-Bahjah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61553/abjme.v3i2.659

Abstract

Solving mathematical problems is an activity carried out by someone to overcome various difficulties that arise during the learning process. According to Polya, the problem-solving process consists of several stages, including understanding the problem, planning a strategy, implementing the chosen strategy, and reviewing the results obtained. This study to examine students’ ability to solve mathematical problems based on the level of creative thinking skills. The research uses a qualitative descriptive method and involves eighth-grade students of MTs Negeri 1 Demak, who selected based on the results of a creative thinking ability test. Data were collected through written mathematics problem-solving tasks and individual interviews to gain deeper insight into students’ thinking processes. The findings indicate that: (1) students with high creative thinking skills are able to meet all indicators of mathematical problem-solving, starting from understanding the problem to reviewing their answers; (2) students with moderate creative thinking skills are less able to review and evaluate their solutions; and (3) students with low creative thinking skills tend not to recheck their responses and often show a lack of accuracy in solving problems. These results emphasize the importance of developing students’ creative thinking abilities, as creativity significantly influences the quality of problem-solving. The study suggests that consistent practice, exposure to diverse problem types, and guided reflection can contribute to the growth of creative thinking in daily learning activities.